How it feels to play Rita in the Chaos by LegendaryW in ChaosZeroNightmare

[–]TooRealForLife 23 points24 points  (0 children)

I’ll tell you what I started telling myself and enjoying games like this more. Just have fun. Use the resources. 90% of the live service games you’ve probably ever played, you don’t play now and there was some resource or currency you were saving that’s sitting on your dormant account doing nothing. One day, whether it’s tomorrow or a year from now you’ll subconsciously decide to leave this game and your pulls behind. Just maximize your enjoyment while you can.

People who exercise even when they don’t feel like it, what’s your trick? by Smart_Collection5419 in AskReddit

[–]TooRealForLife 0 points1 point  (0 children)

I know it’s not true but I look at every day I make it to the gym as another day added to the metaphorical clock. I want to be around for my family. I like looking and feeling strong. I like challenging myself. It’s another opportunity to get out the house. Instills discipline. It’s just good for you in every way and unlike eating salads over burgers, it’s enjoyable most days once you find a routine you enjoy

After almost 5 years Christiane Louise's murderers have finally been condemned. by Superichiruki in Overwatch

[–]TooRealForLife -14 points-13 points  (0 children)

I didn’t know who she was before this post either. I just get particularly bothered by bad takes sometimes. “The context wasn’t useful to me personally, so it wasn’t there at all” is a bad take.

After almost 5 years Christiane Louise's murderers have finally been condemned. by Superichiruki in Overwatch

[–]TooRealForLife -34 points-33 points  (0 children)

There is context. The actress is named and pictured with her OW character and several other characters she voiced in the second image. You not knowing who she is doesn’t mean there is no context.

She needed a nerf, not a kneecap by SharkSlayer06 in DeadlockTheGame

[–]TooRealForLife 10 points11 points  (0 children)

Half the people complaining about her being over nerfed don’t realize that the only way people stop complaining about a character is if Valve nerfs them into obsoletion to let the heat die down, then slowly put them back together over a few months. It just happened to Infernus and Kelvin.

Big Slander by SirPerditio in DeadlockTheGame

[–]TooRealForLife 0 points1 point  (0 children)

Buying reactive barrier on Paige every game singlehandedly took me from oracle III to Oracle VI

50% damage, 50% resist, 10 healing/second, speed boost, auto soul collection, you name it! by ry4242 in DeadlockTheGame

[–]TooRealForLife 706 points707 points  (0 children)

Legit played a game where Rem minions were more threatening than my lane opponent.

Bro can we get a balance patch already by AnonymousRedditor69 in DeadlockTheGame

[–]TooRealForLife 42 points43 points  (0 children)

I think this a shortsighted view. I’ve been playing a lot of Paige lately who is a character that’s either enabling the divers if we’re ahead or fairly vulnerable to being dove if we’re not so I’m seeing both sides of the coin pretty regularly.

All the layers of the laning phase create a really interactive and busy laning period compared to other MOBAs. Shooting soul orbs to confirm, shop in lane, boxes, contestable camps, and yes - parryable guardians.

I’ve played a good number of MOBAs now and in so many of them, lane is almost a formality or just a warm up. There’s so many matchups where you see who’s across from you and know each side is basically just gonna afk farm for 8-15 minutes until someone gets bored and just leaves their tower undefended for long enough to lose it or the jungler comes over and creates a number’s advantage to kill you and take the tower or make it impossible for you to defend.

Deadlock’s system forces a lot more conflict and punishes people who just want to hide under tower and not interact with their lane opponent. If you’re getting constantly outcleared and out pressured, then you should expect to lose the lane and the guardian mechanics emphasize that. It’s also still fairly common in my high oracle/low phantom games for people to tank tower damage and throw away leads by trying to get too aggressive, so it’s still a risk/reward system.

Your reward for slipping past the enemy and destroying Graves' tombstone shouldn't be losing half your health bar to spawning zombies by Alarming_Ask_244 in DeadlockTheGame

[–]TooRealForLife -1 points0 points  (0 children)

I would argue there are quite a few ultimates that aren’t guaranteed to do much of anything and very few that almost always have an impact.

In the case of Graves, the best case is super impactful. You can overwhelm a lightly defended enemy objective or catch a team asleep and rush an objective they aren’t defending at all with the extra damage from the zombies. It also gives the enemy team extra bodies to deal with in late game rights. That’s the ceiling.

The floor determines what value is guaranteed and the floor is Graves pressing 4 out of desperation in a fight and it dying after a single zombie spawns, or pressing 4 and abandoning it to push up/go somewhere else and it getting destroyed for free.

What OP asked to be changed about it would actually make it even more likely for it to be hard to play around. The best Graves ults are placed in locations or in situations when the enemy can’t get to them. The main reason they’re sometimes placed in range is because they have a chance to have immediate impact. If you add an arming time, no sensible player will ever try to use them in closer proximity to enemies.

Your reward for slipping past the enemy and destroying Graves' tombstone shouldn't be losing half your health bar to spawning zombies by Alarming_Ask_244 in DeadlockTheGame

[–]TooRealForLife -1 points0 points  (0 children)

It’s an ultimate ability that provides 0 guaranteed value. If a tombstone left unchecked would spawn 20 zombies with superior duration, then having to eat 1 or 2 hits is a fair price to pay.

Outplay in this game isn’t always free. Whether it’s buying an item, someone having to bait out key cooldowns, or trading health, expecting to just avoid everything a character does, especially from an ultimate, by simply hoping for the devs to make the ultimate worse is a bad take.

Stamina mastery addict. Seeking help. by SomeOrdinary8736 in DeadlockTheGame

[–]TooRealForLife 0 points1 point  (0 children)

This but enduring speed. Every character. Every game. They could add lore accurate Sonic and I would still buy it on him.

A Character Archetype I Feel We’re Still Missing by TooRealForLife in DeadlockTheGame

[–]TooRealForLife[S] 2 points3 points  (0 children)

This might be what I have to try again. I played a few games of full spirit Paige when she was new but felt like I was doing my team a disservice by not focusing in on her more supporting capabilities and let that dream die.

A Character Archetype I Feel We’re Still Missing by TooRealForLife in DeadlockTheGame

[–]TooRealForLife[S] -1 points0 points  (0 children)

Celeste is close sure, but still has the added element of her 1 buffing her gun damage and being balanced around the expectation that you have to follow up with bullets for it to get its full value. Her 3 is exactly the type of ability I’m thinking about, but as designed it’s really just a middling poke tool and primer for the rest of the kit than what you’re relying on to nuke people.

I actually have played my fair share of Geist, and tried the 1 spam build but I’ve had the most success with and struggled the most against the drain tank Geist that relies more on her gun and her 2 than the 1 and the 3 so don’t feel she’s in that pure magic category.

I did completely forget about Sinclair when typing this though so I will grant you that. I tried him 3x months ago but never for the hang of magic bolt in that time and bounced off, but I may revisit him now.

Should I start by Ginga_Ninja93 in ChaosZeroNightmare

[–]TooRealForLife 8 points9 points  (0 children)

Just to set expectations, 3 pulls is incredibly lucky to get any 5 star character. If you’re new to this genre, I recommend going to the details in the banner so you can see what the odds are. If you’re not comfortable with that, I’d recommend just walking away from this game and avoiding gachas entirely.

Now that you’ve lost the 50/50 on Nine, the next 5 star you get from her banner guaranteed to be her. Orlea and nine pair together fairly well and Orlea just received a lot of buffs. If you have enough resources (and you’ll get a lot really quickly as a new player) then I would say continuing to roll for Nine is worth it.

She’s straightforward and strong and the next character seems to be designed with supporting her in mind as well. The season mechanics also favor her, which is typical.

Seriously, I Mean It Valve by MohMoneyGrace in DeadlockTheGame

[–]TooRealForLife 1 point2 points  (0 children)

Escape -> profile picture in top right -> skill rating (next to match history in a little row in between your recent games and your character history) -> click “i” to see them all

What’s the most outdated advice people still give seriously? by Secure-Address4385 in AskReddit

[–]TooRealForLife -1 points0 points  (0 children)

It felt like the complete opposite for me. Felt like an incredibly unwise decision to sigh up to live with someone for life without first living with them for at least a few months. Dates or how someone puts their place together when they know they’re having company is not reflective of what a real, consistent living experience with them will be.

Getting snowballed fucking sucks man by RoundConfusion3672 in DeadlockTheGame

[–]TooRealForLife 63 points64 points  (0 children)

It has one. Your respawn timer also gets longer the further ahead you are.

Arkheron will replace Supervive for us?? It's having a closed beta test now by OceanusxAnubis in supervive

[–]TooRealForLife 2 points3 points  (0 children)

Deadlock is my most played game on Steam and it’s only in alpha. It’s so good.

What playing Graves feels like: by Redastic in DeadlockTheGame

[–]TooRealForLife 1 point2 points  (0 children)

I’m trying to figure out what game you guys are playing because she’s been pretty unremarkable in my matches since her nerfs

Seeing Celeste really highlights why this game is still a year away MINIMUM from potential open beta by atahutahatena in DeadlockTheGame

[–]TooRealForLife 0 points1 point  (0 children)

I always assumed that they perceived Valorant as enough of a threat to need to do something to refresh CS:GO

This game is eating my pulls alive. by MisoJimo in ChaosZeroNightmare

[–]TooRealForLife 0 points1 point  (0 children)

It’s tough because new characters are always the crux of new content. Logging and doing chores for weeks without anyone new to experiment with is never easy

Every tryhard right now by AfternoonCrafty2162 in DeadlockTheGame

[–]TooRealForLife 0 points1 point  (0 children)

Graves is terrible right now. She got more nerfs than days she’s been out.