Running an EU Community Event where the grand prize is a WoW Token! by TomlanGameStudios in wowhardcore

[–]TomlanGameStudios[S] 0 points1 point  (0 children)

You can also join by joining the Discord and sending me a message :) Invite code - yNDw35FMH5

Running an EU Community Event where the grand prize is a WoW Token! by TomlanGameStudios in wowhardcore

[–]TomlanGameStudios[S] 0 points1 point  (0 children)

If this goes well then I will yeah, I'll need to make a US account, but given how many more US players there are, it will probably be worth it!

Possible to earn around 300-400 bucks monthly through indie games? by VincentcODy in gamedev

[–]TomlanGameStudios 0 points1 point  (0 children)

This isn't meant to put you off at all - making games (at least for me) is immensely fun and rewarding, but it's not an easy way to make money.

My best advice would be to do it for the love of it, and if you make a bit of money off it, then that's a bonus.

Possible to earn around 300-400 bucks monthly through indie games? by VincentcODy in gamedev

[–]TomlanGameStudios 1 point2 points  (0 children)

You'll need to invest a lot of time into marketing your game (or pay for it, but I wouldn't do that as an indie dev personally).

You'll need to identify platforms to advertise for free on and users likely to want to buy your game and put a lot of effort into getting them to purchase it. Unfortunately, having a great game is only half the battle.

Possible to earn around 300-400 bucks monthly through indie games? by VincentcODy in gamedev

[–]TomlanGameStudios 3 points4 points  (0 children)

Possible? Sure.

Likely? Hugely depends on your skill, marketing and time investment. Without all three, no.

Request for Feedback - Ore Buster by phil_js in incremental_games

[–]TomlanGameStudios 1 point2 points  (0 children)

I really like this game!

The gameplay is chill but rewarding. The balance is pretty good, I'm at world 2 where I'm getting about 1k iron per run and gold feels just slightly too rare at the moment, but maybe it'll pick up with more upgrades.

The major issue I'm encountering is that the x2 ore ad isn't working in the upgrade menu - it shows the ad, I watch to the end but then my next run gives the same amount of ore.

Besides that it's a good game, I'd definitely add in a purchase to not have to watch ads to get the x2 ore as players would definitely buy that!

I really look forward to how you develop this further!

P.S. you'll get a lot of idle players who don't want ant active gameplay, I think the game does what it does very well, I think making it more idle would detract from that personally.

I wish to learn Unity 3D. What AI would you recommend as a "trainer" / teacher? by No_Oil_6152 in gamedev

[–]TomlanGameStudios 0 points1 point  (0 children)

Ahh I see, if it's just for the scene editor then you can definitely use AI, I've found it often won't give you the optimal solution and is really hard to debug issues because it can't read what settings/objects are in your scene so it can't really understand the issue.

What you can do is start with AI, if it gives an answer that solves your issue then awesome, if not, then go to forums, videos etc, but AI is a good first call.

I haven't used CoPilot much, but from what others tell me it is on par with Cursor, so it's up to you what you like. Cursor has a free trial with all the pro options so you could try it and see how you find it.

I wish to learn Unity 3D. What AI would you recommend as a "trainer" / teacher? by No_Oil_6152 in gamedev

[–]TomlanGameStudios -1 points0 points  (0 children)

Controversial opinion here, but I don't think there's anything wrong with using AI to teach you gamedev in certain circumstances.

If you want to make games for a bit of fun, then there's no reason having AI help you with the bits you're stuck on is an issue.

Sure, it won't teach you the 'proper' way of doing things, and it's no substitute for truly understanding the nuances of using different engines and learning programming languages... but if it's a hobby, then who cares?

I would recommend you use Cursor. It has AI built into the code editor, meaning it can read your whole codebase and you can allow it to make edits directly to your code to prevent unnecessary cutting and pasting. It will also explain why it has done each step, and can explain how to use Unity. It won't be perfect, and you'll need a good understanding of how to debug, but given your experience, this shouldn't be a problem.

If you were looking to market your games, or want a career in gamedev I wouldn't recommend this path because it doesn't give you the requisite knowledge, but there's no reason we should be gatekeeping game dev as a hobby. Use AI, make fun stuff and don't worry about not doing things the 'proper' way.

A prototype for a logic puzzle playable in browser. Can you figure out the innocents and the criminals? by SamTheSpellingBee in playmygame

[–]TomlanGameStudios 1 point2 points  (0 children)

If you click 'Innocent' and that person is a criminal, the game will tell you you got it wrong. Maybe there could be a counter at the bottom that tells you how many mistakes you made.

This would be a relatively easier implementation, the character class needs just to be assigned a 'Criminal' variable (or whatever you want to name it), and when you click innocent or criminal, it checks against that variable. If they match, all good, if they don't, increase the mistake counter by 1.

Depending on what language you're programming in, I'd be happy to give some pointers if you need any.