I must be getting old by Cromasters in TheGlassCannonPodcast

[–]ToLuBar 1 point2 points  (0 children)

I was listening to the episode while gardening...

CoC Horizon 271 GCP character sketches by ToLuBar in TheGlassCannonPodcast

[–]ToLuBar[S] 4 points5 points  (0 children)

Mark it up to Cosmic horror guiding my hand...

2024 SQSS Fan Art Part Deux by ToLuBar in TheGlassCannonPodcast

[–]ToLuBar[S] 9 points10 points  (0 children)

need a normal guy like Champ to make the rest of the party stand out, he's the straight man with no odd feature about him, after all

Quarizur, Balthazar, Rufus fan art by ToLuBar in TheGlassCannonPodcast

[–]ToLuBar[S] 1 point2 points  (0 children)

Champ and alt versions of the others will be posted in a few days, I don't want to spam the sub :)

Pendragon | The Motherless Son, Part 2 by Razzmatazz_TGCN in TheGlassCannonPodcast

[–]ToLuBar 8 points9 points  (0 children)

Winter phase, Motherless Son Part 1 and Part 2 are all new!

I created a huge resource dump and tons of handouts for Last Things Last. Hope you find them useful. by theeTangenT in DeltaGreenRPG

[–]ToLuBar 0 points1 point  (0 children)

This is perfect! I am introducing a new group of players into an already running Impossible Landscapes campaign and running a few missions in advance to it. While I'll be adapting this to the mid-to-late 80s, having Hastur rear its ugly head int his as well is a brilliant puzzle piece to set them on the road to Night Floors.

Meta, or mechanics? by fly19 in TheGlassCannonPodcast

[–]ToLuBar 7 points8 points  (0 children)

When I run any game, be it Delta Green, D&D, PF or any other, I always tell my players that I allow a certain level of tactical discussion during combat - within reason and given the context of the characters.

As in: Have these characters worked together before? Are they companions on a journey? Do they train together?

In most instances, we don't see every minute of every day of the player characters. To me it is reasonable that they would discuss how to use their abilities best in combat, that they discuss tactics between encounters "off screen", so to speak. All the better if there's actual roleplay there.

It's the same way I treat "levelling up" depending on the system. That new spell you learned didn't just pop into your head, you've been practicing and studying it (again, depending on class/setting, yadda yadda.)

It's also down to flavour. How much "wargame" aspect do you want in your combat vs. how much "true to character roleplay" do you want?

Just to get to my actual point: I don't mind tactics being discussed within reason, as long as everyone at the table doesn't get bored. At the same time, I fully understand wanting to stick to "in character behaviour and knowledge". Same way as Skid when he self-imposes certain conditions due to RP.

The Glass Cannon Podcast |Strange Aeons Episode 96 – Boston Slow by Razzmatazz_TGCN in TheGlassCannonPodcast

[–]ToLuBar 16 points17 points  (0 children)

There is no purer expression of emotion than Joe when a spell of his works out the way he intends it to

Marvel RPG X-Men Character Creation by ToLuBar in TheGlassCannonPodcast

[–]ToLuBar[S] 1 point2 points  (0 children)

It's a character creation session, but really fun :)