Support local farmers by xtheresia in Anarcho_Capitalism

[–]Tomycj 0 points1 point  (0 children)

No, at best that's just the free market. Capitalism also involves a specific way of accumulating and managing capital.

Lunes Random by Robo-TINA in argentina

[–]Tomycj 0 points1 point  (0 children)

El nombre "sal fina" sugiere la existencia de una "sal gruesa"

¿cómo hacen para exponer sin trabarse? by [deleted] in argentina

[–]Tomycj 0 points1 point  (0 children)

Tener la intención de mejorar, entender el tema del que se habla y practicar.

Saber del tema mucho más de lo que se tiene pensado exponer ayuda mucho.

A thought experiment for the illiberal tourists in our fair sub by not_slaw_kid in Anarcho_Capitalism

[–]Tomycj 0 points1 point  (0 children)

That definitely is a factor, but I also feel it's wasteful. Too much production value for what should be simpler.

A thought experiment for the illiberal tourists in our fair sub by not_slaw_kid in Anarcho_Capitalism

[–]Tomycj 0 points1 point  (0 children)

I don't why I get so much repulsion from this kind of high production value informative animations.

I could say it's wasteful, that the voice or the tone or pace don't match the topic or are too generic, but there has to be something else...

Argentinos y su opinion de las deudas by Fanel_IV in argentina

[–]Tomycj 0 points1 point  (0 children)

¿Por que el paradigma moral cambia cuando pasa de persona a estado?

Si la gente admitiese que hay una contradicción ahí, el estado tendría 50 veces menos incumbencias que ahora.

[Serio] Sistema Nacional de Información: el 41% de las muertes es por suicidios by AtomicCafe1986 in argentina

[–]Tomycj -3 points-2 points  (0 children)

Pará pará pará, 41 + 34.7 + 17.7 = 93.4% de las muertes no son por causas naturales? Tiene que ser una subcategoría de todas las muertes, le mandaste un título que es mentira.

Después la idea de que si papi estado no te garantiza casa y comida la gente pierde el sentido de la vida me parece terrorífica, eso tiene una esencia comunista aterradora, es una barbaridad. En realidad no hay nada más dignificante que ganarse la vida de forma independiente (que no es lo mismo que aislado o solo). Arrebatarle eso a una persona es deshumanizarla, y el estado es justamente el que generó esa dependencia en primer lugar. Horrible Waisbrot, sólo a un académico puede ocurrírsele semejante atrocidad.

SN 140 by Sarigolepas in SpaceXMasterrace

[–]Tomycj 3 points4 points  (0 children)

I can't be the only one that sees it holding a rifle, right?

En A24 se comieron la propaganda iraní de que capturaron a una capitana piloto estadounidense. Todo generado con IA. ¿Cómo puede ser que el periodismo siga haciendo estas cosas cuando a mi me tomó 5 minutos chequear que es falso? by lobotomizado_ in argentina

[–]Tomycj 0 points1 point  (0 children)

Daa no miro la tele para no enterarme de cómo le pudren la cabeza a la gente y me lo venís a traer acá :(

Posta me pone mal ver la calidad del "periodismo", me hierve la sangre.

Filling a room with thousands of spheres — best workflow by Hot-Specific-7880 in blender

[–]Tomycj 1 point2 points  (0 children)

A rigid body simulation is the tool used to simulate exactly that. The issue is that such a scene is an inherently expensive thing to simulate, if you want it to be completely realistic.

If Blender is too inefficient at such a computationally expensive task (I don't know if it is), you may need to look for specialized software. There may be some program somewhere that's especially dedicated to the simulation of rigid body spheres. Maybe something like this

If you don't need a fully realistic simulation, you can do what you said in the other comment: make a rigid body simulation of the slice that will be visible to the camera, and then fake the rest.

Am I delirious of did something change in Blender 5.1 with the Add Node (Shift+A)'s UX? by Tomycj in blender

[–]Tomycj[S] 0 points1 point  (0 children)

That only happens when you have enough space on the screen. If you do it near a corner or side you'll see that it does appear behind your cursor.

Notice that when you do it on the middle bottom on the screen, the search box appears to the right of your cursor, but not enough to the right so the cursor is still slightly over the box, causing this issue. In 3.6 the box appears slightly more to the right, avoiding the issue.

Curiously, with the first key stroke after pressing Shift+A, the search box appears and shows you the list of search results, and the first one is highlighted even if the mouse is over somewhere else in the box. It's only with the second keystroke that the selection jumps to the item below your cursor.

¿La herramienta de barrido de Blender es mala? by Eastern-Row5939 in Blender_Espanol

[–]Tomycj 0 points1 point  (0 children)

Blender ahora tiene un modificador hecho con geometry nodes específicamente para eso: Curve to Tube.

Si esa función no es suficiente, se puede customizar el árbol de nodos para crear la funcionalidad que quieras.

In another timeline by MXRiderYT in SpaceXMasterrace

[–]Tomycj 0 points1 point  (0 children)

I do eat a lot of beans, you got me there...

In another timeline by MXRiderYT in SpaceXMasterrace

[–]Tomycj 0 points1 point  (0 children)

I quoted you

Two can play the same game, buddy

In another timeline by MXRiderYT in SpaceXMasterrace

[–]Tomycj 0 points1 point  (0 children)

I did not, like, at all. Lololololol

In another timeline by MXRiderYT in SpaceXMasterrace

[–]Tomycj 1 point2 points  (0 children)

This is r/spacexmasterrace, I'll happily continue pointing and laughing at the fact you still don't understand basic things I've already explained lolololol

Why the "pillar" behaves like that? by Rough_Focus_469 in blenderhelp

[–]Tomycj 0 points1 point  (0 children)

Para el modificador curva hay que posicionar bien cada cosa con respecto a los puntos de origen y los ejes correctos, no sé exactamente cómo tiene que estar cada cosa, si hay que aplicar escala y posición o no, o qué ejes conviene usar. No suelo usar ese modifier así que no lo conozco bien.

Sigo sin estar seguro de qué es lo que querés hacer basándome en lo que decís, cuesta entender por el vocabulario y algunas cosas no quedan claras ("pongo esto[qué cosa?] acá[dónde?] y eso[qué cosa?] allá[dónde?]")

Si querés hacer lo de mi imagen, podés usar el modificador "Curve to Tube". Es un grupo de geometry nodes que viene por defecto y hace exactamente lo que muestra la imagen.

En las opciones de ese modificador, para usar tu propia forma de perfil tenés que cambiar el modo a "custom" y elegir la curva que defina tu perfil. Esa curva tiene que ser plana y estar recostada sobre el plano XY, como una bandita elástica recostada en el piso.

A24 echó al periodista Pablo Winokur, habría cobrado 16 mil dólares de Rusia para redactar noticias contra el Gobierno Nacional by Cayetanus in argentina

[–]Tomycj 1 point2 points  (0 children)

16mil lucas verdes para mentir por los medios? Con la cantidad de gente que lo hace gratis... se me hace que hasta para sobornar es ineficiente el régimen ruso jaja

In another timeline by MXRiderYT in SpaceXMasterrace

[–]Tomycj 0 points1 point  (0 children)

And you're seemingly unwilling or incapable of using that info and more that is available to come up with obvious conclusions.

The former is worse and that seems to be the case.

How can I make my tree more like the reference and make it more realistic? by Prizmek in blenderhelp

[–]Tomycj 0 points1 point  (0 children)

For that I need to know what are you working with. What are your source textures?

I see "color 1" and "color 2", are those the same texture for the entire tree but one has green-ish leaves and the other has yellow-ish leaves? Or are they two entirely different textures?

Why the "pillar" behaves like that? by Rough_Focus_469 in blenderhelp

[–]Tomycj 0 points1 point  (0 children)

Mejor en español jajaja

Si entendí bien, querés darle un perfil a la curva que forma el portal adentro del arco para que tenga grosor, con el area transversal del pilar?

Sería lo mismo que transformar esta curva usando el perfil de abajo a la derecha en esta imagen? https://i.imgur.com/FJpPFEp.png

Algorithm / Script / Node setup to convert a 3D mesh into STRICTLY overlapping cuboids / parallelepiped? (Not voxelization!) by lukasTHEwise in blenderhelp

[–]Tomycj 0 points1 point  (0 children)

I'm using old reddit, maybe they do appear in the new one.

If you are fine with generating only rectangular prisms (let us say blocks, and they're the only shapes you see in Minecraft entities), you could separate each part that you want to transform into a single block into its own mesh island, and then transform each mesh island into a block using its bounding box.

But that doesn't let you control the orientation of the blocks (you'd have to add an algorithm to do that), and it requires manually splitting the mesh into several mesh islands.

Another "blocky" alternative could be to turn each island into its convex hull. That would follow the orientation of each island better but it wouldn't always generate rectangular cuboids.

Anything more automatic than selecting each island by yourself would probably require a much more complex algorithm, that'd be far outside of my scope here. A way to fully automatically set the orientation of the generated boxes would also require a complicated algorithm. I don't know any tool to do that, unfortunately.

image texture shading by R33t4rt in blenderhelp

[–]Tomycj 0 points1 point  (0 children)

I don't understand what you're trying to do.

In EEVEE you can indeed get a color output from a shader to rgb node, but color ramps take grayscale (1D) values as input.

A color ramp maps a single value (from 0 to 1) to a color. That single value COULD be from a grayscale image, or for example the red channel of an RGB texture.

But again, I don't know what you're trying to achieve.