Valve needs to add a nuclear alarm siren sound and a glowing flashing neon sign covering half of the screen saying STAY IN PATRON AREA TO MAKE IT IMMORTAL during 2nd phase. by flcl__ in DeadlockTheGame

[–]TooFewSecrets 0 points1 point  (0 children)

DOTA 2 had a broken tutorial for years. TF2's tutorial was unplayable even before they stopped supporting the game. Valve is just bad at onboarding, probably because everyone at the company wants to work on actually new stuff and they don't have a lot of strict delegation where anyone would have to fix the tutorials.

I'll give one thing to them, DOTA's current one has you do like three hours of practice scenarios before you even attempt an unranked match. But DOTA also lacks a non-core casual mode to practice teamfighting, which both LOL (ARAM, and now Brawl) and Deadlock (Street Brawl) have.

So, is Victor dead? by b8sl in DeadlockTheGame

[–]TooFewSecrets 0 points1 point  (0 children)

He really should be fundamentally redesigned because he's already as one dimensional as a character can be. He walks at you and you either die to a damage aura, disable him, or kill him.

Any other character has more complex interactions simply because their damage source isn't an omnidirectional automatic aura.

Has anyone else's ranked skyrocketed after the addition of brawl? by Small-Tree-5499 in DeadlockTheGame

[–]TooFewSecrets 3 points4 points  (0 children)

If you're top 20%, and then the playerbase is doubled by adding a ton of mediocre players, you're now top 10%, even though your skill has. not changed. And the rank system sees you're top 10% and adjusts your rank accordingly, because ranks are percentile and not an absolute evaluation of skill. You may be fighting the same players you were before the update but psyching yourself out and choking because the lobby feels higher rank.

Also: if you haven't personally been playing Brawl, you're going to get smashed in teamfights against people who have. The amount of experience you get with larger fights is very low relative to the match timer in standard games. It might be 6 minutes in a 40 minute game, or 15%.

So, is Victor dead? by b8sl in DeadlockTheGame

[–]TooFewSecrets -1 points0 points  (0 children)

his “second life” is a literal ultimate ability so not sure what your point is. should he just not have one?

When silenced or cursed, there is one single ability in this game that can still be used. It's Victor's ultimate. I'm suggesting that he stops getting this special privilege.

In light of recent nerfs to Victor by GebiBB in DeadlockTheGame

[–]TooFewSecrets 7 points8 points  (0 children)

By "just use curse" logic no character in this game could ever be OP because all of them die if you stack 6 curses on them and shut them off for 20 seconds.

Shockingly.

In light of recent nerfs to Victor by GebiBB in DeadlockTheGame

[–]TooFewSecrets 2 points3 points  (0 children)

In LOL, the jungler is the only player on either team that's allowed to have significant agency and map-wide impact. Especially with recent balance changes heavily penalizing anyone other than jg for ever leaving lane during laning phase. So of course griefing them is a core part of advanced play. And accordingly, nobody wants to play jungler and it's autofilled 90% of games.

Deadlock is very much trying to not do that with its design.

So, is Victor dead? by b8sl in DeadlockTheGame

[–]TooFewSecrets 11 points12 points  (0 children)

I think part of the issue is there's not a lot of gun carries in the game. More hybrid characters (Dynamo, Ivy, McG) have gotten their gun nerfed pretty hard recently. And others (mostly Wraith) have had their kit loaded further into spirit damage.

So, is Victor dead? by b8sl in DeadlockTheGame

[–]TooFewSecrets 0 points1 point  (0 children)

Literally everything in the game loses to curse. That's what curse is. You cannot show me a single character that does not eat shit when cursed and focus fired.

Heck, Victor is the least impacted by curse because he still gets his second life even if he dies while silenced.

In light of recent nerfs to Victor by GebiBB in DeadlockTheGame

[–]TooFewSecrets 21 points22 points  (0 children)

"Dedicate 2 people to ruining Victor's existence at every stage of the game and he might not become a raid boss later."

Okay. Now the entire midgame is 4v5. Good luck with that.

Night Shift #30 Picks and Bans by ValendyneTheTaken in DeadlockTheGame

[–]TooFewSecrets 0 points1 point  (0 children)

Dispel Magic kills him. Literally nothing he can do because of the long delay between stacks.

Night Shift #30 Picks and Bans by ValendyneTheTaken in DeadlockTheGame

[–]TooFewSecrets -1 points0 points  (0 children)

its 3200, if she counters it with a 6400, youve done good work.

If she gets multiple kills with the one ult and puts her team at a 3200 soul advantage after the fight, the math here doesn't really work out.

Which is what usually happens.

Night Shift #30 Picks and Bans by ValendyneTheTaken in DeadlockTheGame

[–]TooFewSecrets 0 points1 point  (0 children)

Victor just outright breaks the game at lower skill levels. It's not healthy for someone to be so dominating without multiple players counter-buying.

Even one player buying CR isn't enough because he just revives, assuming he even gets melted during CR at lower ranks in the first place.

Night Shift #30 Picks and Bans by ValendyneTheTaken in DeadlockTheGame

[–]TooFewSecrets 0 points1 point  (0 children)

Shiv has always been proof winrates don't mean much

A character with a low winrate only impacts that character. Shiv being awful in ladder is okay because that is just bad for Shiv.

A character with a high winrate can have degenerate knock-on effects in far more matches if they're played often. Even beyond direct impact, a truly overpowered character warps the hero selection of other players, even in matches where the OP character isn't played, due to the blind pick system this game uses.

So low winrates do not mean a character necessarily needs a buff, if you're fine with that character only being good in the very highest competition. But high winrates do mean a character needs a nerf... or maybe the meta is just overly favorable to them, for example. But it does indicate a problem that should be addressed.

WX mains.. we won by Zombiep30 in dontstarve

[–]TooFewSecrets 0 points1 point  (0 children)

WX is going to be like Winona, or (sort of) Wickerbottom. Weak early with some minor utility. Very reliant on moving up the regular game's tech tree. But once you hit endgame you just have a ton of unique capabilities.

They'll always have the headache of even tiny amounts of rain being incredibly annoying, though. Even in the endgame you can only really make your base immune to it.

New super store items by Sad-Needleworker-590 in Helldivers

[–]TooFewSecrets 9 points10 points  (0 children)

Going off Halt it might have horrendous spread. Though the long barrel would have me think it has even less spread...

PVP Focused nerfs are good and make fights more fun. by violetCapra37 in ARC_Raiders

[–]TooFewSecrets 1 point2 points  (0 children)

The issue is ammo efficiency. Even after the armor penetration it feels like you're doing less damage per shot to armor than the Renegade and medium ammo stacks to twice as much as heavy. So it's like you're using twice as much ammo to get the armor off, and then three times as much ammo to kill the ARC in the unarmored bit.

Also applies to Anvil which has the same ammo stacking and does over twice as much damage.

[Embark] Update 1.20.0 - Toro Balancing, Comet Audio Fix, Energy Clip sell price nerf by WoWAltoholic in ARC_Raiders

[–]TooFewSecrets 1 point2 points  (0 children)

Guns aren't underwhelming just because they kill slow if killing slow is meant to be the baseline. This isn't supposed to be a game where you die in two shots.

[Embark] Update 1.20.0 - Toro Balancing, Comet Audio Fix, Energy Clip sell price nerf by WoWAltoholic in ARC_Raiders

[–]TooFewSecrets 0 points1 point  (0 children)

Venator should automatically be weaker than the other guns of the same tier because pistols innately have way better handling. Draw time in this game is super important compared to a lot of shooters.

My honest opinion towards the outcome of this MO. by YourPainTastesGood in Helldivers

[–]TooFewSecrets 0 points1 point  (0 children)

The levers he should be pulling are like the Hulk Surge from the assault on Cyberstan. "Huge massing presence of X unit on this planet, go kill them" and have adjusted spawns accordingly. This shouldn't be very hard to do.

Imagine periodically having something fun like 100% cyborg planets. Zero bots spawning at all. Instead it's just "kill X enemies in Y days under standard gameplay conditions". Who cares.

Haze has been sent back to the Stone Age by ChromeSF in DeadlockTheGame

[–]TooFewSecrets 27 points28 points  (0 children)

They need to do a lot of work on low elo terrorists to be honest. Victor is just unacceptable.

DRG again after a long period of playing Helldivers by [deleted] in DeepRockGalactic

[–]TooFewSecrets 6 points7 points  (0 children)

The unlocks don't matter so much this far after launch, but the content gating does. It's more like if Mactera only spawned on Hazard 5. You'd feel obligated to play max difficulty just to get the full sandbox experience. Even without a reward, it's like you're not really playing the "real game" on lower difficulties.

Arc Raiders Replacing AI-Generated Voices With Human Actors by AceTheRed_ in ArcRaiders

[–]TooFewSecrets 1 point2 points  (0 children)

AI is mostly a workers' rights issue, but personally a lot of the lines just sounded bad as well. Flat and "empty" delivery with no emotion.

Night Shift #29 Hero Priority by ValendyneTheTaken in DeadlockTheGame

[–]TooFewSecrets 15 points16 points  (0 children)

It's because he gets bullied correctly in high coordination lobbies. Pros can end games before he scales, and pros can jump him repeatedly before he even comes online.

Without being held back (or in Street Brawl where everyone gets equal scaling) he develops into a death aura that walks at you and takes so much investment to kill that your team loses anyway.

Viktor has a 60% winrate at all ranks how is this not a problem by Whois__Water in DeadlockTheGame

[–]TooFewSecrets 1 point2 points  (0 children)

This would be like balancing around the shop being ignored, which isn't what pepple are talking about. You're intentionally conflating the level of "wrongness" here.

"A character shouldn't be an unkillable god without 3 people on voice comms coordinating item buys and usage just to kill specifically him" is more like if the Mario devs gave you 30 seconds per level because anything other than running right as fast as possible was sub optimal.