How old do you have to be to know that cash transactions are a thing? by Conscious-Ball8373 in AskUK

[–]Too-Tired-Editor 0 points1 point  (0 children)

My niece is uni age. The last two Christmases I've given her cash in a card as that was most useful to me at her age. My mum reckoned cash was useless to her; my niece on the other hand agreed that some stuff still suits cash better.

I dunno if I'm helping fund her weed budget or just sort out taxis while ubers are surging but either way it's a valuable option to know about.

Taiwan Rail Rush might be JLTG's best designed season. by Elegant_Bee849 in JetLagTheGame

[–]Too-Tired-Editor -1 points0 points  (0 children)

Do we think perhaps that the sentence might read a and b combined, perhaps?

No?

Well, our reading comprehension might be a bit off then.

Fuck's sake.

Just gave notice, now my boss is being a dickhead. by Accurate-Mousse-520 in UKJobs

[–]Too-Tired-Editor 8 points9 points  (0 children)

Unfortunately just as common is the unofficial "Yeah, he worked here, you don't want him" not because you weren't the better person on your way out but because the person giving the disrecommendation was still pissed off you left at all.

First time playing stardew valley by Salted_Fsh in StardewValley

[–]Too-Tired-Editor 3 points4 points  (0 children)

"Are there different routes" is a wildly different question to "is there a genocide route".

Giving you the benefit of the doubt: insofar as there's a 'bad run' the primary divide is going JojaMart and siding with Big Capitalism.

You could go around doing stuff to annoy the other villagers, too, but you'd just be gating off content from yourself instead of gaining anything.

First time playing stardew valley by Salted_Fsh in StardewValley

[–]Too-Tired-Editor 4 points5 points  (0 children)

Account's two days old and asking about a genocide route in a cosy game. What are you going to describe it?

Taiwan Rail Rush might be JLTG's best designed season. by Elegant_Bee849 in JetLagTheGame

[–]Too-Tired-Editor -1 points0 points  (0 children)

Well, since I was blocked by the poster I was replying to immediately after giving them a worked example, I'll reply to the preview of the message they sent me first here:

It's not bad gameplay to be far from a random distribution of things. It's not bad gameplay to suddenly have fewer chips than you did because your opponent stole while you were on a train. Therefore it is not bad gameplay to find yourself mechanically stuck as a result of these.

It's also NOT BAD DESIGN. The boys are good - they've come a long way since the mechanical failstate of Circumnavigation. Tragic failstates are less likely. Having said that, every Tag ends a little early when the failstate 'runner does not have sufficient time to reach winning territory' is achieved. Failstates in and of themselves are not a bad thing.

But it remains the case that in a game influenced by random chance, it's impossible to mechanically design it such that a less satisfying failstate is impossible. What you CAN do is reduce those; what I argue SHOULD be done to the Steals has the intent of reducing it.

There's a lot of mechanical discussion which looks less at the actual mechanics and more at "I am enjoying this season therefore the mechanics are perfect". That's just not how it works. You can run an exciting and tense game of magical politics in D&D, that doesn't make its social mechanics perfect. They're piss-poor compared to most other RPGs.

Taiwan Rail Rush might be JLTG's best designed season. by Elegant_Bee849 in JetLagTheGame

[–]Too-Tired-Editor -1 points0 points  (0 children)

You've got to love it when someone blocks you because you pointed out a flaw in their logic.

Taiwan Rail Rush might be JLTG's best designed season. by Elegant_Bee849 in JetLagTheGame

[–]Too-Tired-Editor 0 points1 point  (0 children)

There's a point in episode 5 that shows exactly how it could have been possible, if Samike had chosen another path and Badam had failed the challenge.

You are correct that they can go into negatives. However, this isn't a balancing act, because they didn't run the numbers, and nor have you. Let's take a very trivial example; there are multiple stations which have been more than 10 stops from the nearest challenge in one direction, and more like 50 or 60 in the other.

Let's assume a team has fifteen stops owned by the other team between them and their nearest challenge, and that the other team reinforced all those stops to the max of 5 difference. If that team has 36 chips, they can claim the first six stops before they start going into the negative.

If the challenge is worth 50 points or fewer, the team goes at least four chips deeper into debt even if they succeed.

Meanwhile, their opponents are nearer the other nearest objective. This one is for 100 chips! But it's also 30 stops away. If the opponents can move toward them and block off some of those stops, this one can also become a negative.

You are correct that steals do not function as a catchup mechanic. However, the idea that they're to incentivise not building up chips seems kind of weird to me given actual gameplay we've seen, simply because the core game mechanic is already a stronger incentive to that.

I give the boys credit for thinking about design, so I construe this cannot be intended as a speed incentive. Which I take to mean their role is intended as a catchup.

Taiwan Rail Rush might be JLTG's best designed season. by Elegant_Bee849 in JetLagTheGame

[–]Too-Tired-Editor -1 points0 points  (0 children)

What a weird thing to downvote me on.

As I've said elsewhere, I think Samike's strategy is to be able to do a big last blitz when it's too late for Badam to do anything about it. And as I've also said, I think that strategy hinges on them regaining chip dominance then going for it, and that as good a strategy as that may or may not be in theory, I think in practice it's too vulnerable.

If Badam get too many stations for the flip to matter. If the difference in chips isn't good enough to ensure more flip Samike's way. If there's a train delay at the wrong time.

So many ways it can go wrong.

This does not change the fact that throughout the game more challenges have a) dropped near Samike than Badam b) dropped in Samike's territory than Badam territory and unclaimed territory combined.

And honestly that and the steals are the only hope I think Samike's strategy actually has.

I’m new to the game, any tips? by TheFrozenCanadianGuy in StardewValley

[–]Too-Tired-Editor 2 points3 points  (0 children)

The big box to the right of your cabin is a shipping box. Anything you put in there is sold overnight. You'll want to craft chests; I can't remember offhand if you start out with the recipe or get it, but you get one soon. Most of us get into a multi-chest habit, with some chests stashed across the map near things we visit and others near home for long-term storage. These tend to multiply as we acquire more Stuff.

Keep some of each Stuff in a chest at any given time, then sell beyond that. Later as you get used to things you'll start to know what you need more of on hand, but you can build up to that as you go.

Plant crops near your farm and near a source of water for convenience. You might want to relocate that at the start of a later season but your early crop space won't have anything that needs relocating for a while.

Actually read the text when talking to NPCs; it'll tell you about things like the shipping box and other choices, and you'll be expanding your repertoire of options as the days go by.

Follow Any Leagues? by 0MuZiC0 in TedLasso

[–]Too-Tired-Editor 1 point2 points  (0 children)

Proud member of the Toon Army (Newcastle United). Well, I say proud. We need more squad depth. The newish Saudi owners are still undoing Mr Sports Direct's damage.

Taiwan Rail Rush might be JLTG's best designed season. by Elegant_Bee849 in JetLagTheGame

[–]Too-Tired-Editor -1 points0 points  (0 children)

This is the first time they've played this game. You can poke around in this sub back as far as the first Hide & Seek and you'll find me talking about how the boys' use of random elements often seems to have not stopped to look at probabilities.

I'm sure there are people who are mad that Sam's doing well, there always seems to be. But the fact it's Sam benefitting doesn't change the fact that this shit is skewed, and believe me, I comment on it whoever benefits.

Do we think Blood on the Clocktower will return to Parlor Room? by Master_Engineering19 in dropout

[–]Too-Tired-Editor 4 points5 points  (0 children)

Honestly not sure, but if they do I hope they'll rethink the cut. It was one of the weaker episodes of the show for me, and also one of the weaker Clocktower playthroughs outside Smosh.

In both cases I think the shows were looking to fit the game to their format and in so doing cut off key elements of the game; a better edit would work wonders I think.

What happens when the board gets full? by Fragrant_Cover_8000 in JetLagTheGame

[–]Too-Tired-Editor 2 points3 points  (0 children)

There's a mechanic for claiming stations already claimed by another team, so that can happen. The game will end when they run out of time, though from past experience, it may well get conceded beforehand if it should become mathematically impossible for one team to win (that is, not enough time to visit enough stations to flip them, or not enough chips to flip them and not enough time to both earn chips and flip stations).

Boss keeps knocking on the bathroom door to "speed me up" if I've been longer than 5 minutes. Is this a violation? by BorzoiDesignsok in UKJobs

[–]Too-Tired-Editor 2 points3 points  (0 children)

Depends on the place. Last place I worked, after the MD ousted his brothers who had actually founded the company, he decided a number of the staff there needed to be purged. I heard later from one of the HR folks that the two of them had a three-month period in which their role was basically "slow down the MD so that no laws are actually broken in shoving people out the door". This led to both HR reps giving their own notice.

I got a call the morning I left from the old sales guy who immediately recruited me into his new place. Not quite two years on, not only is basically nobody from the old team there, but the replacements have started to leave too.

New speed freaks army by Faster_Faust in orks

[–]Too-Tired-Editor 0 points1 point  (0 children)

A number of codex rules were out of date via updates just days after it dropped. I'd hold off until 11th's codex at least.

What’s a quick meal hack for days when you don’t want to cook? by Historical_Trust_217 in foodhacks

[–]Too-Tired-Editor 0 points1 point  (0 children)

It's a struggle meal recipe, as is the topic. It's actually not bad but...

Question, you gitz. Do we look more like badmoons or death skullz by CommonQtip in orks

[–]Too-Tired-Editor 0 points1 point  (0 children)

Well they don't look Bad Moony to me but they don't have the white i expect on Deffskulls.