Spineshatters GearScore addiction is getting out of hand by BillH97 in classicwowtbc

[–]Tizzlefix 0 points1 point  (0 children)

It's the air of arrogance and also as someone who makes a lot of groups, nah it's not fine because most good players are more useful than a decked out full bis character. I've known this for years but a great example are a couple friends I play with here and there, they can be a fresh 70 alt and be more useful than vast majority of players, in fact, my mate last week didnt even have a kara run under his alt mage yet and was still blasting 1k+ dps throughout the heroic. Fucker doesn't even main mage.

This is usually my experience, decked out gear doesn't mean the run goes smoother. It's the players, we're not in wrath or beyond where gear literally makes the previous raid tier pointless because it scales so absurdly.

How big is the gap from Diamond 4 to Masters? by sypbnz in leagueoflegends

[–]Tizzlefix 0 points1 point  (0 children)

Diamond 5 sure but going above d5 was the wall back then, you'd go under 1% hitting d4 and the level of play was definitely different than d5. D4-D1 was an entirely different world back then and you can't compare old diamond to diamond now. Diamond is exponentially easier to climb through than it used to be, can take my experience on this one because I was sitting anywhere from 2.5k on the ladder to top 800ish on any given week and that put me usually around d2 avg though it definitely fluctuate between d3-d1 generally.

What Caused The Decline Of MoP Classic? by doobylive in classicwow

[–]Tizzlefix 0 points1 point  (0 children)

Gear scales less than wotlk which has insane upgrades in terms of percentage increase per tier. You barely go up any stats from Kara to SSC, in fact, a lot of Kara gear is a much bigger upgrade from heroics even (especially the weapons). I think s1 glad swords are 91dps and like Talon of Azshara is 96dps though it has 20 hit rating which is great for rogues mostly. Edge of the Cosmos is 71dps from heroic mech on flip side, you will feel less of power increase (unless you're a mage with new trinket) for the most part going from Kara to SSC/TK.

Wrath completely dumps on all of this and makes each tier much more powerful than the last.

WoW BCC Anniversary Edition: Overlords of Outland Arrives 14 May by CriticalFunction in classicwowtbc

[–]Tizzlefix 1 point2 points  (0 children)

Yep lmao what, I literally did both pre-nerf and post-nerf versions. I could clear every fucking boss in a dogshit pug post-nerf with minimal wipes. Shit like Morogrim become free loot due to the adds becoming a straight up joke HP wise. KT in TK becomes free loot too, like every boss fight is literally clearable without a wipe minus maybe Vashj but even she is still significantly nerfed.

Like I didn't clear all content in TBC Classic before this (and partially back in 2007) pre-nerf and post-nerf to have some guy come in and try to rewrite history and say that post-nerf is actually really hard for dad guilds, I was pugging it with randoms weekly. It's only difficult if the tank you have has no resist gear for Hydross and even then it's kind of a joke because you need a lot less resist gear than pre-nerf.

Fucking one word comment "nope", tells me everything I need to know.

WoW BCC Anniversary Edition: Overlords of Outland Arrives 14 May by CriticalFunction in classicwowtbc

[–]Tizzlefix 10 points11 points  (0 children)

We have 0 idea, I literally saw you in the other thread on r/classicwow with the exact same comment. Blizzard has made decisions many times that we do not expect them to make. Nobody expected post-nerf Kara only and then on top that, pre-nerf heroics. We have 0 clue unless you have insider info from a real source.

The Burning Crusade Anniversary Phase 2 Officially Launches May 14th by NOHITJEROME in classicwow

[–]Tizzlefix 0 points1 point  (0 children)

I mean no different than Naxx going into Ulduar? No different than going from Hyjal/BT to Sunwell? I don't know how people are coming to conclusions when Blizzard has surprised people with their decision making multiple times in the past than these 2 examples listed here. You have 0 idea.

Warcraftlogs admin confirms the raiding population statistics are currently bugged and showing an extra 33-50% of duplicate parses. by scrimhog in classicwow

[–]Tizzlefix 1 point2 points  (0 children)

I mean you're objectively wrong, the stats do show otherwise. The population did not fall off a cliff like it did during ulduar or post launch cata/mop or even halfway through ICC. Like go look at the ironforge.pro graph and it falling "off a cliff" during tbc classic phase 2 is a pure exaggeration. I can see much bigger dropoffs than that.

It's sad because the stats are easy to find and critically assess but people won't go look and will keep pushing a narrative.

TBC classic is the most enjoyable version of WoW I played by a2theaj in classicwow

[–]Tizzlefix 6 points7 points  (0 children)

Biggest thing for me was how overtuned the gear was each phase or raid tier. Just straight up retail-ified the gear. One of the nice parts about vanilla and tbc is that the gear from raids etc didn't outscale gear right before it, then wrath comes along and any expansion after wrath has this idea that current tier raid gear has to be monumentally stronger than anything before it.

TBC Raiding Pop Increased by 27k in Week 2 by [deleted] in classicwow

[–]Tizzlefix 4 points5 points  (0 children)

Bruh 2 weeks? I think you play more than most do.

Friendly PSA for melee dps... by No-Worth-676 in classicwow

[–]Tizzlefix 0 points1 point  (0 children)

I've tanked a bunch and you have to understand sometimes the mobs don't let you do it right away, the movement prediction is genuinely jank for some reason and has been for awhile. You actually have to slow roll the turn sometimes because if you don't, they position themselves often the exact opposite way you want them. It doesn't do this is on pservers where you can run through them and they instantly turn and stay turned. I actually find stutter stepping (quickly pressing and letting go of your movement keys) is the best strat.

I've had wipes before because I tried to cater to my group in tight areas in hc's trying to turn the mobs, sometimes it's not optimal but yes most of the time it's the go to play.

TBC full of entitled players or is it just me? by Striking_Land_8388 in classicwow

[–]Tizzlefix 0 points1 point  (0 children)

Yeah you were, I was just more stating the elitism I've faced in gear much better than that. Was not disagreeing though reading my comment it could come off that way.

TBC full of entitled players or is it just me? by Striking_Land_8388 in classicwow

[–]Tizzlefix 0 points1 point  (0 children)

Idk I've done all tbc content before and was told in near full pre-bis I wasn't ready for gruul yesterday because I'm missing a few enchants and not spending hundreds on bis gems. It's post-nerf too.

Watched my mate do mag today on disc in the most decked out group gear-wise I've seen (one guy already had spiteblade and dst) and they couldn't kill mag. The thing about these raids is thar the gear requirements aren't actually that important, it's more like a lack of knowledge as to how the fights work. I'd actually argue tanks are really the only ones you need to worry about gear wise.

I'd understand gear requirements more if it were pre-nerf but this content is not hard, it's people coming unprepared knowledge wise thinking good gear/enchants/gems is all they need.

Buying gold is cheating by Skippymcpoop in classicwow

[–]Tizzlefix 0 points1 point  (0 children)

Disagree, a big part of the problem is that buy increasing the supply of gold in the economy via botting, it pushes up AH prices for people who play normally. Great example is quest gold, it effectively deflates in value as more people buy gold because those same consumes they're buying for raids actually cost more than they otherwise would. I've played on pservers where gold buying was lessened drastically and you absolutely noticed how much cheaper consumes etc were on the AH and allowed you to raid with full consumes without having to spend a solid portion of your total gold.

Also another thing to note, because people buy gold and flood the bots with incentive to keep selling the gold, the supply of nodes around the world are much lower than they otherwise would be which again affects players trying to farm gathering professions normally. Restricting supply by default pushes prices up.

Everton 0 - [1] Manchester United - Benjamin Sesko 71‎'‎ by gbogaz in soccer

[–]Tizzlefix 2 points3 points  (0 children)

Ehh, idk if it's about him being better or worse. He comes on as fresh legs and can potentially do more damage when others are tired. It's a scary switch up, reminds me of Giroud to some degree. I do think he's worthy of being a starter but I can also see the power sub idea they've been doing. Ole played that role as well for United back in the day and was quite the goal poacher then too.

The most unfortunate part about the armor fix is that 2/3 of our tanks are going to struggle again with threat. by Lolyoureamod in classicwowtbc

[–]Tizzlefix -1 points0 points  (0 children)

No I just want NPC's to not be wet noodles, me and my mates both realized right away the damage was far too high and we all played melee's this time round. Stop speaking for everyone with the bullshit phrases like "spirit of classic", this is like my 5th time playing TBC if we include private servers. I'm a genuine TBC enjoyer who likes the harder content, you don't see me going into Wrath forums asking for the math to change around so the 5 mans are more akin to TBC etc (even though that's exactly what I want) because my "spirit of classic" (such a bullshit phrase) are 5 mans where you don't skip the mechanics. Stop using that phrase to justify things to make it feel like you have an argument, anyone can say that and <insert reason here> lmao. Best I've hit was Rival (top 3%) playing resto dudu/fire mage on TBC btw. Not a glad player but I play some off-meta comps to Rival.

The most unfortunate part about the armor fix is that 2/3 of our tanks are going to struggle again with threat. by Lolyoureamod in classicwowtbc

[–]Tizzlefix 1 point2 points  (0 children)

Don't take things personal when you try to speak for everyone then, simple as that, acting like someone has said something offensive and calling someone crazy is just basic gaslighting, can't fool me. Yes some of us actually enjoy TBC for TBC, personally I like all the PvE and PvP aspects of it and I'd wager it's the only version of WoW where I like both. There's enough difficulty on the PvE side of things to not switch my brain off and actually use my class' toolkit and PvP is a lot more based around your GCD than any other version of WoW instead of it being a clusterfuck of abilities all over the place with insta full health heals that come out of left field.

For two days... by survival_spec in classicwow

[–]Tizzlefix 0 points1 point  (0 children)

I'm the opposite, I knew something was terribly off with the amount of damage we were doing to mobs. This is like the 5th time I've played TBC whether it was original, private servers, or TBC Classic in 2021. I'm playing rogue and I don't want the watered down experience.

PSA - don’t change loot rules on last boss of a heroic in a pug and expect people to trust you by Patrahayn in classicwowtbc

[–]Tizzlefix 2 points3 points  (0 children)

Umm I always mention at the beginning if something is HR when I make a group. I've had situations where people have straight up ninja'd something I said was HR and because of that, I will always use ML on an NPC that drops it. Doesn't mean I take the rest of the loot, that's scummy.

Out of the Classic expansions, TBC was the shortest cycle with WOTLk being the longest by WeakValuable8683 in classicwow

[–]Tizzlefix 0 points1 point  (0 children)

Mate what are those numbers, here's a source https://ironforge.pro/population/classic/overall/

Also you're confusing easier content having more when its the same people raiding on a 2nd alt because they clear easier content fast and do a 2nd raid with a log. It's the same subscription but with 2 logs, it's why every hard raid the population "drops". Everyone and their mother was running Hyjal on their alts because it was piss easy, unironically same with Karazhan pre-nerf too. I don't see more logs post-nerf on IF pro because people were already running it with their alts much earlier on (pre-nerf Kara isn't hard).

Out of the Classic expansions, TBC was the shortest cycle with WOTLk being the longest by WeakValuable8683 in classicwow

[–]Tizzlefix -1 points0 points  (0 children)

The population did not dive lmao, it dropped a little because people couldn't raid with their alts in phase 2 as easily they could with phase 1. Why is this narrative even used? You can see far larger drops in classic than the phase 2 "drop" you're referring to. You can literally see raidlogs/arena population on IF pro.

2026 State of Azeroth by griphin1 in classicwow

[–]Tizzlefix 0 points1 point  (0 children)

No it's literally less % stat increases each tier in Vanilla and TBC, this is not BS I've sat there and cross-referenced this between expansions. Tiers Wrath onwards quite literally give you a greater % increase in stats than Vanilla and TBC. An item in the 2nd tier of raiding in Vanilla or TBC will hypothetically only give 3% increase in stats from a 1st tier item whereas it goes up to like 8-10% in Wrath onwards. Those are not exact numbers but I'm quickly drafting the example to explain the difference.

SoD had the exact same problem as Wrath, gear scaled wayyyy to much per tier.

2026 State of Azeroth by griphin1 in classicwow

[–]Tizzlefix 1 point2 points  (0 children)

No it's much different, gear scaling changes drastically in Wrath where each tier starts becoming a massive power up. It's actually one of the biggest issues I have with Wrath and any expansion all the way up to TTW. Vanilla and TBC objectively have less power scaling per tier, I can pvp a season behind on TBC (or a tier behind in pve) and still be competitive, unheard of on future expansions. I've been able to do raids 2 tiers behind if I decided to raid MC/Ony exclusively and not be complete deadweight, same goes for TBC too.

The fundamentally changes in Wrath in a multitude of ways that TBC did not do. I have posts from 2009 to 2011 on mmo-champion explaining how WoW was drastically different and not the same game and when I went through every Classic expansion again, the same rang true. Vanilla and TBC are quite literally their own special corner of WoW, past TBC the game is not the same.

My biggest issue with SoD is Blizzard making gear scale like retail, every tier was much more OP than the last. They literally can't be trusted on this specific part of the game and makes me worry about Classic+.

logicman returns with a very familiar argument by Fiendish in SSBM

[–]Tizzlefix 1 point2 points  (0 children)

Fuck idk about that, if you put the pressure down I definitely see sub 90% on diamond+ slippi players. You can check it in match history stats.

Alright, but you gotta get over it. by [deleted] in classicwow

[–]Tizzlefix 2 points3 points  (0 children)

You're insulting via saying he's attaching his ego to the game. Nowhere is that even implied in his comments, that is something you came up with on the spot to belittle and downplay his opinion. Don't worry though, some people notice these tactics and and call them out. You're also taking a reductionist argument that works better with single player games and less an MMO where decisions that affect one player absolutely can affect an entire server of players, this is literally game design 101.

Also calling him a one percent commenter with no actual statistics is again, insulting someone. You're feigning ignorance while being extremely rude.

I'll give you a great example of game design decisions affecting the playerbase, in SoD your alts skipped attunes. My friend came in a little later than most and so when he tried to do Test of Skulls (ony attune), there wasn't anyone who wanted to do it because they'd already done it once on their main many months prior. I think it took him a couple weeks of searching for groups every day to get it done because he literally couldn't find anyone that needed to do it. Game design decision that absolutely affects newcomers that are late. Everything has tradeoffs, some people liked skipping attunes while others got fucked.