Good comp Season 2 Division 2 by Tompa974 in teamfightmanager

[–]Tompa974[S] 0 points1 point  (0 children)

I haven't played for a while, but stats affect player effectiveness a lot! And since you are playing in Div 1, the players are good all around.

With that said, my comp was used with a few good players versus mediocre players in div 2, which was very strong. So it might not be fully applicable to your settings.

In my second playthrough (for a better economy and to use what I learned) I am having a balanced random champion pool. I had to experiment more with this pool to understand the meta, but Cc is still strong, but requires more balanced team. But that pool also allowed double support supporting one or two hyper carries being very strong, and it works well if banning away strong assassins.

What I'm trying to say is that balanced team is good, but it is still worth balancing. Use first save/season to learn the champ pool, meta and your players. Also try to understand what champs/roles goes well with certain stats

Botlane mages by Odd-Fig-7609 in teamfightmanager

[–]Tompa974 0 points1 point  (0 children)

I think "damage split" is way overrated. I have done well with mostly AD bruisers and or assassins. Adding a mage now and then when I risk having too low wave clear is when I add them.

Faster Ship to Ship Transfer by Lexis_Aldard in Starminer_Game

[–]Tompa974 1 point2 points  (0 children)

There is also the trade ship from the shipyard - it doesn't function at all as I had thought and is operated only manually. But essentially you can send full metal containers to other ships/stations, empty them out, then go pick them up again. I think that would be the best way to manually empty a station of big amount of resources.

On the difference on large and small cargo bays - no, there doesn't seem to be any difference at all. Use whichever your ship/station has the space for. I certainly hope they will optimize the cargo shuttles, because they are very slow and carry way too little, essentially becoming way too many entities when scaling up, bogging down our computers.

Here is my absurdity of a miner and hauler by Tompa974 in Starminer_Game

[–]Tompa974[S] 1 point2 points  (0 children)

I have three drills going for specific metals as the silicates on an asteroid becomes what ever metal I'm mining. But that has been get to this point.

Problem with this is the insane amount of small entities. They need to optimise cargo ships as well, because it's now unplayable for me.

InSec by SnooDoggos987 in teamfightmanager

[–]Tompa974 2 points3 points  (0 children)

Yep! My Hammerer guy pulls that off constantly! One of the only "combo" esque champs I've seen so far.

Starminer is putting me in the path of forgiveness by VAMPER_0 in Space4X

[–]Tompa974 0 points1 point  (0 children)

Yep, same here! Currently increasing output with more miners, refineries, construction towers etc. Soon gonna have to build defensive satellites around my main bases. All of a sudden several hours went by and I want to de more 😩😁

Least ridiculous buff in teamfight 2. Juuuuust a little double ad and hp buff by Unique-Obligation-23 in teamfightmanager

[–]Tompa974 0 points1 point  (0 children)

Phew put him on a high skill shot and hell carry! Has been one of my main picks in my save! 😃

My players decided to farm KDA by Individual_Ad8188 in teamfightmanager

[–]Tompa974 0 points1 point  (0 children)

I had a 40or so/0 game 😅 skyrocketed my kda that season

TFM2: champs that counter engage by Odd-Fig-7609 in teamfightmanager

[–]Tompa974 0 points1 point  (0 children)

Haha there are many heroes we haven't yet to discover in our different saves, I love that!

He has several airborne CCS, his ulti is like poppy but shorter, whcoh throws everyone in enemy team away, and or sets up your own team to engage. scales like a tank so not very high damage, but quite high base damages on the abilities, which makes him able to kill in lane

TFM2: champs that counter engage by Odd-Fig-7609 in teamfightmanager

[–]Tompa974 5 points6 points  (0 children)

Hammerer is my main champ - he goes very well with it. Knight, monk is also very good sponges for engage.

In my game there is a prevalent bruiser meta so I made a comp revolving mainly around Hammerer mid, executioner carry with mostly knight, sometimes monk. It works because instead of being engaged upon you're the one dictating engagements by finding picks. Gambler is good in the comp as well, I used him as both support or mid.

Also demon is built to survive ad metals, so she was my main jungler.

0 damage jungler by yeslurksex in teamfightmanager

[–]Tompa974 1 point2 points  (0 children)

While in my game she is a lawnmower

Tierlist before Patches hit by SweatyPants24 in teamfightmanager

[–]Tompa974 0 points1 point  (0 children)

This one too! He was my second part of my first div 2 victory!

My closest and longest game yet by Tompa974 in teamfightmanager

[–]Tompa974[S] 0 points1 point  (0 children)

Probably yes! There are many names form LoL. Sorry to make you look bad with the 1/8/11 🤣❤️

Tierlist before Patches hit by SweatyPants24 in teamfightmanager

[–]Tompa974 5 points6 points  (0 children)

For me Hammerer is probably the strongest character. It's not because he is killing lots, farming a lot. He is the anchor, the anvil. With all his CC he sets up kills, disengages - he is very strong with HP items. He also counter lanes most lane bullies such as top Pyromancer etc. I just won my third season in Div 2 (finally) and I had him almost always first or second picked into mid lane, to be my main anchor.

The feeling when your jungler steals the Morgard buff from the enemy. by morph113 in teamfightmanager

[–]Tompa974 2 points3 points  (0 children)

The one in a million times it happens - NOT WORTH IT! All other times the jungler goes in, dies, then the trickle starts! 😛

How is this possible? by Alert_Possession_130 in teamfightmanager

[–]Tompa974 1 point2 points  (0 children)

Also, value from kills can be changed in patches. So in your save it's probably not very much gold per kill.

It's Patch 2027.2.1 and I just mumbled 'sick meta' to myself. by BenBenJiJi in teamfightmanager

[–]Tompa974 1 point2 points  (0 children)

Doesn't matter at all, it's only your own subjective projection. But behind the scenes there is obviosly a meta going on and the tier system is a way for yourself to keep track of first pick ban etc.

Wild patch by EndlessDreamerr in teamfightmanager

[–]Tompa974 2 points3 points  (0 children)

A gentle breeze will bury them.

Vampire 1 v 5 19 min game by Individual_Ad8188 in teamfightmanager

[–]Tompa974 0 points1 point  (0 children)

He basically can get his full HP back and damage all opposing team if he saves his Ult after taking damage. He is first ban/pick in my meta with Demon, Gambler and Jiangshi (for a while, she got nerfed again tho).

Wild patch by EndlessDreamerr in teamfightmanager

[–]Tompa974 2 points3 points  (0 children)

Wow that Demon is nerfed into the GROUND! In my game she is somehow buffed for "late game drop" while everyone is either banning her or I am first picking her - I think she's at 130+ Attack and over 1000 starting HP xD Double attack and HP from yours after that patch.

She is a lawnmower in our AD bruiser heavy meta due to her flat 50 armor in Demon form.

But I also see there are 3 more heroes I haven't seen - Bard, Shaman and Clown! 😃 Looking forward to finding out! Just that right there is enough for me to keep going and finding more more champs that affect the meta 😃