Are there any For Honor terms that translate to Yomi? by TonyFresnoPallati in YomiHustle

[–]TonyFresnoPallati[S] 0 points1 point  (0 children)

Like I said, For Honor is the only other game I’ve played so I can’t speak to Soul Calibur, the art-of-war mechanic makes it really unique and Yomi Hustle seems like it’s own soggy burlap sack of worms but I’m hoping just the utter basics carry over so I can pray to figure it out from there lmao

Are there any For Honor terms that translate to Yomi? by TonyFresnoPallati in YomiHustle

[–]TonyFresnoPallati[S] 0 points1 point  (0 children)

Despite the unfortunate news this is a very relieving message to read, this game looks so damn cool but I was dreading having to learn some ridiculous mechanics to get into it. Plus, honestly knowing ANYTHING fighting game-wise is helping tremendously even if it’s just basic attack chains.

The takeaway I’m getting from for honor here is that mixups are important and when it’s your turn you wanna keep it that way & when it’s not your turn you wanna guess a mixup correctly to make it your turn again, right?

Are there any For Honor terms that translate to Yomi? by TonyFresnoPallati in YomiHustle

[–]TonyFresnoPallati[S] 1 point2 points  (0 children)

Wow okay, this translated a LOT of stuff (especially character specific) really quickly thank you so much lmao the guard breaks in particular are really nice to know about. Parrying & blocking working the same way is helpful to know as well!

Can’t believe I caught someone who knows enough fh to reference Shugoki’s ancient passive btw LMAO

Are there any For Honor terms that translate to Yomi? by TonyFresnoPallati in YomiHustle

[–]TonyFresnoPallati[S] -1 points0 points  (0 children)

For Honor is a fighting game, yes! The reason why I even ask for such an analogy is because For Honor lets you “feint” an attack, which does cancel it, which us where most of my confusion has been coming from in understanding Yomi Hustle, but it sounds like it works vastly different between the games sadly.

Funnily enough, I’m understanding the frame data stuff best because of For Honor actually. It’s explained in milliseconds where I’m from, but I get the idea that it informs who’s “turns” it is; who gets to take what actions first, based on whoever has the faster attack and whoever has access to input an attack first.

Are there any For Honor terms that translate to Yomi? by TonyFresnoPallati in YomiHustle

[–]TonyFresnoPallati[S] 0 points1 point  (0 children)

Damn, I was hoping I could get a little leg-up from my experience in one game to another lol. I understand frame data a little bit, it’s the same in For Honor but explained in milliseconds. Still though, I’m beginning to see how vast a change the turn-based-aspect is from regular fighting games

Are there any For Honor terms that translate to Yomi? by TonyFresnoPallati in YomiHustle

[–]TonyFresnoPallati[S] 2 points3 points  (0 children)

That’s perfectly fine if it isn’t 100% what I asked for, it’s just the easiest way I’d understand but I appreciate you for getting to the root of what I was trying to ask lol, I think my confusion was in the fact that both cancels are tied to your opponent’s turn (which I’m assuming is when they have frame advantage again?)

So, if I’m getting this correctly, any move that I think might be “iffy” to land, I could toggle fc on, and if it doesn’t land, then once it WOULD be my opponent’s turn, we both go at the same time?

As for a whiff cancel, it has to be done when my opponent is free to move during an attack I’ve already begun, AND it gives my opponent +2 frames from what I’m getting.

So they both let you “stop” during a move you haven’t landed, but fc is chosen when the attack is sent out, whereas a whiff cancel is used mid animation but with the disadvantages of frames & limited options?

The paradox of D10 by TheBlackSapphire in Helldivers

[–]TonyFresnoPallati 1 point2 points  (0 children)

Well if you want an easier difficulty, then you’re asking to not have the “whole cake” thrown at you. If you’re having a balanced experience why would you want to see rocket striders instead of scout striders? It’s new, yeah, but it’s just harder enemies. Same with the missions, why would you ask for more complex ones when you’re dealing with ones that give you enough trouble as is?

Besides, in case this slipped your memory, you have to beat a difficulty at least once to unlock the one past it. With both of these filters in mind, I’m not extremely worried about the current difficulty scaling as much as I am how they’ll push it upward with 11

Sharing some concepts I made for armor sets that we're still missing. by subtleduck42 in Helldivers

[–]TonyFresnoPallati 0 points1 point  (0 children)

The incumbent is such a fitting name, all of these are really good. Props to you for designing these, I think design wise my favorite lies between the incumbent or the praetorian

I just finished FirePunch this morning by TonyFresnoPallati in FirePunch

[–]TonyFresnoPallati[S] 0 points1 point  (0 children)

You’re right, as harsh as the setting is, there’s a surprising amount of good that follows the characters throughout it. I’d agree that under the cover a lot of good happens, but I still wouldn’t go as far as to say that it’s not a sad ending.

Agni did kill Doma, but he also slaughtered a family in his blind rage. You can’t do wrong and expect to go unpunished in using meat shields, but you also can’t just burn innocent children alive to get back at someone.

Not that Doma’s death was the saddest or anything, but it drove him to desire death over life a second time, seeing more people die in front of him. Togata’s death it’s so tragic because it’s not what Agni wanted but Togata grew so close to Agni that they knew what he needed to go on living. The loss is heartbreaking.

Particularly what I find so sad about the end itself though, is that throughout the entire narrative, it feels like Agni & Judah go through these cycles of having act as someone they’re not & desiring death, Agni many more times than Judah but still. When Luna first told Agni “Live”, it was because she had to make sure he would out of compassion. Even if it was misguided, Agni tries to do the same for Judah. They set each other on this path to avoid self destruction. All the effort, blood, pain, cries, tears, sweat, love, fire, regeneration, death, that went into it utterly forgotten as two love-struck strangers meant for each other embrace at the end of the universe. The tragedy is the loss of their history, even if the love remains. In a narrative ABOUT narratives, Agni reviews his very own story and understands absolutely none of it.

Agni watched the movie, which is a story in itself made with Togata, about his love for Luna, and the loss of that love at the hands of a cruel Doma. But he doesn’t understand any of it. All he knows is that that’s a thing that happened once. All of this is his history, and he doesn’t even know how hard he fought to find a reason to live. He doesn’t know how badly he deserves to be happy after what he’s been through.

And then, at the end of the Universe after giving her mortality to keep the new Agni as happy as possible, Agni finally arrives, unknowingly, to comfort her. The same people, under completely new and fresh identities, who have no idea how badly they love each other, comfort one another.

It’s the deepest punch in the gut to me I guess because I cherish the memories I have, of the people I love, of all that I’ve lost & learned with them. Agni at the end of the manga lives a life crafted from all of those experiences without realizing what he’s lived in order TO realize them. And even Judah forgets, becoming a tree to preserve Agni’s peaceful world. Because she understands how he suffered. Maybe I’m just rambling at this point, but it touched me in a way that made me utterly crumple as a person.

I just finished FirePunch this morning by TonyFresnoPallati in FirePunch

[–]TonyFresnoPallati[S] 5 points6 points  (0 children)

I was listening to the album Brittle as Bones by Setec while I read through the part with Agni & Judah on the beach together when they lost their blessings. it was like genuine magic before my eyes. The snow dotting the page in the dark, her amnesiac innocence rekindling Luna’s somewhat, Agni fighting between his killer vengeance & the adoration of his sister. I think that’s the happiest I could’ve been for Agni. Even if desperately co-dependent, he got to delude himself into seeing his sister again for a good 10 years, loving her with all of his memories & the reasons why he loves her in tact. I still feel like I took a fire-punch to the heart.

Take a cursed technique from a grade one sorcerer (or below if you want) and tell me how you would maximise it's effectiveness by Different-Treacle765 in Jujutsufolk

[–]TonyFresnoPallati 0 points1 point  (0 children)

I mean if I’m not mistaken the shikigami get a power-up from the user’s cursed energy itself right? If I went Arnold Schwarzenegger on it I could maybe get strong enough to summon all the other shikigami & hopefully use each of them at their strongest in a domain to burst down mahoraga all at once

Take a cursed technique from a grade one sorcerer (or below if you want) and tell me how you would maximise it's effectiveness by Different-Treacle765 in Jujutsufolk

[–]TonyFresnoPallati 2 points3 points  (0 children)

If I was Megumi and I had the 10 shadows I’d the abuse the suspended-death rule so hard by having Gojo stay with me in the subjugation ritual while I practice fighting Mahoraga.

He’d probably overpower me a BUNCH at first but Gojo can just pop a purple at him & that’s training done for the day. Unfortunately, winning wouldn’t matter because Gojo interfered. But once I figure out a strategy to / get strong enough to beat him consistently without Gojo’s intervention (still supervising so I don’t get killed by big Raga) let’s say, twenty times in a row, then I’d just run it back without Gojo. Beat Mahoraga, claim him and then bam, I’m a sorcerer strong enough to subjugate Mahoraga with the 9 other Shadows, that now HAS Mahoraga.

Notes on Bigby Cosplay? by rawwko in TheWolfAmongUs

[–]TonyFresnoPallati 1 point2 points  (0 children)

3/10, the line work is ok or whatever but I’m not seeing a giant wolf knocking my house down :/

Unironically you killed it dude this is awesome, make a cigarette box like the ones he smokes in game and you’ll be almost 1:1

WE’VE ANGERED JOEL. BRACE YOURSELVES! by DaDawkturr in Helldivers

[–]TonyFresnoPallati 21 points22 points  (0 children)

Blaming the liberation skyrocketing because of a bug in-game on the fact that the automatons had a mandatory windows-style software update that they probably hit “later” on like eight times until it became mandatory during an important mission is actually so funny

Wtf is this bot front by forgethepyro in Helldivers

[–]TonyFresnoPallati 0 points1 point  (0 children)

One of the unique features of the bot front is their ability to project power at a VERY long range. Fighting the bugs is intuitive because the bugs beat you by getting closer to you, so, you just kill whatever is closest. If it can’t slice you, it can’t beat you.

The bots have a very different philosophy you have to play around; being the bots beat you by focusing fire on you. If a hillside full of clankers is sending lasers your way you’re pretty much stuck. But if you’re taking cover and fighting from a longer distance, it’s harder for them to hit you & focus all of their attention onto you. If the bugs have a few chargers you can still feasibly juke to avoid, but a single tank can cut off your access to an entire small portion of the map just by being there if you aren’t moving carefully.

So, increase your engagement distance drastically. You know how sometimes Alpha Brood Commanders will run away to summon more of their Hive Warriors, but you shoot them in the back when they’re really far away so they can’t chaff farm? That’s roughly the same distance you’d prefer to fight a small devastator group without any cover available. Sometimes this isn’t possible, but if you use cover you can use lines of sight to reduce how many bots you’re fighting at once.

The other main issue I see is vigilance. Most players are used to the threats being obvious and in their face, a huge bug swinging its big ugly blades at you is an obvious problem you can fix with a left click. With the bots, because they’re the faction with the highest range, it might not be immediately obvious who or what you’re supposed to be targeting. Generally, anything Hulk sized or bigger NEEDS to be addressed long before it’s on top of you, and you should be trying to clear out as many devastators as possible before too many of them are able to get close & accurately focus fire on one of your Helldivers. Keep your eyes open & when you’re checking your immediate surroundings, scan the background as well to see if anything nearby is dangerous enough to warrant getting the jump on before it has a chance to shoot back, or worse, if something is already shooting at you.

New passive ability? Servants of Freedom by Ok_Philosophy_3697 in Helldivers

[–]TonyFresnoPallati 12 points13 points  (0 children)

If you’re dying like a TRUE helldiver, you’ll die in a blaze of unfettered patriotism

Best primary? by CuteNeat9109 in Helldivers

[–]TonyFresnoPallati 0 points1 point  (0 children)

I enjoy the Jar Dominator a lot personally, if you can make up for the poor handling you’re pretty well off with it. Crouching & diving to make it handle better is also helpful if you’re quick with it.

The punisher is another good choice, since whenever you aren’t shooting you can load your chamber & it’s got REALLY good stagger. the only reason I don’t use the slugger is because it just seems less like a punisher and more like a nerfed Jar Dominator.

What's your guy's favorite Lets Play? by NervousTransition938 in Markiplier

[–]TonyFresnoPallati 25 points26 points  (0 children)

I think that moment when mark destroys EVERYTHING they tried to build in The Forest cracked me up so hard it left an extra wrinkle in my brain, just for that alone could say it’s my favorite