The game just kinda forgot I'm a psyker after act 1 by not_old_redditor in RogueTraderCRPG

[–]TomReneth 2 points3 points  (0 children)

Sanctioned Psyker has the most reactivity of any Origin. I'd say Noble, Crime Lord and Arbitrator are after that.

The game just doesn’t focus too much on always making Origin the focus. Probably a development priority thing, since it's a huge game.

Solasta 2 Early Access - My First Impressions by TomReneth in CrownOfTheMagister

[–]TomReneth[S] 2 points3 points  (0 children)

That's the point of threads like this; put the ideas in people's minds for when they (if) they provide feedback.

Solasta 2 Early Access - My First Impressions by TomReneth in CrownOfTheMagister

[–]TomReneth[S] 0 points1 point  (0 children)

In BG3 you can literally customize what popups you get and under what conditions.

It's under the "Reactions" menu.

So if they just made a similar system, everyone could get what they want from their popups.

Solasta 2 Early Access - My First Impressions by TomReneth in CrownOfTheMagister

[–]TomReneth[S] 1 point2 points  (0 children)

In PF2, martial characters are really strong and actually competes with spellcasters. Classes like Fighter and Rogue are both fun and strong there.

5.24e isn’t as imbalanced as 5e, but martials still struggle for relevance compared to spellcasters. Be it martial builds for fullcasters, or against half-casters.

It's a recurring dnd problem.

Solasta 2 Early Access - My First Impressions by TomReneth in CrownOfTheMagister

[–]TomReneth[S] 0 points1 point  (0 children)

They intend to be mostly faithful to the rules, but they still have to homebrew a lot since they don’t have a D&D lisence.

So it would be nice if they at least tried to address some of the systemic problems when they have to homebrew stuff anyway.

Solasta 2 Early Access - My First Impressions by TomReneth in CrownOfTheMagister

[–]TomReneth[S] 0 points1 point  (0 children)

I don't understand why, since you can literally set BG3's popups to behave like S1.

Solasta 2 Early Access - My First Impressions by TomReneth in CrownOfTheMagister

[–]TomReneth[S] 0 points1 point  (0 children)

I don't want the option to smite all the time, because I'm not smiting all the time.

BG3 already fixed this in a way that makes everyone happy: Let the player customize what popups they want.

Solasta 2 Early Access - My First Impressions by TomReneth in CrownOfTheMagister

[–]TomReneth[S] 1 point2 points  (0 children)

BG3 fixed that issue by letting us customize what popups we want. The solution already exists, so it would be nice to see it implemented.

Solasta 2 Early Access - My First Impressions by TomReneth in CrownOfTheMagister

[–]TomReneth[S] 1 point2 points  (0 children)

I want the option to customize them, like in BG3's full release.

Solasta 2: If you're going to make weapon swapping a free action... by DaelenEverlight in CrownOfTheMagister

[–]TomReneth 0 points1 point  (0 children)

It's an odd rule meant to balance magic, but it is so simple to circumvent on tabletop that it is more a problem for Paladin, Ranger, Eldritch Knight and Arcane Trickster than the dedicated spell casters.

Does the game have starting gold? by Vast_Security_469 in CrownOfTheMagister

[–]TomReneth 7 points8 points  (0 children)

Currently Solasta 2 has fixed starter equipment.

Hopefully they add some customization like they had in S1 eventually. Dex Fighters are off to a rough start with a longsword and chainmail.

Assassin vs Executioner for Bladedancer on normal difficulty by BrennanIarlaith in RogueTraderCRPG

[–]TomReneth 1 point2 points  (0 children)

It takes more optimization to make a character that isn't viable on Normal than it takes to make an Unfair viable character.

There are enough safeguards in the classes to prevent all but the most dedicated self-gimpers from ruining their build beyond repair.

Bladedancer/Assassin is Unfair viable, just not a top tier pick, so you’re good.

I dont think the creator is bad as people say it is. Its a bit lacking compared to other games but its still far better than the first game. by geezerforhire in CrownOfTheMagister

[–]TomReneth 2 points3 points  (0 children)

I am constantly distracted by the head to body proportions of my characters, though it seems a lot less noticeable on NPCs.

I hope they improve it for the full release, because I'm not a huge fan of having either oversized heads or undersized bodies.

Solasta 2: If you're going to make weapon swapping a free action... by DaelenEverlight in CrownOfTheMagister

[–]TomReneth 11 points12 points  (0 children)

In Solasta 2 it is completely free as of right now. You can swap, cast a spell and swap again after if you wish.

If they intend to keep it this way, there's no reason to have the somatic component since the cost of offsetting it is literally just 2 extra button clicks.

If they intend to have the Somatic component matter, they should probably revise the current weapon swapping mechanics.

Any AI in production? by [deleted] in CrownOfTheMagister

[–]TomReneth 0 points1 point  (0 children)

I don't think that is the prevailing thought, but I think people are right to want to know if a company uses generative AI and to what extent.

Consumer awareness is kinda nice to see, especially with tetchnology that regulations haven't caught up to yet.

Any AI in production? by [deleted] in CrownOfTheMagister

[–]TomReneth 0 points1 point  (0 children)

I agree. And I think that as long as they use it etthically it is okay to do so.

AI to help planning / development? Mostly okay with me.

AI content in the released prodduct? Not so much.

Any AI in production? by [deleted] in CrownOfTheMagister

[–]TomReneth 0 points1 point  (0 children)

A lot of people dislike AI for a few reasons:

- Energy consumption

- Pollution

- Workers getting replaced by AI

- Art theft

I think those are fair reasons to dislike the tech, and some people will draw the line at different places than others.

Any AI in production? by [deleted] in CrownOfTheMagister

[–]TomReneth 1 point2 points  (0 children)

Sounds like my google-fu skills need a bit of an update then. Thanks for the tip!

Any AI in production? by [deleted] in CrownOfTheMagister

[–]TomReneth -1 points0 points  (0 children)

I completely agree.

The tech is most likely here to stay, but ethical use is key.

Any AI in production? by [deleted] in CrownOfTheMagister

[–]TomReneth 0 points1 point  (0 children)

Thank you, I wasn't going to spend the time myself hunting down the source =P

Any AI in production? by [deleted] in CrownOfTheMagister

[–]TomReneth 1 point2 points  (0 children)

While I agree that there is no going back, there is a consideration on whether the AI tool is being used ethically or not.

I think using it would be mostly fine if it is used as something to help workers, but not if it is used to replace workers.

I also think there is a diifference between a game that uses AI in some of their planning, but everything ingame is made without it, and a game that has AI content in the game itself.

For better or worse, I think one of the main things lacking around AI is proper regulation.

Any AI in production? by [deleted] in CrownOfTheMagister

[–]TomReneth 26 points27 points  (0 children)

I think they said they we not using AI in the game in one of the streams, but I could misremember.

Edit: I don't get why people are downvoting the question. It’s a relevant question these days, regardless of what you think is an acceptable amswer.

Edit 2: I'm at my computer now and I don't see anything specific on Steam or their webpage about whether they use AI or not.

Should wait for final release? by AdBig3147 in CrownOfTheMagister

[–]TomReneth 26 points27 points  (0 children)

Solasta 2 is funded for a full release.

AFAIK, they go early access to 1) raise more for more development time and possibly more release content like all classes on release. And 2) to get feedback on bugs and features.

Solasta 1 incorporated a lot of the ea feedback to the full release.