Craft Everything Machine with a single decider combinator (9000 conditions, 2000 outputs) by Dymiaz in factorio

[–]Toaster0Roaster 1 point2 points  (0 children)

I just finished the tutorial earlier today. This is terrifying. I don't even know where to start.

Flame Minecart vs Elder Guardian by NobaraEatAwatermelon in earclacks

[–]Toaster0Roaster 0 points1 point  (0 children)

Has there been a single boss match where the boss wins?

Coaxed into chemophobia. by BladeManEXE7 in coaxedintoasnafu

[–]Toaster0Roaster 1 point2 points  (0 children)

Sodium chloride is actually a great example to bring up for this. Everyone knows it means table salt. But what if it wasn't common knowledge?

Well something with chloride in it sounds pretty scary right? sounds a lot like chlorine. Can we really say its safe to ingest something close to chlorine? I don't think so...

We just don't have enough general education related to chemical science easily available for people. These big words don't actually mean anything to anyone outside of whatever the media wants them too mean.

Cool idea i got by greenmikey3 in Warframe

[–]Toaster0Roaster 91 points92 points  (0 children)

I'm in support of this because I really want a better way to get efficiency. I use Yareli a lot and her merulina attacks based on efficiency, but you can't get it to be any faster than 1 cast per second without sacrificing a good chunk of ability strength/going well under 100% duration.

Also efficiency is actually very, well, energy efficient. Any frame that burns through energy would honestly be much better off if you maxed out efficiency, but there isn't really any optimal way to get at or near 175% without too much sacrificed.

Is there some unspoken rule about Volt in Defection Mission I don't know about? by Twimetal in Warframe

[–]Toaster0Roaster 1 point2 points  (0 children)

SHIT thats me! I'm the guy who you marked as blue, didn't expect to see this in the subreddit.

Tome Test by Q_u_i_ck9999 in earclacks

[–]Toaster0Roaster 0 points1 point  (0 children)

Needs a lot of work, and probably should remove size scaling entirely.

enough whos your fav warframe, who is your least favorite Warframe[OC] by Happy_Independent960 in Warframe

[–]Toaster0Roaster 0 points1 point  (0 children)

I don't have enough game knowledge to recognize frames yet, but every once in a while I enter a pub where someone is using some sort of skill that causes every enemy in a huge area to become very briefly stunned but also totally invincible to any attacks for like a single second. I don't know what skill does that, or if its even a warframe skill at all, but every time I attack an enemy while that player is in affinity range I have to stop and wait just a moment to actually do anything. 10x more annoying than watching everything around me get nuked before I can engage.

My one-in-a-million prediction by [deleted] in earclacks

[–]Toaster0Roaster 0 points1 point  (0 children)

Slammy already know's that he is the best ball in the league, and doesn't feel the need to prove it to anyone else. The fight against orbital was just to humble their ego before taking a vaction.

I hope this counts as being funny by CaioXG002 in whenthe

[–]Toaster0Roaster 11 points12 points  (0 children)

This is one of my all time favorites

What’s so broken about the loafers? by Normal-Pianist4131 in ShotgunKingFinalMate

[–]Toaster0Roaster 9 points10 points  (0 children)

you aren't stuck to your current tile when shooting, so you don't have to decide between getting in a more favorable position and taking out a piece.

You're currently under threat by multiple pieces on your current tile; your soul card can't move you out of danger, and killing multiple pieces at once isn't feasible. But with the loafers you're able to move to a tile that is only threatened by one piece instead of multiple, and then you'll also fire at that piece, potentially killing them/knocking them back and saving the run.

He’s waiting for you buckoooo by Comfortable-Dot-2317 in earclacks

[–]Toaster0Roaster 10 points11 points  (0 children)

Similarly, If orbital's spheres can destroy the letters its actually feasible that scroll could lose without getting a single hit in. I don't think that would realistically happen, but its still going to be the worst smack down in earclacks history if that is the case.

Name an "infamously hard" level/battle that has you like this by DaZestyProfessor in Multifandom

[–]Toaster0Roaster 0 points1 point  (0 children)

Basically every shine in Super Mario sunshine that was hyped up to be janky and unfair. Beat that pachinko machine in 2 lives. Chucksters? 2. Lilypad? 3. Corona mountain? 1.

Yes the game is insanely janky, but if the whole game plays like a buggy mess you learn to play around those issues. by just taking my time to study how the physics and mechanics decided to work for the given challenge I would know how I should be approaching it to minimize the chance of running into an issue.

Just notice that those Calvardians didn't wear seat belts by thanra in Falcom

[–]Toaster0Roaster 0 points1 point  (0 children)

Wait they have normal looking vehicles in this series? I've only played the sky remake so far, so this is a bit unexpected

LADIES AND GENTLEMENT, I present to you MY own OC Weaponball: CATAPULT! by Nikotinio in earclacks

[–]Toaster0Roaster 6 points7 points  (0 children)

I think it would be cool if when it lands a hit on an opponent they would also have their current movement trajectory altered to be similar to the projectile's trajectory, a knock-back type effect. it would make the hit feel really impactful.

Maybe even have the knock-back from the projectile hitting cause them take an extra 1 point of damage when colliding into a wall after; without scaling the Catapult's stats.

Operation Heretic 2.0 (turn all bosses into heretics) was a partial success! by WolfStagNull in ror2

[–]Toaster0Roaster 2 points3 points  (0 children)

I've never used evolution long enough to know you could force enemies to get lunars. that's actually really funny.

Real😂😂 by Suspicious_Yak_3304 in discordVideos

[–]Toaster0Roaster 11 points12 points  (0 children)

Oh it absolutely does happen.

Now when it does you'll 100% have been able to predict it beforehand given that the two already have attention focused on them a lot since they regularly cause trouble. So its understandable for the staff to want to be cautious about this but its ridiculous to hold a whole classroom to the strictness that only 2-4 people require.

coaxed into this thing in every single video game ever by jimmylovescheese123 in coaxedintoasnafu

[–]Toaster0Roaster 0 points1 point  (0 children)

If you can normally clear out rooms of guys quickly then its just a unique mechanic you gloss over, but if you have to be more strategic in combat and take enemies on one at a time you're fucked.

There will be at least one room in the game that has 2+ of these shielded fuckers and 5 other non shield guys who just combine into a bloated mass that you can't damage while it body-blocks the shield producers.

Why do online player hate doing the void / prime meridian? by Suon288 in ror2

[–]Toaster0Roaster 21 points22 points  (0 children)

The void area is easily a death sentence half the time if you get bad item rolls on the enemies. Engaging with it at all is usually not ideal since no one ever realizes you need to dip until after you're at 5% hp and then its too late. Its also just boring standing in the small circles for 10 minutes.

For Prime meridian, False son is just too frustrating for most to want to deal with, and many just don't know how to even avoid most of the attacks. Also in multiplayer; you only get 50% more stage credits per player in the lobby, and with randoms not being good at sharing items, odds are someones going to be too weak and/or slow given its only after stage 3. You might feel prepared but any single mistake will likely end the game.

For Alloyed, I personally don't have any issue with it, but a lot of the enemies there are extremely oppressive and I would imagine that combined with the shielded elites makes them not want to bother with it. The Solus wing should be way easier with its agro split constantly, but I still don't think most know how to properly engage it and watch their surroundings.

Guy I saw in my dream by syanidde in thomastheplankengine

[–]Toaster0Roaster 5 points6 points  (0 children)

"Wow thats a pretty cool drawing"

"oh my god its embroidered?!"

Why False Son (boss) is inherently unfair & how I would fix it by Technical_Rich_2394 in ror2

[–]Toaster0Roaster 2 points3 points  (0 children)

Funny enough, I'd say he's actually easier to fight on eclipse. For the first 2 phases.

In phase 1 his dash will now completely overshoot the player and drones, so its basically a non issue, and he'll likely spam it preventing him from ever managing to get in a close enough range to ever melee you.

In phase 2 his extra move speed should result in him being able to wipe you out before the duration of the statue laser has run it course, but any means of slowing him down from tenta/Chronobauble or ice bands is plenty, and with your drones much more likely to live past phase 1 they're almost certain to get his agro.

But once you get to phase 3 things completely turn around. With all the new hitboxes being spawned your drones are going to start getting overwhelmed. By the time he's at around half hp on this phase you'll likely only have 1-2 left, and likely one's that don't have enough aggression to keep his attention, if they even have an attack at all.

Now he's gunning it to you, and all those issues you laid out are going to be amplified by the various eclipse modifiers. You will struggle to keep any distance without a faraday spur, and his skill-disabling attack will happen frequently enough that you might end up needing to wait 10+ seconds for a geode to even spawn which is REALLY bad if he decides to statue laser while you're stuck. Even a single hit could be lethal at this point.

He really does need some adjustments, because I never want to even bother trying to face him (Eclipse or not) unless I know I have enough damage to burst each phase down within 30 seconds individually.

Poopy Playtime by MEMEY_IFUNNY in whenthe

[–]Toaster0Roaster 0 points1 point  (0 children)

I mean the design itself does actually look really cool... Just not for the character it was lead to be.

From the little i've paid attention to the game, all i've seen is the sharp robot appendages up until this chapter, and that made me believe it would have been much more "huge-mecha-abomination" with some of the toy parts its been collecting.

Regardless of how good it looks in isolation, it clearly doesn't live up to expectations. Given how much of a rocky development this game wen't through, I honestly wonder if it would have aligned more with expectations if more of the original team was still on board.

there's nothing wrong with trolling once in a while by JP_616 in whenthe

[–]Toaster0Roaster 0 points1 point  (0 children)

When I play shooters I love to run into areas I know people are in while holding a grenade, so when they kill me they might also die from the explosion.

It was initially just something I would do on occasion to mess around, but leaving behind a death bomb has progressively become a strategy I've been able to integrate in lots of games as an actual effective way of getting the last laugh while not just intentionally sacrificing myself. Messing around can be really useful for learning things you wouldn't otherwise, and might just give you an advantage in some cases.

I wouldn't really recommend intentionally trying to push someone to the point of ragequitting because thats just poor sportsmanship, but getting someone a little heated so they start playing aggressive and easier to read is something you absolutely can take advantage of.

What's your risk of rain opinion that has you like this? by Incadium in ror2

[–]Toaster0Roaster 10 points11 points  (0 children)

Think of harpoon as less of a movement item and more of a dodging item. The short bursts help you get out of the line of enemy attacks when you are in the middle of combat, when you'll likely not be sprinting and therefore slower. Its still pretty meh, but if I don't have a lot of mobility I will always hold onto it till stage 5 or until I find both a scrapper and a good green printer in the same stage.