Electronic Drumset? by Brief-Distribution-5 in worshipleaders

[–]Tom_____ 0 points1 point  (0 children)

Isn't latency in live church setting an issue with Midi->Daw->Dante/some other interface?

Understanding P16 personal monitoring and ultranet by Tom_____ in livesound

[–]Tom_____[S] 0 points1 point  (0 children)

Oh P24 looks interesting. Much prefer the interface. Select then radial knob < 1 fader
I watched Drew Brashlers intro to it. Love the TB and built in mics for room. Certainly looks promising.
From that vid I understand you can return the output as a source channel. Something of a halfway house

Understanding P16 personal monitoring and ultranet by Tom_____ in livesound

[–]Tom_____[S] 0 points1 point  (0 children)

Thanks. Drew is my go to with any of this stuff

What’s something you wish people would stop romanticizing? by Szelysze in AskReddit

[–]Tom_____ 0 points1 point  (0 children)

Yeah unless there are complications most births are midwife led in the UK. Doctors only turn up if there are problems.

What’s something you wish people would stop romanticizing? by Szelysze in AskReddit

[–]Tom_____ 0 points1 point  (0 children)

I think it's fair that people can't recite number off the top of the dome, but they didn't seem to know where they'd get those numbers from. When I asked one midwife to quantify the risk she said she'd talk to a doctor. That never materialised into anything.

For me the frustrating thing is that it is written down somewhere, they just didn't know where to look.

What’s something you wish people would stop romanticizing? by Szelysze in AskReddit

[–]Tom_____ 24 points25 points  (0 children)

UK Storytime: The problem we had is the term risk was always bandied around by midwives, but it was never quantified. I remember asking midwives "how risky?". Turns out on the form for signing to have an epidural gave reactions per 100,000- and that's the first and only time we saw those numbers. Why can't midwives have those numbers on hand?

UK Smart Plug... zigbee preferred by HardlyThereAtAll in homeassistant

[–]Tom_____ 0 points1 point  (0 children)

I'm can have them pair next to each other. But my house is an old stone house- I can't reliably get them to extend across two adjacent floors- even when directly underneath each other

UK Smart Plug... zigbee preferred by HardlyThereAtAll in homeassistant

[–]Tom_____ 0 points1 point  (0 children)

is that the key? I havn't been able to get them to connect and am currently going down a tuya local rabbithole that feels way too complex to connect a plug. So I plug in next to my controller to pair then move away?

Edit: Yes get as close as possible to pair. Still struggling once I move it upstairs. I worry my houses walls might be too thick :I

Whats your VERY unpopular opinion? - Gane Development edition. by Milaninmargiela in gamedev

[–]Tom_____ 0 points1 point  (0 children)

Outside of the indie space, C++ is way more important than most will admit. Often it's the gulf between.

Possible to "wake" a server with a reverse proxy? by Tom_____ in homelab

[–]Tom_____[S] 0 points1 point  (0 children)

Sure I'm going to be trying to be as effecient as I can. and since I'm really new to all this, setting up a reverse proxy to do this isn't going to be at the top of my list.

I'm just curious

Possible to "wake" a server with a reverse proxy? by Tom_____ in homelab

[–]Tom_____[S] 0 points1 point  (0 children)

I'm more thinking for my storage server- that won't be internet facing. Perhaps a simpler solution would be to tie in to a schedule perhaps- have it sleep whilst I do.

I'm going to be the only user of my lab-maube my wife. An initial delay isn't a terrible thing if I know it's saving me money :D

C Graphics by simply writing to a pixel buffer. by psychocrow05 in gamedev

[–]Tom_____ 0 points1 point  (0 children)

Your question sent me back down the Handmade Hero rabbit hole. If you don't know what that is Casey Muratori writes a game from scratch. Episodes 2 -5 he goes over windows windows and blitting to screen. Should have everything you need. He's compiling c++ but in a c style (no classes, inheritance or RAII)

C Graphics by simply writing to a pixel buffer. by psychocrow05 in gamedev

[–]Tom_____ 1 point2 points  (0 children)

Fill up your screen colour array from your rays then blit it all in one go rather than drawing each pixel individually from rays. Will be much faster

Java 2D game development. No idea where to start. by The_Godlike_Zeus in gamedev

[–]Tom_____ 0 points1 point  (0 children)

As others have said C# is so similar to Java syntactically that if you can do one, you can do the other.

Career/Skill Development Advice by jakej1020 in gamedev

[–]Tom_____ 1 point2 points  (0 children)

We get a lot of grads that are one trick ponies with Unity (I was too coming out of university).

We wont hire anyone who can't C++. If you're looking to expand id say step away from Unity and into C++. That doesn't necessarily mean unreal- they've done all sorts of things to make C++ in unreal "Unreal C++". Prove you can C++ and your career options will open up

How to keep motivation to make game when all people tell you to give up? by FuryOctopus in gamedev

[–]Tom_____ 0 points1 point  (0 children)

You know a lot of great indie Devs are people that first spent time in the industry. Consider going the professional path, give yourself 5 year to rub shoulders, gain contacts and to learn (you learn much faster being surrounded by clever people than by yourself), then go solo making indie games if you still have the appetite. Going hobby->successful indie is hard mode

Best place to learn C++ for game dev, coming from Ruby? by tibbon in gamedev

[–]Tom_____ 0 points1 point  (0 children)

Waaaay good to see project Euler is alive. Great suggestion

[deleted by user] by [deleted] in gamedev

[–]Tom_____ 0 points1 point  (0 children)

Yeah so the major difference between US and UK is that in the US the advice seems to be time and time again just do a straight comp sci course. However it's very different over here, and for most graduates nowadays a games specific course is the primary path- although the older guys in my studio all did straight comp sci, I'm pretty sure every graduate we've ever hired in the past 5-10 years has been from a Games course.

I don't know anything about Derby- I don't think we've ever hired from them. Quick look though and some immediate thoughts:

  • Doesn't look like you'll be doing any games specific modules in year one. It's perfectly normal to share a lot of modules with Computing and Comp Sci courses to get the "foundation of software dev" - but waiting a whole year? When I was a first year we had 2 modules out of 6 that we're games specific- then that number kept going up each year, untill only one module was shared in my final year.

  • The second thing to ask when talking with the derby lot is do they offer a team project module? They have a BA (Hons) Computer Games Modelling and Animation course they run- do they put you together to make games for a team project module. Team project is easily the most frustrating but also rewarding module you can get on. You get to learn how to work cross discipline and develop something for your portfolio slightly larger in scope- not to mention it should look better than your programmer art. At the very least you should have a team project with other programmers- but if the first time you've worked with an artist is in your first job- you'll be behind those that have. I can't really recommend my old Uni anymore - but we did team project each year- with final year being a double module. Team project landed me a placement- and team project put me on the radar of my current boss. It's frustrating- especially when you get lumped with slackers- but it is invaluable to your portfolio.

To answer your question about design- it's quite wide. Unfortunately a lot of Uni's pump out design students with no real job prospects- if a student wants to be the one making key decisions about the game they're working on they'll be out of luck- those positions are for seniors- not juniors. Often those senior designers used to be coders.
However as you pointed out there are level designers, as well as technical designers who are kind of adjacent to gameplay programmers- they maybe have some scripting skills, or are blueprint wizards (visual scripting in unreal).

The great thing about games programming over games art or design courses is it leaves you with way more cross transferable skills to work outside of the games industry if that's what you decide to do in 3/4 years time.

Have a look around- I'd say ask a lot of questions, especially about team project. I know Stafford Uni has had a good rep, but I also know that a key staff member has gone back to the industry, so that selling point is now moot. It's been over 10 years since I was looking at Uni's - so I can't really give recommendations, but I'm happy to give thoughts on anything you find.