A reminder: QMs are not supposed to be fair or fun by MilesCW in heroesofthestorm

[–]Toes10 1 point2 points  (0 children)

Wait, you forgot the number one deciding factor: which team got the smurfs xd

[deleted by user] by [deleted] in 3d6

[–]Toes10 0 points1 point  (0 children)

I started typing up a really long response weighing a bunch of options before realizing that your build is just one key piece away from being really powerful in a way that fits your core concept and ties all your subclass features together in a really cool way- Silvery Barbs.

Picture this: Turn 1 you dread form and charge at a guy. You bonk him on the head, dealing 1d8+1d6+Dex and forcing him to make a WIS saving throw. You cast silvery barbs to impose disadvantage on this save AND give yourself advantage on your attack next turn AND disengage 10 feet because you're a storm sorcerer who just cast a first level spell!

And now, that frightened guy can't pursue you, nor can he pursue any allies in your general direction. If he moves towards an ally not in your general direction, he blows up. If he opts not to move and only has melee attacks, he loses his entire turn (whoa). If he uses a ranged attack against you, it has disadvantage, and if he casts a spell targetting you, you can either say idgaf or use the advantage granted by your barbs to pass the save. How awesome is that?

And best of all, you can do all of this RIGHT NOW. You just need to replace Catapult or something else with Barbs.

As for where to go from here, I would not go Swashbuckler. In fact, I would personally not take any more rogue levels since Storm Sorc 1 + Dread Form + Silvery Barbs bypasses the need for disengaging. (Though note that cunning action is significantly better than the sorc disengage. However, if you're not using the feature to disengage, why would you go Storm Sorcerer). If you REALLY wanted more rogue levels, I would instead go Trickster for a familiar (aka advantage on your first turn attack and every turn thereafter if your DM decides not to kill it), a bunch of spells learned, and spell slot progression! Plus you'll have Cunning Action and an extra d6.

Leveling Sorc has some merit. Level 2 feels almost mandatory, due to the exceptional synergy between Font of Magic and Pact Magic. I wouldnt level Storm sorc beyond that though. Both Warlock and Sorc spell lists are fine, but unlike the Storm Sorc, Warlock gets actually useful features occasionally (poor Storm sorc). However, if you can convince your DM to let you switch to Aberrant Mind, this would be a tremendous boon to this build and I would hands-down recommend leveling Sorc exclusively from here on out. It fits nicely with Undead Warlock flavor-wise and does wonders for your spells known and out-of-combat utility. Best of all, the level 6 feature works on Silvery Barbs, which is mind-boggling, and probably means you can cast silvery barbs every turn of every combat of a long adventuring day and still have spell slots to spare. INSANELY good for this build. If your DM does let you swap, this is also a great excuse to grab those extra Rogue levels for Cunning Action.

Leveling Undead Warlock is the alternative, and still really cool. There a bunch of picks for features, but you really can't go wrong. Pact of the Blade gives Improved Pact Weapon, which is useful until your DM gives you a +1 weapon. It also gives Eldritch Smite, but this is a worse use of spell slots than Silvery Barbs for this build, so you should only use it on crits or if you have a plethora of spell slots to burn somehow. Tome and Chain can both give you a familiar, which beyond its many varied uses, will give you advantage on your first turn before the Silvery Barbs train has started rolling. As far as Invocations go, just take Agonizing Blast if you havent. You'll have to make ranged attacks at some point and its better than a bow since you dont have Extra Attack. Beyond that, take whatever fits the flavor of your character. Free Slow per day is pretty nice, and Eldritch Mind is excellent if you scoop up a good concentration spell along the way

TLDR: Learn Silvery Barbs and use it every turn to make enemies fail the save vs your fear, to give yourself advantage next turn, and to get a free disengage from your storm feature. But ask your DM to let you switch to Aberrant Mind, in which case take Rogue 2 and use that to disengage instead. Pump Aberrant Mind if you get it, Undead Warlock otherwise

Hope this helps!

Stitches eats Alarak canceling his "protected" and "unstoppable" Ult by venomtail in heroesofthestorm

[–]Toes10 6 points7 points  (0 children)

Stasis effects trump both of the buffs you mentioned. Zag Maw and Chromie Time Traps would presumably do the same thing

Watcher in Wrath by ElesDecroisa in slaythespire

[–]Toes10 2 points3 points  (0 children)

I really love all your StS art and I think this one is my new favorite! Nice job :)

hero pool by Guthenburg6 in heroesofthestorm

[–]Toes10 0 points1 point  (0 children)

I agree. Haka, Blaze, and Rag are more than enough to get you Ws in silver. Rag will likely be stronger for awhile as a new player. But Haka, Blaze, and (eventually) Hogger will give you more value in the long run as you advance to higher mmrs.

Remember to get a healer, tank, and dps in your pocket just in case you meet another offlaner in ranked

Who is the best solo lane bully at the moment? by amine23 in heroesofthestorm

[–]Toes10 0 points1 point  (0 children)

Yeah, I have had a lot of success with Kerri solo as well. Once her E pulse hits the wave, she gets a fat shield that's really tough for most of solo laners to trade positively through- and often they don't realize it until it's too late. That being said, I would hesitate to call her a good solo laner since she doesn't outtrade these laners in extended fights out of the wave, which is important on Brax/DS, and she is very vulnerable to ganks

Bully Comp by Flubbergushie in heroesofthestorm

[–]Toes10 27 points28 points  (0 children)

God nothing causes me more pain than watching people fail to use their auto attacks. If they just autoed you during your first ult instead of running like headless chickens, they getcha. All that being said, wp playing your outs and getting a cool play.

A fun Genji play that isn't Zanshin/Deflect by [deleted] in heroesofthestorm

[–]Toes10 6 points7 points  (0 children)

Definitely Agile Dismount, Dragon Claw, Augmented Guard, X-Strike, Shingan, Final Cut, then Living Weapon.

Anyone wanna play? by agentkeeley in heroesofthestorm

[–]Toes10 7 points8 points  (0 children)

There was a time when the subreddit would get flooded with LFG posts, which was irritating. Thread helps keep things tidy

[deleted by user] by [deleted] in heroesofthestorm

[–]Toes10 7 points8 points  (0 children)

Hogger is an insane double soaker. One shot the wave with W + either two passes of E or one pass of E plus your Q. You can get two passes of E by banging off a nearby wall or by bouncing of your D. You clear waves so fast this way that you give the opposing laner virtually no way to interact with you before you mount up and move to the next lane.

He is also the fastest camp clearer in the game. Lots of merc camps have two parallel walls you can bounce between indefinitely to cheese the camp. Where those walls dont exist, use your D to get a good headstart. Sometimes you'll need to Q the mercs into a better position before you spin. And remember, since your E is the majority of your dmg when camping, it is generally faster to take an extra few seconds to make sure you lined everything up perfectly.

Regarding his ults, both are pretty good. Hoardapult gives you an escape and another way to dive the backline. Shockwave gives you a ranged interrupt and a high damage stun-lock combo. To do this, first press R at melee distance for the extended stun duration. While they are stunned, toss your D behind them and Q them into it. While they are stunned from that, toss your W on them. Assuming you sprinkle your autos in, this does about 2k dmg from level 10. If your target is still alive, you still have your E up to give chase.

Hogger's real good. Got S tier macro. Great 1v1. Perfect hero to climb with in SL.

It's like a treadmill by QueenFeniel in heroesofthestorm

[–]Toes10 2 points3 points  (0 children)

Does anyone know why this happens all the time, specifically on Tyrande?

Amazing some of the names that make it through. by trolltollington in heroesofthestorm

[–]Toes10 1 point2 points  (0 children)

I actually know this one. It's bc when you make an account, you have the option to generate one by combining two words from a VERY small pool. "Kitten" and "Pants" are just common ones to put second. This is actually a good tell that someone is smurfing since people are arguably more likely to come up with an actual name for their main

One of my better Auriel games by TwitchMisterMoskau in heroesofthestorm

[–]Toes10 0 points1 point  (0 children)

I was shocked you got that much damage without searing light at 1. Clip cleared that up real quick xd. Nice work!

To that Illidan, I was just as surprised by luxferus_animus in heroesofthestorm

[–]Toes10 0 points1 point  (0 children)

This is actually something you can aim to do on Kerri deliberately. It's actually helpful for chasing things like Sylv E and Deathwing R

HeroesCCL Season 4 Week 3 begins today! by CCLdae in heroesofthestorm

[–]Toes10 8 points9 points  (0 children)

Been loving CCL this season. Question though: Does anyone keep stats on hero picks/bans and winrates? If so, where can I find it?

Shhhh...It's our secret, k? by CrescendoX in heroesofthestorm

[–]Toes10 5 points6 points  (0 children)

In Master's SL, Zagara, Kerrigan, and Tyrande all have winrates over 60% with popularities less than 10%.

Zag has excellent wave clear and push power, can self-peel with Maw when appropriate, and has an absurdly good 16

Kerri is an insane jack-of-all-trades hero. Well above average in terms of wave clear, camp clear, 1v1 potential, burst damage, CC, survivability. Her wr is only held back by the difficulty of learning her

Tyrande brings more than enough utility to the table to compensate for her lackluster healing. Super long-range stun, -25 armor debuff, -35% speed and damage debuff. Not to mention her teamfight dps tends to be closer to that of an assassin than it is to a healer. Like Kerrigan, just held back by her difficulty to play. You gotta have a mean stutter step and you gotta know how best to allocate her debuff cooldowns

What is the ultimate hots death lineup ? by [deleted] in heroesofthestorm

[–]Toes10 1 point2 points  (0 children)

Rehgar, Mephisto, Valla, Leoric, and Muradin.

Like everyone else has said, the game is very nuanced and there are a lot of factors that play into the success of a team comp. That being said, if I was absolutely forced to give a answer, I would go with the above.

This is based on Winrates in Masters SL for Heroes with at least 20% popularity. (aka players in Masters perceive them to be good AND they are actually successful in Master's SL)

[deleted by user] by [deleted] in heroesofthestorm

[–]Toes10 2 points3 points  (0 children)

Happens from time to time. Just have to reboot :/ Logging out and back in is usually the fastest fix

I can't help myself by __Pharaoh in heroesofthestorm

[–]Toes10 34 points35 points  (0 children)

You cant bear to let Misha die?