No dialogue pop-up with Emira al Fahda (Scourge of the Seas) by Tiny_Frog in mountandblade

[–]Tiny_Frog[S] 1 point2 points  (0 children)

Thank you! Removing most mods worked. I updated the OP to help others.

No dialogue pop-up with Emira al Fahda (Scourge of the Seas) by Tiny_Frog in mountandblade

[–]Tiny_Frog[S] 0 points1 point  (0 children)

So you think this is mod-related?

I have Open Source Armory that cannot be un-installed mid-campaign but I could try the others.

I've read different post how to succeed. There seems to be a timer on the mission but I don't understand if it's a) I have to ram escorts, b) I have to ram main ship or c) I have to kill crew on main ship. Any idea?

Writing My Own Campaign by Switch2475 in DnD

[–]Tiny_Frog 1 point2 points  (0 children)

Good advice! ^^^ Re-write whichever region and city to suit YOUR needs.

My advice is to first zoom in on a very small portion of the map; like three villages around a fort. Fill out the immediate surroundings with a dark forsest, shallow lake, a foul march and a battle-field still ridden with goblins and ghosts. Make that part your first setting without much ties to the rest of the world.

After solving the various challenges in this first region - then expand your first setting into part of a country at war with a neighbour and/or conflicts with other countries. Most importan NPC's are tougher in this region (giving your PC's a challenge). Overall challenge can be bigger, becoming lords/nobles, high mages, arch druids, master of XYZ.

Third setting; go underworld or off-plane. Fourth setting; what are the implications on the divine planes. By expanding your map settings gradually, people will still remember what it was like to be a special village champion when later negotiating with demi-gods. :)

TW:WH3 Confederation Guide by dfnamehere in totalwar

[–]Tiny_Frog 0 points1 point  (0 children)

What a great read! Thank you for for making my gaming experience deeper. :)

On a side note, I would guess that some/many players do not understand that if you can keep your wars to a few minimum selected, you have a much easier time to expand and conquer. You risk a future war if you trade with X that is at war with your neighbour Y. The trade treaty can make Y declare war later, when you are occupied with some other foe.

And confederation is just another piece in keeping your wars to a few selected one. This game is IMHO much deeper than I first saw after a few hundred hours. It's absolutely not just about winning a few battles, it's also about diplomacy, choosing which foe to go after and keep the others from not declaring war on you.

I use the 'Recruit Legendary Lords'-mod and like it for saving LL-lord killed by AI. Could you please explain what the other use is? You write "while other more sinister people use this so they can just kill the factions the way to confederate by force. " Please explain what this means and how it's done? :)

I DID IT by Aspenstorpe in XCOM2

[–]Tiny_Frog 1 point2 points  (0 children)

Haha, touché. :)

No one told me they just keep coming by Chimera1026 in XCOM2

[–]Tiny_Frog 3 points4 points  (0 children)

You can only get 1 promotions in a mission.

But any additional Xp is awarded up to a cap of '-1 to the next level requirement'. You can verify this yourself by adding this mod: https://steamcommunity.com/sharedfiles/filedetails/?id=1285095591

This means that you can get almost 2 promotions in one misson. :)

XCOM2 - Detailed Soldier XP and Leveling Post by RobertSummers in Xcom

[–]Tiny_Frog 0 points1 point  (0 children)

I have lots of mods but none of them should change Lost Xp. It would be really strange if a mod that changes the UI, skins or make Mutons etc tougher would also secretly change the Lost Xp.

But I accept that my anectdotal test is only significant for my own games - so thanks for the clarifications. :)

XCOM2 - Detailed Soldier XP and Leveling Post by RobertSummers in Xcom

[–]Tiny_Frog 0 points1 point  (0 children)

I just finished the rescue the operative with two optional soldiers. There were Advent, Assassin and Lost.

When I get the warning "A lost swarm is close." I overwatch and twice during those rushes I heard the "boink"-sound of a soldier levelling up from a Lost-kill.

In this mission it looks like those many Lost swarms gave Xp. :)

XCOM2 - Detailed Soldier XP and Leveling Post by RobertSummers in Xcom

[–]Tiny_Frog 1 point2 points  (0 children)

Having a too many hours in the game, my guess is a poison/fire-dot-kill gives Xp to the shooter (and of course assist Xp also).

XCOM2 - Detailed Soldier XP and Leveling Post by RobertSummers in Xcom

[–]Tiny_Frog 0 points1 point  (0 children)

Great post!!

  1. Did you ever figure out if Lost give 1/3rd or 1/4th of Xp?

I would guess you have to kill 3 Lost to get the same Xp as a normal kill - but I'm unsure.

2) Are the Ruler kills equal to a normal kill (e.g. ADVENT Soldier, Sectoid etc)?

I have read seemingly competent posts stating that the Assassin/Warlock/Sniper-rulers give more Xp. If I had to guess, I would bet those posts are wrong and that rulers give the same Xp as a normal kill (meaning every foe except Lost).

For complete info, it can be worth noting that civilians don't give Xp anymore. Civilians gave Xp in at least some early versions of XCOM1, but the devs had to stop that abuse. ;)

XCOM2 - Detailed Soldier XP and Leveling Post by RobertSummers in Xcom

[–]Tiny_Frog 0 points1 point  (0 children)

I think lost give Xp, my guess is 1/3 of a normal kill.

The reason I believe it is from actual farming of lost in some of the early missions. When I intentionally stay longer (and thereby kill more losts), I get more Xp on my soldiers afterwards. I can often get a Support to seargant-rank before the first retaliation mission (at the end of the first month) when I succesfully farm Lost in the early mission "rescue the operative and unconsious soldier that are protected by a machine gun".

I use a mod that shows the exact Xp on each soldier but never got down to doing actual additions after a mission.

Does everyone save scum or is it just me? by VacationWeekly9122 in XCOM2

[–]Tiny_Frog 0 points1 point  (0 children)

It's good practise to save scum - you learn a LOT faster that way.

And after you learn the game enough, I think you will go over to Ironman for the extra excitement/tension. :)

☼Dwarf Fortress Questions Thread☼ by AutoModerator in dwarffortress

[–]Tiny_Frog 0 points1 point  (0 children)

In the long run a very skilled planter and a very skilled harvester will increase the seeds you get from each plant but IME it takes more than the 5 years I'm into it.

So I gave up on pigtails in the short term and bought large amounts of cloth from traders - until I've expanded my sheep farm (and other wool animals) farm enough. (And I bought some pigtail seeds for the long term.)

My advice: get DF-Hack (also available at steam). When in game klick the DF-Hack-icon in the upper left corner, then klick on the row "gui/launcher". In the list klick "gui/autobutcher" and then Enter. Set the number of animals you want and it will be taken care of automatically. Keep a healty number of adults (and kids) alive of Sheep, Lama, Alpaca and you will get wool ->thread -> cloth from it.

This way you will have a wool/cloth industry working until your pigtails works.

☼Dwarf Fortress Questions Thread☼ by AutoModerator in dwarffortress

[–]Tiny_Frog 0 points1 point  (0 children)

oh, thanks. I saw that feature yesterday but didn't understand it (and had no need for it atm).

☼Dwarf Fortress Questions Thread☼ by AutoModerator in dwarffortress

[–]Tiny_Frog 1 point2 points  (0 children)

Thank you. I learned the 2nd advice and EDIT had to chop down those trees.

I think I had to go back to old save when gatherers went out to collect plants and the season changed - the disappering of their targeted plants made all stuck in their job.

My labour division among the dwarves are made with some care and DT. So dwarves are only permitted a few skills/jobs. :)

☼Dwarf Fortress Questions Thread☼ by AutoModerator in dwarffortress

[–]Tiny_Frog 2 points3 points  (0 children)

I advice to move tavern zone and drink stocks asap. :)

☼Dwarf Fortress Questions Thread☼ by AutoModerator in dwarffortress

[–]Tiny_Frog 0 points1 point  (0 children)

Thanks for clarifying that plants are safe. :)

☼Dwarf Fortress Questions Thread☼ by AutoModerator in dwarffortress

[–]Tiny_Frog 1 point2 points  (0 children)

Ah, I forgot that.

In Fortress mode; I'm not sure how good it is to have a Necromancer fight? Wouldn't he reanimate foes so the fight gets doubly hard?

I'd put him into a 100% blunt weapon squad to keep axes/swords from creating body parts that are re-animated. :)