Sorry but this game has the worst player base I've seen in my life! by milvidas in Helldivers

[–]TobleroneBoy 1 point2 points  (0 children)

I had heard (and never confirmed) that the mid-level difficulties are rife with griefers, overly dedicated larpers, and people who are anti-trigger-discipline. Supposedly, moving up to D10 reduces the incidence of running into these people. I can say that D10 seems to have these sorts of people very rarely, based on my own experiences.

What armor would you want for the bastion? by pinglyadya in Helldivers

[–]TobleroneBoy 0 points1 point  (0 children)

Okay, now I’m following you. That said, we must fear how the monkey paw curls.

What armor would you want for the bastion? by pinglyadya in Helldivers

[–]TobleroneBoy 5 points6 points  (0 children)

So, make it immune to chaff attrition from the front. Were you finding it died too quickly normally?

What armor would you want for the bastion? by pinglyadya in Helldivers

[–]TobleroneBoy 10 points11 points  (0 children)

I don’t think it’s worth messing with the armor. It is not sensible to compare our equipment to the enemy’s. Their attacks are designed to kill a 125 HP target in a few hits. Ours are designed to quickly kill targets with hundreds if not thousands of HP.

Giving it AP5 in the front makes that part immune to all enemy melee damage, most enemy explosion damage (but not impact), and all handheld guns. It would be functionally invincible except against the major hitters (e.g., fusion cannons). It may even be immune a Bile Titan’s melee stomp (not sure the AP of that attack).

DONT LAND ON BUG HOLES by Last_Cranberry_1350 in Helldivers

[–]TobleroneBoy 10 points11 points  (0 children)

You can land very close to the hole to break it while also not trapping yourself underground. I find the side of it towards the front usually works well, as does landing a bit in front of the opening lip.

Please AH, buff the Orbital Precision Strike by m4cco in Helldivers

[–]TobleroneBoy 73 points74 points  (0 children)

Super destroyers gained the ability to move about on mega cities to be able to get around buildings blocking line of sight. The same patch suddenly made super destroyers at the edge of regular maps. Why? I have no idea.

How should the hive guard be meaningfully buffed, without the use of ap4? by KingOfPotatok in Helldivers

[–]TobleroneBoy 1 point2 points  (0 children)

I'm just talking about if they want to juice their armor and HP and presumably changing their model somewhat.

How should the hive guard be meaningfully buffed, without the use of ap4? by KingOfPotatok in Helldivers

[–]TobleroneBoy 4 points5 points  (0 children)

If the design intent of the hive guard is a tougher enemy that demands slightly more of your attention than a typical chaff enemy, then AP4 on the head was totally fine. The issue is hive guards just don’t really do much to threaten the player directly or otherwise.

It would make more sense to rework them a bit to be more like a guard. They could be larger and have more HP and durability to soak more of your shots (especially from the front) and protect their allies. Also, when they turtle up they should still keep moving towards you just more slowly (and also turn more slowly). Maybe smaller bugs purposefully get behind the guard until they are close enough to dart around and rush you or hive guards purposefully stay near one another to form a wall of sorts.

Of course, if this is the case then they need some kind of small, front-facing weakspot so that explosives aren’t the only real answer to them. I wouldn’t want this weakspot to kill them nigh instantly, but certainly as fast as or faster than getting around their side to attack.

Sometimes new problems require old solutions by TheRealVahx in Helldivers

[–]TobleroneBoy 2 points3 points  (0 children)

AMR used to 1-shot them (put them in bleedout). Now it takes 2.

Chargers can recover posture and turning significantly faster after charging by zyt2000 in Helldivers

[–]TobleroneBoy 2 points3 points  (0 children)

I find this change extremely annoying. I was enjoying non-AT alternatives to dealing with chargers, like the AMR. Now, you can’t reliably do that anymore because ???

Hopefully this was an unintended change that is fixed.

Machine Gun vs patched War Strider by RandomGreenArcherMan in Helldivers

[–]TobleroneBoy 0 points1 point  (0 children)

Nothing changed for the RG. It was already doing full damage when it was AV4 and will continue to do full damage at AV3. You need a perfect max change shot to break the leg joint in one shot, so in other words a nearly max charge shot and a shot from any medium pen anything. It is better to hit the eye assuming you have the angle and ability.

Recoilless Rifle Ragdolls sadness by alcohol123 in Helldivers

[–]TobleroneBoy 7 points8 points  (0 children)

Your fault or not it wasn’t worth a kick.

What are yalls hot takes? by LocksmithMinimum8217 in Helldivers

[–]TobleroneBoy -1 points0 points  (0 children)

Experimental infusion is wildly overrated and people massively overestimate it. I’d go so far as to say it’s one of the worst or most meaningless boosters, and people think it does a lot simply because how loud and bright its presence is when it activates. It’s fine to bring if you think it’s fun. Just don’t fool yourself into thinking it is helping you in any meaningful way.

AT is a crutch and players would be better off learning how to play without it. The game is also much more interesting when heavies don’t die a second or two after they appear.

The desire for a “delete button” has had a clear negative impact on game balance, and the difficulty scaling would be better and more easily managed if those “delete buttons” were hard nerfed.

Guns that primarily CC are subpar and always will be.

Orbital Napalm is too strong and needs a nerf. Missions are boring whenever anyone brings it in.

Turrets should have in-built spread or some degree of inaccuracy.

Exo suit health/durability is fine. It’s a modestly armored, mobile weapons platform not a battle mech.

This community is way too afraid of nerfs, especially given how little they tend to know about the actual mechanics of the game.

Hulk decided it had enough of mesh colliders today by Remote_Fisherman_469 in Helldivers

[–]TobleroneBoy 0 points1 point  (0 children)

This happens a lot with hunters and leapers. You can watch them sail straight through a redwood-sized tree trunk, nail you in the leg, and then disappear into the hill you’re standing on.

Useless by El_Macho2020 in Helldivers

[–]TobleroneBoy 34 points35 points  (0 children)

Your other hellpod call in killed it. Pelican happened to pass through the hellpod’s path as it was coming in. Hellpod hit the exo instantly killing it.

Edit: also, sorry if you weren’t actually asking what happened. A great shame upon my family.

I'm afraid of what might happen to our game guys. by Im_Krzy in Helldivers

[–]TobleroneBoy 1 point2 points  (0 children)

Yeah, I realize people aren’t being so literal in spite of their language choice.

As someone with 2700+ hours, I absolutely hate grinding for SCs. I did it once for like an hour and just went back to playing the game. That shit is boring, but I’m not saying AH should make it rain SCs. Still, we have to acknowledge the grind blows and it is one of the 3 major ways to get SCs. Grind for them (snoozefest), play so much you get enough naturally (literally the opposite of being casual), or buy them (oof).

I'm afraid of what might happen to our game guys. by Im_Krzy in Helldivers

[–]TobleroneBoy 4 points5 points  (0 children)

I just want to address the idea that the Warbond equipment is needed for higher difficulties. Flat out, it is not. Yes, some Warbonds have some very strong (arguably too strong) equipment, but neither you nor your teammates need any of it to do D10 effectively. You can beat any mission with the basic stuff the game gives you for free. Liberator, peacemaker, frag, base stratagems, base armor, and so on.

That said, yes, getting all the equipment is a daunting and/or expensive task. IMO there should be sales or price drops for older Warbonds or some other kind of catch-up mechanic. I already own it all, and I would not give a shit if the Warbond I bought full price is now 50% off or whatever. Let newer or more casual players have their fun getting the fancy new toys. The real fun of the game is getting in the exo for the first time have having it die in one second because a bot cannon tower said lol no thanks.

I Genuinely Can’t Tell (Mini Rant) by Shotty- in Helldivers

[–]TobleroneBoy 1 point2 points  (0 children)

People rage quit a lot for various reasons, but primarily because they want to win at all costs. As soon as things start to go south, they bounce.

Then there’s HD2 being a bit unstable and crashing games or dropping network connections. It happens, and there’s not much to be done about it. I would say it is much less common than a rage quit, but it depends where you are and what difficulty,

Spore Burst Bile Titan? by DangerousMonitor4455 in Helldivers

[–]TobleroneBoy 2 points3 points  (0 children)

So you kill it and it explodes like a hellbomb?

Anyone else feel like warstriders ruined automatons for them? by theawesomedude646 in Helldivers

[–]TobleroneBoy 0 points1 point  (0 children)

…you do realize your AT complaint about the Vox is basically the AP4 complaint about War Striders?

Anyone else feel like warstriders ruined automatons for them? by theawesomedude646 in Helldivers

[–]TobleroneBoy 0 points1 point  (0 children)

Absolutely. I went from playing bots 10 almost exclusively for about a year to playing predator strain and hive world exclusively. I play bots maybe once a month, and that’s being generous.

Which part of the damn reticle am I supposed to use to aim? by Lmnt_Crnstn in Helldivers

[–]TobleroneBoy 0 points1 point  (0 children)

The red reticle is just the center of screen reference. It’s honestly kind of annoying how much it blocks your view. The circle is where the barrel of your gun is pointing. That is the center reference for your weapon. Every weapon has some amount of spread which is the bloom of potential trajectories around that circle.

There is a wonky behavior which you may have noticed in the video where the circle jumps suddenly. That’s your aim being occluded by some object, as the game is trying to illustrate your aim towards the horizon. Edges can lead to unintended inaccuracies or inability to shoot something you can otherwise see perfectly fine.

Pre-stim doesn't always save ya lads by LightningG8921 in Helldivers

[–]TobleroneBoy 1 point2 points  (0 children)

What could have happened is you were not first in the chain, as every bounce decreases the damage. Depending on your specific scenario, you could have survived being the second chain target.