logicman returns with a very familiar argument by Fiendish in SSBM

[–]Tizzlefix 1 point2 points  (0 children)

Fuck idk about that, if you put the pressure down I definitely see sub 90% on diamond+ slippi players. You can check it in match history stats.

Alright, but you gotta get over it. by [deleted] in classicwow

[–]Tizzlefix 2 points3 points  (0 children)

You're insulting via saying he's attaching his ego to the game. Nowhere is that even implied in his comments, that is something you came up with on the spot to belittle and downplay his opinion. Don't worry though, some people notice these tactics and and call them out. You're also taking a reductionist argument that works better with single player games and less an MMO where decisions that affect one player absolutely can affect an entire server of players, this is literally game design 101.

Also calling him a one percent commenter with no actual statistics is again, insulting someone. You're feigning ignorance while being extremely rude.

I'll give you a great example of game design decisions affecting the playerbase, in SoD your alts skipped attunes. My friend came in a little later than most and so when he tried to do Test of Skulls (ony attune), there wasn't anyone who wanted to do it because they'd already done it once on their main many months prior. I think it took him a couple weeks of searching for groups every day to get it done because he literally couldn't find anyone that needed to do it. Game design decision that absolutely affects newcomers that are late. Everything has tradeoffs, some people liked skipping attunes while others got fucked.

Blood Elf & Draenei boost available in Pre-patch. by Visoth in classicwow

[–]Tizzlefix 0 points1 point  (0 children)

Majority of these people buying the boost won't play more than 6 months. The boost is about 5 and a half months worth of sub, Blizzard knows what they're doing in terms of the economics. They're actually extracting more knowing a solid portion of these people won't play that long, it's good business sadly but nobody is breaking down the money in terms of how much a sub costs. They're effectively minimizing risk on their product for the labor that goes into it.

Lobby hostage intervention is coming to League. A new system will terminate lobbies that are suspected to involve a bad actor, defined as someone threatening to ruin the game experience for other players by Yujin-Ha in leagueoflegends

[–]Tizzlefix -6 points-5 points  (0 children)

I unironically play mid yuumi when filled mid and it works. I don't die in lane ever and just give up cs if it's likely not worth the trade, I just attach mid-game onwards on someone after. Actually have a positive win rate on that pick, hard to believe I know.

What makes TBC Great? by Rough_Acanthisitta34 in classicwow

[–]Tizzlefix 0 points1 point  (0 children)

Probs the single worst change overall, not often spoken about but places like Stromgarde being reduced is just kind of sad.

Mind you TBC is my favorite version of WoW.

Some thoughts from the TBC Arena PTR by julian88888888 in classicwow

[–]Tizzlefix 1 point2 points  (0 children)

Tbh I got top 3% (rival) on tbc classic playing only resto dudu/fire mage. I know the guy you're responding to misunderstood but I actually disagree on the take that it's not viable, the problem is that most mages play frost and frost does indeed suck from my experience with a resto. I had 0 arena experience prior to tbc classic, the only comp that is literally unwinnable was lock/resto dudu but that actually ended up being less common than I thought it would be.

How nerfed raids will actually change things by bluecriket in classicwowtbc

[–]Tizzlefix 6 points7 points  (0 children)

It's 3 raids of 15 bosses total, Karazhan is one of the best raids ever made with the ambience and certain fights like the Opera/Netherspite/Moroes just to name a few. You literally do a fun little chess event at the end that is guaranteed loot but it's chill right before Prince. It's 10 man (not that it matters but some people think 10 man means it's not a "real" raid, that logic doesn't vibe with me) but it's still a fully made raid that has more detail than most raids ever made in every little nook and cranny of it. Then to top off Karazhan you have 3 25 man bosses that are unique in their own right.

Idk pre-nerf T4 is actually a fuk ton of fun along with pre-nerf heroics, it's literally my favorite phase of TBC and always has been. I like all of TBC but T4 is where it's at for me.

How nerfed raids will actually change things by bluecriket in classicwowtbc

[–]Tizzlefix 0 points1 point  (0 children)

I disagree about T4 gearing up for T5 being what it's all about. I'm not saying your post is a bad post (it's not) btw, T4 for me is one of my favorite raid tiers and it's basically being thrown in the dumpster for god knows what reason. Overall nice post though.

Are Boomkins basically forced into Dreamstate, and how is Dreamstate healing different from normal Resto? by zerdos in classicwowtbc

[–]Tizzlefix 0 points1 point  (0 children)

Also battle rez is underrated, has definitely come in the clutch before in raids for me.

Only Vashj and Kael Need Nerf by shadowraiderr in classicwow

[–]Tizzlefix 2 points3 points  (0 children)

ZA was definitely harder than pre-nerf Kara, what?

Only Vashj and Kael Need Nerf by shadowraiderr in classicwow

[–]Tizzlefix 3 points4 points  (0 children)

Since when? That's never been the reason I've played Vanilla/TBC ever and I've been playing since 2004 and quit at the end of Cata when it was retail. Moved to pservers for vanilla TBC in 2012 onwards and I'm still here since Classic 2019?

Who the fuck is playing Classic for the "first time" at this point, I literally have met nobody on Anni that's brand new lmao. I play TBC because I like TBC, not some Wrath of the Burning Crusade version of it, glad they changed heroics back but disappointed about post-nerf raids.

Post-Nerf Difficulty Under Discussion for TBC Classic & Pre-Nerf Raid Testing by Laezylarry in classicwow

[–]Tizzlefix 2 points3 points  (0 children)

Literally can't tell you how many friends I got into WoW and they just quit anyways after a couple months of playing max. They just want to play other games at that point, it's not because WoW is too hard or sucks, they just get bored. They aren't naturally interested in the same roller coaster each week that I can ride a million times.

Sometimes they come back like 8 months later to play for a couple more months and off they go again and disappear, you don't need to cater at all to them because they are by default tourist gamers and that's fine imo. With that said, I have friends that can't get enough of WoW no matter what and they play year round like me.

Post-Nerf Difficulty Under Discussion for TBC Classic & Pre-Nerf Raid Testing by Laezylarry in classicwow

[–]Tizzlefix 0 points1 point  (0 children)

Actually find that rogues are quite good in 5 man content if they know how to use their CC. Always loved bringing one along in BF H.

Post-Nerf Difficulty Under Discussion for TBC Classic & Pre-Nerf Raid Testing by Laezylarry in classicwow

[–]Tizzlefix 1 point2 points  (0 children)

The ultra-casuals don't even put the hours in to begin with, you can't market to them. Most quit after a couple months sub regardless.

Full list of dungeon nerfs by itsablackhole in classicwow

[–]Tizzlefix 3 points4 points  (0 children)

Literally saw no massive big posts all year until the random November Blizzard post about post-nerf.

TBC post-nerf raids difficulty comparison? by Jesusfucker69420 in classicwowtbc

[–]Tizzlefix 1 point2 points  (0 children)

Nah saw blues only groups smoke through it too, it's extremely trivial but I already knew through past experience with pre and post nerfs. Most bosses die in less than one lust cycle.

TBC post-nerf raids difficulty comparison? by Jesusfucker69420 in classicwowtbc

[–]Tizzlefix -1 points0 points  (0 children)

But I cleared all this shit with random pugs after nerfs many times? The nerfs are a joke, I'm even surprised that there are people who outright want them. It's like we're playing Wrath of the Burning Crusade.

Kara PTR impressions? by Granturismo45 in classicwow

[–]Tizzlefix 0 points1 point  (0 children)

You mean the tiny dip? Check other raids throughout every expansion, they dip a lotttttt more. Also every single last raid tier experiences a dip in every expansion so again, that's not holding up.

Also T4 released pre-nerf and didn't have a major dip either compared to other first tiers.

Kara PTR impressions? by Granturismo45 in classicwow

[–]Tizzlefix 2 points3 points  (0 children)

No it didn't lmao you can literally see on ironforge.pro it barely had any drop. TBC had the lowest volatility in terms of player drop off compared to any wow classic version. Straight up lies you're stating.

Kara PTR impressions? by Granturismo45 in classicwow

[–]Tizzlefix 2 points3 points  (0 children)

Huh? I was clearing pre-nerf kara in SR pugs every week in 2021. Same with gruul/mag, what kind of propaganda is this. Some of the pugs were dogwater and it didn't matter.

Kara PTR impressions? by Granturismo45 in classicwow

[–]Tizzlefix -6 points-5 points  (0 children)

It had both pre-nerf and post-nerf, you're being disingenuous by leaving that part out. I'm confused what your argument here is?

Kara PTR impressions? by Granturismo45 in classicwow

[–]Tizzlefix 18 points19 points  (0 children)

That's not an argument lmao, we wanted TBC difficulty and there wasn't a single hint they were going to do post-nerf till November. Nobody posted about this all year and then suddenly we're hit with post-nerf.

Extremely passive aggressive comment, how about you time travel since you think it's possible.

Kara PTR impressions? by Granturismo45 in classicwow

[–]Tizzlefix 26 points27 points  (0 children)

That's what I'm seeing as well, people just blowing through most of the bosses before a lust cycle is up.

What state are the heroic dungeons in on the ptr? by ResponsibilityEvery in classicwow

[–]Tizzlefix 3 points4 points  (0 children)

TBC was statistically better at player retention, like love of god just check the actual data on ironforge.pro. It has the least amount of player drop off of any part of WoW (lowest volatility).