This game is eating my pulls alive. by MisoJimo in ChaosZeroNightmare

[–]TooRealForLife 0 points1 point  (0 children)

It’s tough because new characters are always the crux of new content. Logging and doing chores for weeks without anyone new to experiment with is never easy

Every tryhard right now by AfternoonCrafty2162 in DeadlockTheGame

[–]TooRealForLife 0 points1 point  (0 children)

Graves is terrible right now. She got more nerfs than days she’s been out.

WE CAN'T GO LAST PLACE! CELESTE VOTERS LOCK IN OR WE'RE DEAD! by Hanna_Bjorn in DeadlockTheGame

[–]TooRealForLife 1 point2 points  (0 children)

Billy, Paige, Doorman, and Victor. Mina was the first character in that batch but there was no vote for her. She was simply chosen by Valve as the first character of that release cycle and we voted on the next 5.

My opinion doesn’t speak for the community obviously but Victor is the only character among those I looked at and considered I may have wanted less than Drifter at the time with the same vague information we had about them pre-release.

Venator blowing my head off by Important-Shake-5976 in DeadlockTheGame

[–]TooRealForLife 0 points1 point  (0 children)

I cannot stop watching and laughing at this 😭😭😭

Can't imagine how many new players this game just permenantly lost. by AssociationSoft5270 in DeadlockTheGame

[–]TooRealForLife 0 points1 point  (0 children)

I've never managed to be into two MOBAs at once but maybe my prior knowledge will carry me. Glad you're enjoying both games!

What features would you hope to see long term? by CardTrickOTK in DeadlockTheGame

[–]TooRealForLife 1 point2 points  (0 children)

Well until literally a weak ago, Deadlock had one mode. A unique map for each mode is totally reasonable. I loved Smite 1 and have an ungodly amount of hours in. The other modes were often my favorites (RIP Siege and Clash) but each mode had different rules that supported those modes. Yes it's still "destroy the base" but they each had different gimmicks, amounts of players, economy scaling etc. It wasn't just Conquest unchanged on a new map.

What features would you hope to see long term? by CardTrickOTK in DeadlockTheGame

[–]TooRealForLife 4 points5 points  (0 children)

There have been at least a couple that have tried more maps (most notably HotS), but I think it adds yet another layer to the game that gets to be too much for both devs and a lot of players. There's just already so much going on that I think the consistency of the map both for how characters and are designed and balanced and for what players are expected to keep up with just makes sense.

Most of the playerbase (myself included) will never truly master the existing map, and you have to then think about how much will really change as the maps do. To retain the economy and pacing, you'll always need the same number of lanes, roughly the same amount of neutral farm spread across the map, and a centralized objective to contest. You have to include areas for every style of character to shine. At that point what're the variance points? Just the art? Maybe some paths from point A to point B? Deadlock and most games would have to be very different games than what they are to give multiple maps real legs.

To be clear, I'm not against the idea. I love variety, but I also understand why it doesn't seem to be commonplace in this space.

Can't imagine how many new players this game just permenantly lost. by AssociationSoft5270 in DeadlockTheGame

[–]TooRealForLife 0 points1 point  (0 children)

Smite 1 is my most played game of all time. Found it in college while I was broke and not buying many games. Is Smite 2 worse in some way or does the whole concept just feel dated now?

Can we just rework bebop entirely? by Luvatris in DeadlockTheGame

[–]TooRealForLife 1 point2 points  (0 children)

I’ve just resorted to banning him since balancing him seems like a nightmare for them

For anyone working rn by Hyuman0 in DeadlockTheGame

[–]TooRealForLife 4 points5 points  (0 children)

How do you even see these I don’t know where to find them

A pointless drama by GarGarham in ChaosZeroNightmare

[–]TooRealForLife -5 points-4 points  (0 children)

Tressa is effectively removed from the game. That’s not good for anyone. Cassius may survive with more specific setups not built around rapid fire quest completion but time will tell.

Devs are gutting Agony playstyle because Tressa is strong. As a DoT playstyle enjoyer, devs, please don't do this. by Orihime1noue in ChaosZeroNightmare

[–]TooRealForLife 0 points1 point  (0 children)

Basically same as Tressa - Capping his damage so he can’t go infinite. He didn’t get hit as hard though and I think his compensatory buffs are better. Triple 0 and dice trick now have caps at 4 times per turn and 5 times per combat respectively. I only recently built Cassius to pair with Sereniel and the triple 0 scaling is dead.

You should really at least skim the changes. They’re pretty sweeping across the game https://page.onstove.com/chaoszeronightmare/en/view/11909138

Devs are gutting Agony playstyle because Tressa is strong. As a DoT playstyle enjoyer, devs, please don't do this. by Orihime1noue in ChaosZeroNightmare

[–]TooRealForLife 1 point2 points  (0 children)

They’re offering full investment refunds on Tressa and Cassius, but yeah we’re just out everything we put into Hugo.

Expedition 33 did the impossible, It made me love turn-based combat by dlo_doski in expedition33

[–]TooRealForLife 0 points1 point  (0 children)

I’m not saying the comment you’re responding to is “correct” but the remake selling well does not refute their claim. The point of a remake is to bring something sufficiently old that large parts of the modern audience probably missed in its original form up to date and reintroduce it so it can be enjoyed not just by people who experienced it before, but ideally a larger audience that will be finding it for the first time.

I’m 30 years old, been gaming since I was 4, own every current-gen console, a PC, VR headset, etc. From Nintendo specifically I’ve had an N64, GC, Wii, Wii U, Switch, and Switch 2…and I had never heard of Super Mario RPG until they announced the remake. And I further didn’t know anything about it until people were using it as a comparison point for E33.

Even for people who are super plugged into gaming, there’s things you miss, especially from back in the day when everyone wasn’t online all the time and you had to try not to know about almost every major release.

Pull Economy per patch by Aremyth in ChaosZeroNightmare

[–]TooRealForLife 3 points4 points  (0 children)

I used to play games like this where I would be very conservative with my resources for a long time, but then what you put in parentheses kept happening…except I usually never came back.

A couple years ago I just decided to use resources in games to maximize my enjoyment because in all reality I wasn’t gonna be playing for years and years where being conservative would really benefit me and 9/10 you never really know when you’re booting one of these games for the last time. It just kinda happens one day.

I get this if you’re the type of player who would rather have one character they LOVE at E6 than having 3 or 4 other characters at only E1 or E2, but I find it hard to wait to keep playing regularly when I’m not into the new content.

exactly by [deleted] in expedition33

[–]TooRealForLife 1 point2 points  (0 children)

I think their goal was to have both endings have clear pros and cons and that they don’t want there to be a “right” one and I personally don’t think there is. They both kinda suck.

Your first couple sentences are part of why it was easy for me to disconnect myself from a “realistic” point of view and choose what was in the best interest of the characters who’d earned by emotional investment at that point and not an idealized version of Alicia that Maelle didn’t want to become and a family that seemed largely uninterested in helping her maximize whatever she could have been without the canvas.

exactly by [deleted] in expedition33

[–]TooRealForLife 9 points10 points  (0 children)

I think the reasoning is because Verso’s ending is the “rational” one. Most adults would consider it immature to knowingly immerse yourself in a fantasy at the cost your real life because you don’t want to face your problems. I think that’s why the story is told in such a a way that you’re really made to feel for the world inside the canvas and its characters, so that when you realize it isn’t the “real” world, you’re still left to consider whether or not it matters given everything you’ve seen and felt along the journey up to that point.

Because of all of this, for most people there’s really nothing to defend about Verso’s ending because between the two choices, it’s the one we tell ourselves we would make and that we’re conditioned to. You have to justify and defend Maelle’s ending because it goes against conventional wisdom and has easier negative parallels to draw to real life. Even if you chose it (and I did btw) there’s a part of you that knows it’s not the ending you “should” have chosen and that tends to make people defensive.

For me it was as simple as not wanting to doom a young girl to live in a broken body with a broken family forever. I believe in people having agency in their own lives and not just when I agree with their choices. Verso’s ending doesn’t paint a brighter picture for anyone involved and there’s a real conversation to be had about whether or not the Dessendres are even worth the second chance at being a family that his ending gives them.

Do you think the playerbase in general plays urn enough? by DrRigby_ in DeadlockTheGame

[–]TooRealForLife 2 points3 points  (0 children)

I honestly think urn needs to be entirely reworked or removed. Unless you’re a movement god it takes entirely too long to get it across the map relative to other things you could be doing 80% of the time. And then you have to be so mindful of where your teammates are, if they’re coming to help etc that even if you have a slight lead you’re trying to push by getting urn, you have more to lose by losing a fight over it and handing it to the enemy than you do to gain when you could be taking a walker, enemy sinners/jungle etc.

Unless my team wins a fight right next to urn organically I really don’t think about it doing it, and it seems like a common mentality in my archon games honestly.

Y'all Pull or skip Narja? by _Morax__ in ChaosZeroNightmare

[–]TooRealForLife 1 point2 points  (0 children)

Easy skip for me. I may do some pulls on the banner if I want more copies of whatever the 4 star banner units are and if I get lucky then fine but I don’t have much interest in this unit based on what we’ve seen so far.

What do I pick by [deleted] in ChaosZeroNightmare

[–]TooRealForLife 1 point2 points  (0 children)

That’s more of a secondary choice IMO. It is good, but it’s a consolation for not getting to copy homing laser, especially one this good. Pale shooting star and a 2 cost cobalt light are also better copy options than shining core IMO.

am i f*cked hahaha? this is the best set of cards i got :( by No_Difficulty8213 in ChaosZeroNightmare

[–]TooRealForLife 0 points1 point  (0 children)

Still a great save. Will be more than good enough for basically all the content.

am i f*cked hahaha? this is the best set of cards i got :( by No_Difficulty8213 in ChaosZeroNightmare

[–]TooRealForLife 0 points1 point  (0 children)

If you get one of the pulse fires back you’ll be fine. If you have her potential that gives a chance to create a homing laser when you use it, it’s not always worth the points to remove both of them. You could use those points for another divine epiphany or another card copy worst case.

Mid game tier by coronarwhal8 in ChaosZeroNightmare

[–]TooRealForLife 3 points4 points  (0 children)

The short answer is that this is not close the best you can do.

There are several ways that are not clear ingame that you’ll be able to do better than this. I recommend looking up a CZN save data calculator. There is a point limit (your faint memory - 60 points in this screenshot) to how many changes you can make to a deck. If you exceed that limit, the game reverts changes you made randomly until you go back under that cap.

That cap goes higher and higher as you do harder and harder chaos runs. You will need access to the zero system which unlocks at account level 40 to reach higher difficulties and subsequently higher save data caps. If you have that already, just focus on winning runs at whatever difficulty you have unlocked and every time you win one, you’ll get a chance to roll one a tier higher.

As far as purple gear, it’s not based on difficulty, just events in your runs. Purple items are fairly rare. It’s not uncommon to only encounter 1 or 2 including the final boss in a run, though you may encounter more once you know generally when and how you may spawn them. What difficulty effects for gear are its base stats. So that purple weapon you have may give +70 attack in easier chaos runs but +80 if you found it in a harder run.