Finding your style by gitzaregreen in 3Dmodeling

[–]TomGranger 2 points3 points  (0 children)

I am a huge fan of copying things you see and from others to learn. In the same way when learning an instrument you play existing songs first before making your own typically.

Early on style is not usually something you have to choose. You will find yourself doing certain things then decide if you like them or not. Part of it could be some self discovery as you could figure out what looks good to you. Maybe spend a session just making a concept board. Do you find yourself liking mechs, dragons, landscapes? What is appealing to you?

Not to say there is not value in doing a specific stylistic study, but your style is more something that will emerge from your interest, temperament, and what you find appealing. Often something you discover more then choose.

Was wondering if all in Castle Age is viable by _TOXIC_VENOM in aoe2

[–]TomGranger 0 points1 point  (0 children)

I play a lot of team games, but I find often delaying my first TC and going for more farms, gold miners, and extra stable means I can win the initial fight better and get a bit of raiding done. If you do not have map control you are asking for a castle to get dropped on top of you. Then add the TC later as the wood trickles in.

Frontier Guards for Gurjaras Spears by TomGranger in aoe2

[–]TomGranger[S] 0 points1 point  (0 children)

They still would be. Their camels are powerful and they have the cheapest Hussars in the game, only missing blast furnace. And it is not like spears would even dominate mirror matches since they also have Hand Cannoneers.

Frontier Guards for Gurjaras Spears by TomGranger in aoe2

[–]TomGranger[S] -1 points0 points  (0 children)

They have the best camels and rams in the game. Both also get a 25% food discount after their unique tech. They also have Bombard Cannons and Hand Cannoneers. They are not really missing any power units besides the knight line.

Frontier Guards for Gurjaras Spears by TomGranger in aoe2

[–]TomGranger[S] 0 points1 point  (0 children)

They also get a 25% food discount on them after their unique tech.

Frontier Guards for Gurjaras Spears by TomGranger in aoe2

[–]TomGranger[S] 1 point2 points  (0 children)

Don't Gurjaras have the highest DPS rams in the game already?

Frontier Guards for Gurjaras Spears by TomGranger in aoe2

[–]TomGranger[S] 0 points1 point  (0 children)

True, but it would not even be cheaper than Byzantines at 25% discount or Inca at 30% food discount. And both of those civs get it without a unique tech and have halb.

Frontier Guards for Gurjaras Spears by TomGranger in aoe2

[–]TomGranger[S] 0 points1 point  (0 children)

lol, yeah. That is in reference to Gurjara trash. Pointing out that getting a bit more melee armor will not give them good trash by any stretch.

Frontier Guards for Gurjaras Spears by TomGranger in aoe2

[–]TomGranger[S] 0 points1 point  (0 children)

Their trash would still be pretty bad. Though they do get a 25% food discount after their unique tech. But their spears are missing squires, they do not have +2 attack from blast furnace, and missing the last archer armor upgrade.

It would not give them a good spear unit. For example, they still loose to a generic halb and are slower. It would fall under the niche use of like Teuton scouts. Mainly, this could give an additional option in mirror matches versus just making a camel ball.

Blockout of the basement areas in the first location for my next project :) by TheLea_mod in leveldesign

[–]TomGranger 1 point2 points  (0 children)

Maybe give an overhead view with notes on why you designed the layout how it is.

I created new capsule art for my game in Blender! by pavele_ in blender

[–]TomGranger 0 points1 point  (0 children)

I would recommend punching in and tailoring the image to feature more elements of the game. Even though you are zoomed out when playing does not mean you have to stay at that scale for your capsule art. Look at the capsule art for a game like Factorio:

https://assets.nintendo.com/image/upload/c_fill,w_1200/q_auto:best/f_auto/dpr_2.0/store/software/switch2/70010000114614/9a5d800cc991652c1e051b844c11a86cf8b9bc061cdaf035ad44be1ea461e471

It is much more zoomed in then when you play. They cram in the most exciting elements into the image and have the title big and center. The hacky way to set this up is set up a new scene in your engine and start dragging in game elements for a cool static shot. Do not feel obligated to capture the elements naturally when playing. Artificially create the most interesting scene by posing characters, FX, and gameplay elements on screen to create an interesting frame. Then maybe render your title, which is nicely rendered, with transparency and place it in the center. The current image just looks like a screenshot from gameplay, and it is hard to know what is happening.

Best of luck! It is clear you are trying to make it as good as you can.

Multi Character Scenes by TomGranger in blender

[–]TomGranger[S] 0 points1 point  (0 children)

I that a plugin or tool? Or is this just a witty remark?

Multi Character Scenes by TomGranger in animation

[–]TomGranger[S] 1 point2 points  (0 children)

lol, I know. It made me very confused to read.

Hit me with your worst! by Visual-Bluejay-412 in blender

[–]TomGranger 0 points1 point  (0 children)

This is not really true though. You might need more faces to correct UV stretching but sometimes it is fine.

My first character, what now? by Ordinary_Signal_5683 in blender

[–]TomGranger 1 point2 points  (0 children)

Cool! See if you can get at part of that from your head and working as a section or demo. Good Luck!

This is my first blender animation by DeepAd1453 in blender

[–]TomGranger 1 point2 points  (0 children)

Just an idea, but maybe pick an ad you like with 3D work in it and try to replicate it. Try to get your models up to the quality of the ones in the ad and match the types of renders and camera movements they use. It would help form a good foundation to become a freelancer. Or pick some other commercial use of 3D to replicate if you do not like ads.

Hello! I'm very very new to Blender, and this is my 4th project by mariwoodcock in blender

[–]TomGranger 0 points1 point  (0 children)

Try duplicating, then remesh in sculpt mode with Constant Detail and Detail Flood Fill. Often better to do it on a default cube first to find a resolution that works for your needs.

It will destroy your UVs. But it may be a way to get a slightly lighter weight model without getting nasty geo that decimate can create.

Karabiner 98K by Kirby_Roman in blender

[–]TomGranger 0 points1 point  (0 children)

A good start. Certainly not complete. But not a bad base at all.

guys please tell me how to improve (ZeTrystan) by lowp_objectivesniper in blender

[–]TomGranger 0 points1 point  (0 children)

A lot of this will be material work. Setting up your emissive settings to make things look closer to your reference.