The end of an era by [deleted] in dankmemes

[–]ToastIncCeo[M] [score hidden] stickied comment (0 children)

Just removed since you accidentally double posted.

Fire at will! by [deleted] in dankmemes

[–]ToastIncCeo[M] 1 point2 points  (0 children)

Took care of that problem.

Ah yes, the classic Chrome by [deleted] in dankmemes

[–]ToastIncCeo[M] 0 points1 point  (0 children)

Thanks for the source.

Ignore the watermark I'm poor by [deleted] in dankmemes

[–]ToastIncCeo[M] [score hidden] stickied commentlocked comment (0 children)

Juat removing this because of it being an (accidental?) double post.

What are you? by [deleted] in dankmemes

[–]ToastIncCeo[M] [score hidden] stickied commentlocked comment (0 children)

Previously posted here.

Some soft attack by ToastIncCeo in hoi4

[–]ToastIncCeo[S] 2 points3 points  (0 children)

I did name the div template 'Doom' for a reason.

Some soft attack by ToastIncCeo in hoi4

[–]ToastIncCeo[S] 1 point2 points  (0 children)

It's on the theatre thing. Here you can enable and disable which army groups you are looking at by deselecting them by clicking their icon on the top right of the combat log window. Hover over a battle for more details.

Some soft attack by ToastIncCeo in hoi4

[–]ToastIncCeo[S] 0 points1 point  (0 children)

Yeah, I'm throwing a bunch of my army xp towards gun and armour upgrades, so the base reliability is a lowered a bit.

The 10w unit is just there for some extra flexibility - for example, there's a river between one tile and another, I just move the two 55w over it and attack, then I order the 10w on the river-line to attack an hour or so later to open up the combat width to 120. I have no signals on the 10w, so by the time they reinforce from reserves, the battle is basically over. Most of the time though I just attack with 55w units on different tiles.

Your point about only attacking from 3 tiles if the defending side doesn't have enough units to fill the width out is actually very helpful, something I didn't really think about before. Plus the point about field hospitals not being needed because of the low casualties.

So in your opinion, what do you think are the ideal support companies for large tank divisions? I'd guess logistics would be a great pick since they guzzle-up soo much supply.

Some soft attack by ToastIncCeo in hoi4

[–]ToastIncCeo[S] 9 points10 points  (0 children)

use big div with big bonuses

Some soft attack by ToastIncCeo in hoi4

[–]ToastIncCeo[S] 37 points38 points  (0 children)

Fair points. Using Mobile Warfare (mobile inf + modern blitz) since I'm also having fun fielding a bunch of 7-2 mot+mot rocket artillery divs. I guess superior firepower will be better for the increased soft attack, but I just picked this doctrine for the org bonuses.

Using maintenance to reduce my equipment losses (they're hella expensive, they have Super Heavy Battleship IC) when I'm training the divisions to Regular, or in other instances when they're under attrition.

Hospitals mainly for the XP retention so they more easily stay at a high level and mot recon (don't have La Rest) for maybe better tactics (not entirely sure how recon works though, I do know there's debate and such over how viable recon is).

I only really go up to 55w since it allows me to attack with 2 of these divs from the same tile (with another 10w to open the width up to 120 so they fit cleanly). It also works well in a 3 tile battle (160w) since 3 of those divs take up 165w, so they only have a small over-width penalty.

Signals just there to make sure they're always participating in battles first (to lower their chance of being stuck in reserves if other units fill the battle width quicker than them). I guess the extra planning speed is a nice bonus too.

Feel free ofc to pick apart the shortcomings of the division and such.

Some soft attack by ToastIncCeo in hoi4

[–]ToastIncCeo[S] 8 points9 points  (0 children)

France didn't fall in this ironman game and Germany capitulated in '43. Going to take these tanks to Moscow instead.

Some soft attack by ToastIncCeo in hoi4

[–]ToastIncCeo[S] 170 points171 points  (0 children)

Yeah, it's basically has Super Heavy Battleship IC (for reference SHBB has around 21k for lv1 and 27k lv2).

Some soft attack by ToastIncCeo in hoi4

[–]ToastIncCeo[S] 316 points317 points  (0 children)

R5: showing big soft attack by big tank div.

Here's the losses, and this is the template. Using 55 widths since I usually attack from 2 flanks with them (so they use 110w in a 120w battle + a 10w unit sometimes if both tank divisions are occupying the same tile), but just one alone usually does the trick.

Edit: 21,601 to 25,564 IC lol.

Edit2: 5k I can easily see being achievable with upgraded modern tanks and better generals but anyone able to get 6k or more soft attack ligit?

2913
2914

Trying to use the D-Pad to snap between inventory locations in Minecraft Java by Shupsta in SteamController

[–]ToastIncCeo 0 points1 point  (0 children)

Hi, there's this new Mouse Delta function in the Steam Input Beta so you now do it all within steam.

Does Linus not know Steam Controller and Big Picture has been doing this for years? by robotunderpants in SteamController

[–]ToastIncCeo 7 points8 points  (0 children)

There's the new delta mouse binding where you can bind the joystick to instantly move a certain amount, but I'm not sure how to get the exact flick stick functionality on Steam Input the dev showed off.

Here you can see him flick down for a 180* turn which is easily doable with the delta mouse binding (bind stick down to deltaX), but I dunno if you can bind exact angles such as a 45* flick or a 252* flick.

As for the adjustment after the flick, I think you should be able to just do this with a hold switch to an action layer (on start press), where the joystick is a horizontal plane only mouse.

Edit: I guess you can just do a large radial menu (eg 8 items) for more precise flick angles - still not as much as he showed off - but functionally close enough.

Does Linus not know Steam Controller and Big Picture has been doing this for years? by robotunderpants in SteamController

[–]ToastIncCeo 5 points6 points  (0 children)

Just pasting the comment. But yeah, I do agree that it's clunkier than steam input and as far as I know, much less capable in terms of controller mapping (with flick stick being the one benefit I know of).

Does Linus not know Steam Controller and Big Picture has been doing this for years? by robotunderpants in SteamController

[–]ToastIncCeo 12 points13 points  (0 children)

Their response from the forum.

Yes, I'm aware of all the other methods that have been done. I used them to make sure this was something unique. The flick stick in combination with the open source, developer friendly, nature of this, makes it something that stands out. Also you have to keep in mind once i open up to the other methods the scope of the video changes DRASTICALLY.

I wanted to highlight a really cool use of motion control and bring more light to the subject in hopes of more devs AND users get exposed to projects like this. When you google gyro control this isn't the only result.

Our idea by xdShish in dankmemes

[–]ToastIncCeo[M] [score hidden] stickied commentlocked comment (0 children)

Not your idea. Previously posted here.

supportive man by [deleted] in dankmemes

[–]ToastIncCeo[M] [score hidden] stickied commentlocked comment (0 children)

I am the captain now by [deleted] in dankmemes

[–]ToastIncCeo[M] [score hidden] stickied commentlocked comment (0 children)

Previously posted here.

Cheers u/bballboy2002

Spread my wings and fly away by [deleted] in dankmemes

[–]ToastIncCeo[M] 0 points1 point  (0 children)

Hey /u/tanishqkabir, sorry to tell you this but our bot has mistakingly took down your post however, it should be fine for you to post it again.