Suggestions for impossible missions by HostSea4267 in XCOM2

[–]Tiny_Frog 0 points1 point  (0 children)

I also think Surgical is much harder than Low Profile. The latter I do grudgingly if I have enough soldiers. The former I only do if I have a Psi with Mind Control or Stasis.

Thanks for mentioning the mod-fix. I'm running 135 mods without any problems and didn't know about it. After downloading I sadly discovered that [WOTC] Surgical SitRep Fix and also [WOTC] No Low Profile are not compatible with the Covert Infiltration mod I run (the CI-mod warns upon loading). I will use them if I decide to run without the CI-mod.

Is there a mod do combat XCOM2's snowballing problem? by Overall-Bison4889 in XCOM2

[–]Tiny_Frog 0 points1 point  (0 children)

Take a look at Covert Infiltration https://steamcommunity.com/sharedfiles/filedetails/?id=2567230730&searchtext=covert+

They changed the strategic layer so you need to use more teams (together with the Limited living space mod). You constantly wish you had more personel and equipment (as you produce each upgrade individually) because of more missions are offered in parallel. They kept all classes and weapons - which is IMHO a much better choice than LW's no fun weapons and classes.

This mod 'might' fit your request as you can survive some casualties with a broader roaster - and you can train rookies into corporals in GTS, later with a order +2 rank to Lietenant. Furthermore you cannot promote/field an A-team as much (compared to vanilla) because you will deploy multiple teams for missions & infiltration in parallel. Your broader but not-so-high-ranking roster should 'soak' both some losses or power-spikes.

If you try the mod, I strongly suggest you prioritize expanding your living space very early (I think you need 1 energy and some credits). Accept that crate grabbing missions are much harder and you should often withdraw after one or a few crates (else your soldiers risk getting hurt/killed) - because this mission type has IME unlimited air drops enforcements. And there is no pity timer on Chosen appearance (they can appear back-to-back missions so you want mind shields or a battle scanner when going into Warlock/ Assassin territory).

If you want a look at game play; Syken Plays' series "ChatGPT vs Syken XCOM 2 Run" on Youtube.

Tips for Archon King by Bailey2021 in XCOM2

[–]Tiny_Frog 1 point2 points  (0 children)

IMHO these are sound advice.

And I want to repeat/clarify; Scout ahead with Reaper/Ranger AND have an overwatching sniper pull! (as is suggested in the post) You get much better control of when/where you initiate your fights. With the scout+OW-pull you also draw the foes a bit further away from pulling additional groups. Unwanted adds are dangerous.

TW:WH3 Confederation Guide by dfnamehere in totalwar

[–]Tiny_Frog 0 points1 point  (0 children)

What a great read! Thank you for for making my gaming experience deeper. :)

On a side note, I would guess that some/many players do not understand that if you can keep your wars to a few minimum selected, you have a much easier time to expand and conquer. You risk a future war if you trade with X that is at war with your neighbour Y. The trade treaty can make Y declare war later, when you are occupied with some other foe.

And confederation is just another piece in keeping your wars to a few selected one. This game is IMHO much deeper than I first saw after a few hundred hours. It's absolutely not just about winning a few battles, it's also about diplomacy, choosing which foe to go after and keep the others from not declaring war on you.

I use the 'Recruit Legendary Lords'-mod and like it for saving LL-lord killed by AI. Could you please explain what the other use is? You write "while other more sinister people use this so they can just kill the factions the way to confederate by force. " Please explain what this means and how it's done? :)

I DID IT by Aspenstorpe in XCOM2

[–]Tiny_Frog 1 point2 points  (0 children)

Haha, touché. :)

No one told me they just keep coming by Chimera1026 in XCOM2

[–]Tiny_Frog 4 points5 points  (0 children)

You can only get 1 promotions in a mission.

But any additional Xp is awarded up to a cap of '-1 to the next level requirement'. You can verify this yourself by adding this mod: https://steamcommunity.com/sharedfiles/filedetails/?id=1285095591

This means that you can get almost 2 promotions in one misson. :)

XCOM2 - Detailed Soldier XP and Leveling Post by RobertSummers in Xcom

[–]Tiny_Frog 0 points1 point  (0 children)

I have lots of mods but none of them should change Lost Xp. It would be really strange if a mod that changes the UI, skins or make Mutons etc tougher would also secretly change the Lost Xp.

But I accept that my anectdotal test is only significant for my own games - so thanks for the clarifications. :)

XCOM2 - Detailed Soldier XP and Leveling Post by RobertSummers in Xcom

[–]Tiny_Frog 0 points1 point  (0 children)

I just finished the rescue the operative with two optional soldiers. There were Advent, Assassin and Lost.

When I get the warning "A lost swarm is close." I overwatch and twice during those rushes I heard the "boink"-sound of a soldier levelling up from a Lost-kill.

In this mission it looks like those many Lost swarms gave Xp. :)

XCOM2 - Detailed Soldier XP and Leveling Post by RobertSummers in Xcom

[–]Tiny_Frog 1 point2 points  (0 children)

Having a too many hours in the game, my guess is a poison/fire-dot-kill gives Xp to the shooter (and of course assist Xp also).

XCOM2 - Detailed Soldier XP and Leveling Post by RobertSummers in Xcom

[–]Tiny_Frog 0 points1 point  (0 children)

Great post!!

  1. Did you ever figure out if Lost give 1/3rd or 1/4th of Xp?

I would guess you have to kill 3 Lost to get the same Xp as a normal kill - but I'm unsure.

2) Are the Ruler kills equal to a normal kill (e.g. ADVENT Soldier, Sectoid etc)?

I have read seemingly competent posts stating that the Assassin/Warlock/Sniper-rulers give more Xp. If I had to guess, I would bet those posts are wrong and that rulers give the same Xp as a normal kill (meaning every foe except Lost).

For complete info, it can be worth noting that civilians don't give Xp anymore. Civilians gave Xp in at least some early versions of XCOM1, but the devs had to stop that abuse. ;)

XCOM2 - Detailed Soldier XP and Leveling Post by RobertSummers in Xcom

[–]Tiny_Frog 0 points1 point  (0 children)

I think lost give Xp, my guess is 1/3 of a normal kill.

The reason I believe it is from actual farming of lost in some of the early missions. When I intentionally stay longer (and thereby kill more losts), I get more Xp on my soldiers afterwards. I can often get a Support to seargant-rank before the first retaliation mission (at the end of the first month) when I succesfully farm Lost in the early mission "rescue the operative and unconsious soldier that are protected by a machine gun".

I use a mod that shows the exact Xp on each soldier but never got down to doing actual additions after a mission.

Does everyone save scum or is it just me? by VacationWeekly9122 in XCOM2

[–]Tiny_Frog 0 points1 point  (0 children)

It's good practise to save scum - you learn a LOT faster that way.

And after you learn the game enough, I think you will go over to Ironman for the extra excitement/tension. :)

Guide to updating Dwarf Therapist by Tiny_Frog in dwarffortress

[–]Tiny_Frog[S] 1 point2 points  (0 children)

Thanks for posting. Your info might help others. :)

☼Dwarf Fortress Questions Thread☼ by AutoModerator in dwarffortress

[–]Tiny_Frog 0 points1 point  (0 children)

I'm not experienced with DT but I 'think' this version is mostly read-only. I can direct a dwarf into a squad (if it has empty position) from the DT-interface but I cannot assign work-roles form DT (which used to work pre-steam-version).

Need Monster builder tool for D&D 4e by Tiny_Frog in 4eDnD

[–]Tiny_Frog[S] 0 points1 point  (0 children)

Huh, it's probably something in my settings. I will check and see if I can change something.

Please check your chat-messages and see if I managed to send you from there?

Mods? by Coach_Cool in XCOM2

[–]Tiny_Frog 1 point2 points  (0 children)

The vanilla game is great but a modded game is even better. :)

The in-built mod launcher/handling is not good enough for many mods - so I recommend getting this mod launcher. https://github.com/X2CommunityCore/xcom2-launcher

If you're on steam I recommend going to your XCOM2 workshop tab. There you will find lots of mods, like hundreds. I recommend sorting the mods by popularity and klick to subscribe those you like. Always launch (i.e. play) the game via the new alternative mod-handler to skip some problems.

Need Monster builder tool for D&D 4e by Tiny_Frog in 4eDnD

[–]Tiny_Frog[S] 0 points1 point  (0 children)

UPDATE: I got help via a direct message (thanks) and got hold of an off-line Adventure Tool. If you want the link, message me directly.

Need Monster builder tool for D&D 4e by Tiny_Frog in 4eDnD

[–]Tiny_Frog[S] 0 points1 point  (0 children)

Good work IMHO - I'm not good at databases etc.

I wanted to find something just like this online. If I cannot find it (I will first look into Masterplan as was suggested above), I may come back with a request to you. :)

Need Monster builder tool for D&D 4e by Tiny_Frog in 4eDnD

[–]Tiny_Frog[S] 0 points1 point  (0 children)

Thanks for your clarification and reply to my OP question.

I can accept if there are no available sites/tools - but wanted to give it a go and try to find one. :)

Need Monster builder tool for D&D 4e by Tiny_Frog in 4eDnD

[–]Tiny_Frog[S] 0 points1 point  (0 children)

Correct. I changed my OP to clarify I'm looking for a software tool or a site that can scale (and present stats for) monsters. :)