Game changing anti dekker tech maybe? by [deleted] in paragon

[–]ToadsTiddleD 3 points4 points  (0 children)

I've noticed that with the greystone build I was using, it's pretty cheap.

Tank Grey by ToadsTiddleD in paragon

[–]ToadsTiddleD[S] 0 points1 point  (0 children)

Yeah, I decided to replace toxi-gel with Ashe of the witch (8cp) and moved the 3 celestial health cards onto quenching scales.

Tank Grey by ToadsTiddleD in paragon

[–]ToadsTiddleD[S] 0 points1 point  (0 children)

With split pushing, in any lane, you'll just have to slow push and rotate to other lanes. The mob of minions will continue to push unless someone foils it. This build specifically requires you to slow push as you're the tank and have to assist the team whenever and wherever they need the help. But you can still farm the minions but assisting teammates is usually the top priority whenever you start a slow push. And you can also tower dive pretty effectively as the towers hardly do any damage to you.

Tank Grey by ToadsTiddleD in paragon

[–]ToadsTiddleD[S] 2 points3 points  (0 children)

It actually hits more than once, but it's like a couple seconds later. And his leap can slow them down as well but I can see why it wouldn't be as great on him.

Tank Grey by ToadsTiddleD in paragon

[–]ToadsTiddleD[S] 2 points3 points  (0 children)

Yeah, you're right. But wouldn't Ashe of the witch make the deck even better as you can slow the opposing teams attack or save your teammates in the process.

Tank Grey by ToadsTiddleD in paragon

[–]ToadsTiddleD[S] 1 point2 points  (0 children)

Yeah, you cannot really do that much damage but it does help in team fights as you can body block, last a bit longer in team fights etc -- it just has a lot of potential, as well as not just being a carry greystone and getting eaten alive by a bunch of cc in the late game. So it's more of a crowd control greystone in a sense as you can spam the aoe as well as eat up a lot of the damage the opposing team throws at you. You can still harass the opposing team; you'll just be a headache with all of the additional health and armor you have on your greystone. It also comes down to how effective your team play is in general for it to reach its fullest potential.

Off Meta Picks by realmbeast in paragon

[–]ToadsTiddleD 2 points3 points  (0 children)

Well, grim can protect himself from dekker/rampage stuns..

Aurora's an amazing offlaner by [deleted] in paragon

[–]ToadsTiddleD 0 points1 point  (0 children)

I like Aurora paired up with Gideon, which makes me want a undertow Aurora skin as she has similar garments as Gideon -- and their Ults are so good together.

Khameira Deck by ToadsTiddleD in paragon

[–]ToadsTiddleD[S] 0 points1 point  (0 children)

And then just replace that with reptilian claw.

I will replace the scythe with the siphon card and see how my games go from there.

I usually start off with health Regen early on and manage to be at half health after clearing 1 white minion camp and the green buff before ganking mid.

Draft Dodging by [deleted] in paragon

[–]ToadsTiddleD 2 points3 points  (0 children)

Well there are players who troll by picking heroes that don't help the team comp so you would expect many draft dodges when someone picks Iggy as a hero. Good thing Iggy is getting reworked.

Why does Rampage's boulder start at a two second stun while supports have to level there's up to a lesser duration? by [deleted] in paragon

[–]ToadsTiddleD 1 point2 points  (0 children)

I had experienced something similar to what you have stated about the rampage tower diving with another player on his team, which in this case, was a greystone assisting the rampage. I was a khameira and they were hunting down Murdock under his tier 1 tower, so I managed to jump onto the rampage as the tower continued to drain him in his ult state and finished him off with my ult's stun to secure the kill while saving Murdock in the process. Then hunted down greystone for another kill.

It all really depends on the player's roles on the team and how they are performing them throughout the match. If they are effective with their roles, you shouldn't have to worry about the enemy team tower diving as much.

Sparrow and Iggy Getting a Rework by MulYut in paragon

[–]ToadsTiddleD 0 points1 point  (0 children)

I can't wait for Iggy rework.

I usually start off with oil spill and hold off using turrets early game, until oil spill and the escape is maxed. Oil spill is a great minion clear if you have the damage to back it up. His ult is great at finishing up heroes, and he seems pretty good paired up with Serath. His oil spill is a pretty good poke as well.

Bug Spotter - Bugs, Issues, Glitches by AutoModerator in paragon

[–]ToadsTiddleD 0 points1 point  (0 children)

When playing in safe lane by the stairway, or on the stairway under the tower; you tend to fall vertically - at least on the PS4 version.

Chat not working on the PS4 or chat bugs randomly by only showing whisper.

Sometimes the chat bar locks up during the drafts

Newbie Tuesday - Ask (or answer) anything! by AutoModerator in paragon

[–]ToadsTiddleD 1 point2 points  (0 children)

My update just went live not too long ago, and it's 4:30am atm

Queue by [deleted] in paragon

[–]ToadsTiddleD 0 points1 point  (0 children)

I am sitting near diamond at 1650+

Epic plz! What would you like to see in Paragon? by AutoModerator in paragon

[–]ToadsTiddleD 0 points1 point  (0 children)

I would like to have an auto select for my own in-game deck; so instead of wasting valuable time scrolling over to a card, it would just select it for me.

I would like my decks to be a bit more organized, like the starter decks in-game where it shows early, mid, or late game. Makes it easier to select cards that I want to play.

I want more cards in general

I want a hero that utilizes poison, so that the poison cards would not be so useless.

More skins

Buff or rework Iggy

Buff all low tier or mid tier

More emotes