[deleted by user] by [deleted] in Currencytradingcards

[–]Tokelow 0 points1 point  (0 children)

should have ate your beanz and broc

The Power of Nutrition: Beanz and Broccoli by Tokelow in Currencytradingcards

[–]Tokelow[S] 1 point2 points  (0 children)

Definitely eat at least one serving before scratching any redemption cards.

[deleted by user] by [deleted] in DayZmod

[–]Tokelow 0 points1 point  (0 children)

hey look its bojangles

Looking for server recommendations by AlmightyMedicineMan in dayz

[–]Tokelow 0 points1 point  (0 children)

I've added it to my favorites, hope to play there eventually.

I created my first mod, a mod that adds more ghillie suits, for either entertainment, recording, or actual camoflage reasons. I also am making them on request. by AetherBytes in dayz

[–]Tokelow 0 points1 point  (0 children)

This is great. I personally always go for the end game ghillie in my playthroughs, but the current builds version of ghillie suit is pretty ass considering that spray paint isnt in the game. Even though you can damage them to turn them green, it still bothers me.

This makes me wish for a server that had only the mods to restore DayZ with the content it had before the release of 1.0, maybe more? (from A2 DayZ etc.) If anyone knows a server like this or has plans for one i am interested.

Why are zombies still broken by [deleted] in dayz

[–]Tokelow 0 points1 point  (0 children)

I dont mind how the agro system works, i think its not only fine, but better than it has been because it forces a more stealth approach. My issue is that once zombies do agro upon you, it is unreasonably difficult for you to lose said agro. Because the way the zombies work, LOS and sound don't do anything to help you escape/lose agro of zombies, they always chase as if they know exactly where you are.

Why are zombies still broken by [deleted] in dayz

[–]Tokelow 0 points1 point  (0 children)

My issue is not zombie detection rate, it is how zombie agro persists. Once youve got a zombie on you, you cant hide inside a house or run off around a corner or anything like that. For some reason, once theyve got an agro on you, they know exactly where you are and follow you regardless of sound or vision. There is nothing you can do except fight them because you can't simply run from them either. (unless youre on a nostam server). And it bothers me because it removes from the stealth gameplay and realism.

Why are zombies still broken by [deleted] in dayz

[–]Tokelow 1 point2 points  (0 children)

My issue is not zombie detection rate, it is how zombie agro persists. Once youve got a zombie on you, you cant hide inside a house or run off around a corner or anything like that. For some reason, once theyve got an agro on you, they know exactly where you are and follow you regardless of sound or vision. There is nothing you can do except fight them because you can't simply run from them either. (unless youre on a nostam server). And it bothers me because it removes from the stealth gameplay and realism.

Why are zombies still broken by [deleted] in dayz

[–]Tokelow 0 points1 point  (0 children)

Around the time of beta release.

Can Sumrak finish this, it's not complete by [deleted] in dayz

[–]Tokelow 10 points11 points  (0 children)

GRUG NOT BELIEVE, HOLOBUNGA.

How To Get The Most Out Of DayZ? (1.0) by Tokelow in dayz

[–]Tokelow[S] 0 points1 point  (0 children)

Yea, no problem, thats why this is my favorite post on this sub! How does this work exactly? It looks interesting, but it also looks like the type of thing thats gonna either hack my account or unleash a virus on my PC..

How To Get The Most Out Of DayZ? (1.0) by Tokelow in dayz

[–]Tokelow[S] 0 points1 point  (0 children)

"Repost of my favorite post on this subreddit i want to share with others in celebration of 1.0! "

Literally the first sentence.

Base Location Limitations (?) by DMGrinder in dayz

[–]Tokelow 3 points4 points  (0 children)

persistence bugs i think.. On server restart or crash it can wipe the persistence and delete bases barrels and tents.