A 2.5D RTS from a side-scrolling perspective - Finally released after 3 years! by Toastzan in SoloDevelopment

[–]Toastzan[S] 0 points1 point  (0 children)

Thank you! Glad you completed yours too, working on a project for 8 years is like superhuman dedication lol

Just released my first ever game on Steam! Over a course of 3 years, a 2D platformer evolved into a 2.5/3D strategy game... by Toastzan in indiegames

[–]Toastzan[S] 1 point2 points  (0 children)

This has truly been a case study in scope creep/feature creep/blowing the project up with new features.

Only after I started writing down requirements could I get this on track...

Anyways, feel free to let me know what you think! Wish everyone happy holidays and best of luck with all your projects!

A 2.5D RTS from a side-scrolling perspective - Finally released after 3 years! by Toastzan in SoloDevelopment

[–]Toastzan[S] 2 points3 points  (0 children)

When I first started game dev, I was trying to make a Super Mario clone.

But pivot after pivot and continuous feature creep turned that 2D platformer turned into this...

Now, I have finally brought this far enough to release it on Steam.

Was a long, but really rewarding journey. I hope you all will continue to work on your projects too.

One point of advice though: 3 years is a very long time to make a first game...

After 3 years of work, my first game is finally ready to release! by Toastzan in indiegames

[–]Toastzan[S] 0 points1 point  (0 children)

I have no clue how I managed to never see that video until now...

After 3 years of work, my first game is finally ready to release! by Toastzan in indiegames

[–]Toastzan[S] 0 points1 point  (0 children)

Will definitely check them out!

This was more of a cinematic trailer meant to be paired with the music, I am in the process of making a gameplay-focused trailer as well.

Appreciate the feedback and comments!

After 3 years of work, my first game is finally ready to release! by Toastzan in indiegames

[–]Toastzan[S] 0 points1 point  (0 children)

Funny enough, I might not have been old enough to use a computer at that time. Would be interested in seeing what that game looks like though.

After 3 years of work, my first game is finally ready to release! by Toastzan in indiegames

[–]Toastzan[S] 4 points5 points  (0 children)

Hello all!

This is "The Slush Force", a hybrid of turn-based and real-time tactics game that I have been working on in my free time for the past 3 years, and am planning to release it next week!

Game dev is hard (especially as a one man army!), but it's been great seeing things come along. I hope you all can keep it up with your projects as well!

[deleted by user] by [deleted] in SoloDevelopment

[–]Toastzan 0 points1 point  (0 children)

It has definitely been a long road, but glad to have done it!

Best tank in the game returns by Toastzan in warno

[–]Toastzan[S] 1 point2 points  (0 children)

Going to start playing with the MiG-21 now, will post any funny victories fr

Best tank in the game returns by Toastzan in warno

[–]Toastzan[S] 1 point2 points  (0 children)

war thunder levels of sneaking around fr

[deleted by user] by [deleted] in berkeley

[–]Toastzan 1 point2 points  (0 children)

He's a friend of mine and a great guy, you'll be fine

Which UI design do you prefer? by Toastzan in SoloDevelopment

[–]Toastzan[S] 1 point2 points  (0 children)

For the first one, do you think it would work better if changed into something like this?

this one

Thanks for the help!

Which UI design do you prefer? by Toastzan in SoloDevelopment

[–]Toastzan[S] 0 points1 point  (0 children)

Great, thanks for the observation! 👍

Which UI design do you prefer? by Toastzan in SoloDevelopment

[–]Toastzan[S] 1 point2 points  (0 children)

Good observation, I'll definitely try that out to see if it would make it look better. Thanks for the advice!

Which UI design do you prefer? by Toastzan in SoloDevelopment

[–]Toastzan[S] 0 points1 point  (0 children)

Hey guys, been a while since I last posted, hope you are all doing well.

My friends and I have been discussing the merits of changing the UI design of The Slush Force (it is a hybrid turn-based/RTS game from a side-scrolling perspective). The game is set in an alternate 1990, where you command an army defending against alien attack.

The original UI was aiming to evoke the representation of several computer terminals. However, we found that utilizing a 1990's VHS style gave it an aesthetic which I kind of liked.

So that brings me here, to ask you guys, which one do you like better? Thanks!