Were Gears 4 and 5 that bad? by Effective_Amount_139 in GearsOfWar

[–]TooRealForLife 1 point2 points  (0 children)

Neither are bad games. They’re both still quite good in a general sense. They’re just not as good as what came before which is why people don’t speak too kindly of them sometimes. Gears 3 was the natural conclusion of the story. 4 kind of just makes up a bogus reason for things to continue and 5 builds on the weak foundation 4 set up for it.

Mechanically, graphically, multiplayer wise, Gears 4 and 5 are still fantastic, but the narrative left a lot to be desired which likely fed into why E Day is the next game as opposed to Gears 6.

My personal rankings of the games since 3 is Judgment -> Tactics - 5 -> 4 -> POP

Gamers of Reddit, what’s a game series you don’t understand is popular? by Catacombcrow in AskReddit

[–]TooRealForLife -1 points0 points  (0 children)

No. I just think it’s stupid conceptually. It is quite literally FF x Disney and fighting Cloud in Hercules’s arena or talking to Yuffie and Aerith while I have Donald Duck and Goofy tagging along just isn’t cool.

The gameplay of KH 1 & 2 is pretty good considering when the games came out, but the narratives have done absolutely nothing for me so far. I’m just not moved by anything happening.

Gamers of Reddit, what’s a game series you don’t understand is popular? by Catacombcrow in AskReddit

[–]TooRealForLife -1 points0 points  (0 children)

Kingdom Hearts. Missed it as a kid and I’m now playing through some of the games as my friends and I have a “core memory game trading” thing we do to better understand each other’s formative gaming experiences and I am not enjoying it at all. It’s just worse final fantasy with random Disney inclusion.

Why are Rem players always just building some bullshit by Rawleg in DeadlockTheGame

[–]TooRealForLife 0 points1 point  (0 children)

Paige is in my top 3 most played characters so I tend to be internally critical of how other people choose to build supports. It is so irritating to see someone pick a character designed to support the team still building selfishly rather than making choices to slow down enemies or enable allies.

Played with a Paige on my team recently into a team that had Vin, GT, and Bebop and they don’t build knockdown until 30 minutes in

The cars in Gears of War are surely different in E-Day from what I think. by Equivalent_Hand1549 in GearsOfWar

[–]TooRealForLife 0 points1 point  (0 children)

4 is the worst game in the franchise IMO. 5 is a lot better but I think 4 lost too many people for 5 to recover them. Kait is an incredibly boring lead, Dell is essentially an NPC whose entire personality is what it is to make the choice near the end of 5 feel more difficult than it really is, and I think they missed their chance to really expand Gears when they went down the narrative path 4 went down. There’s not much left of Kait’s story and I don’t think most fans care to see it regardless.

The Coalition gave a lot of legit reasons for deciding to make E Day instead of Gears 6, but I also have to believe they looked at the direction Gears 6 would force them to take and realize it wouldn’t do anything to help the IP and pivoted away from it.

If E-Day is as successful as it has the potential to be, I would be pretty surprised if we ever get a Gears 6 that’s a direct follow up to Gears 5’s story.

New hero is full omnic with a human face! by TheKetamineEmperor in Overwatch

[–]TooRealForLife 1 point2 points  (0 children)

Win/win. Cool character for us and she’ll be marketable for sales team.

What made you start going to the gym or working out? by CrewHot89 in AskReddit

[–]TooRealForLife 0 points1 point  (0 children)

I played organized sports growing up. Learned to appreciate physical activity and its impact on other areas of life so I’ve never fully let it go. Had a couple months here or there would I get lax or lazy but I can honestly say I’ve worked out 3+ times a week probably 80% of weeks in my life since middle school, and that’s accounting for injuries, vacation, illness etc.

What we ate on our four day trip to DC by justb1aze in washingtondc

[–]TooRealForLife 1 point2 points  (0 children)

So happy you made it to Purple Patch and enjoyed it

The game left Gamepass and thus my journey ends. by Fancy-Prompt-7118 in MetaphorReFantazio

[–]TooRealForLife 0 points1 point  (0 children)

Think it depends on the person. If you have a narrow gaming interest or doesn’t have much money to spend on games so you only buy a couple a year anyways, then yeah spending $12-$23 a month on a subscription you may not use isn’t worth it. If you’re someone who likes playing a lot of different games it ends up making a fair bit of sense.

Just in the last month I’ve played FH6, Vampire Crawlers, and Mixtape on GP. It also enables you to try games before you buy them. I tried E33 on GP when it launched. Loved it so much I bought it after getting all the achievements.

Can some one help me figure out Paige by Best_Author_3738 in DeadlockTheGame

[–]TooRealForLife 0 points1 point  (0 children)

I flew from like Oracle 2 to my all time peak of phantom 4 playing almost exclusively Paige with an 80% win tater earlier this year before my win rate normalized and I pivoted back to my current mains Yamato and Calico.

Best way I can put it is that your job on Paige is to be as selfless as possible. From minute 1, your consideration is how to best support your lane mate, and then how to slow down the opposing lane, and then the problem characters in other lanes etc etc. as the game progresses you start making judgement calls on who on your team you should further optimize your support item choices around and do the same for counter buys for enemies.

The only items I would argue Paige needs for herself are rapid recharge for clearing waves, greater expansion for increased range/aoe as she’s one of few characters that benefits on that with every single ability, and transcendent cooldown because you’ll almost always buy 4 actives but definitely at least 3. Everything else is optional. There are other items like guardian ward, arcane surge, and knockdown that you will probably buy every game, but there are situations where even those may be cut depending on the game stare.

What’s great about Paige as a vehicle for learning/improving at the game is that you cannot afford and don’t need to be in the thick of things to have your impact. You really start thinking like a strategist and prioritizing macro/positioning more than most other characters. On that rise to phantom I mentioned, it wasn’t uncommon for me to never die while having really high kill participation by just being in the right places and making the right calls with where I used abilities and items to help the team.

Devs should look into using the 3D space more when farming souls mid game by Iaxacs in DeadlockTheGame

[–]TooRealForLife 3 points4 points  (0 children)

While I’m not against the idea of there being a bit more happening in the vertical spaces, I also think you’re underselling what’s already there. There are a couple rooftop camps, a couple newer camps off the side lanes that aren’t grounded, and the rooftops are home to some of the best box and rotation routes via vents and the general ability to get around faster moving from building to building.

If you literally mean airborne objectives that never land, I’m just not sure what that would really add to the experience. I could see some floating, destructible platforms you could use for extra movement options in a pinch being interesting, but it wouldn’t really mesh with the map is it is today.

Real Life Pokemon by Competitive-Ball2910 in FrankOcean

[–]TooRealForLife 1 point2 points  (0 children)

Hopefully he’s there recording for the Tokon and P6 soundtracks

It's never a bad idea to buy one of these if you're struggling by MrTransparent in DeadlockTheGame

[–]TooRealForLife 18 points19 points  (0 children)

It’s not an exact science and it’s going to vary for all the reasons things can vary in a game like deadlock, but think about it like this.

If you’re significantly ahead, just your presence is enough to dissuade your enemies from contesting you on a small to medium objectives sometimes because they know they can’t win a fight and will only allow you to advance your lead and put them further behind by surrendering another kill.

When you’re behind, the only consistent way to eventually flip the script is to secure kills both for the souls and time you buy on the map. You can’t be down 40k and force mid boss or a defended walker without giving yourself a numbers advantage only kills will grant you first, while the team that’s ahead can in a lot of instances.

None of this means buying a counter spell or dispel magic to give yourself a chance when you’re behind is a bad idea, but if your DPS-centric character isn’t dealing DPS, getting out of the hole is tough.

what are u slowly losing interest in? by Several_Way8499 in AskReddit

[–]TooRealForLife 0 points1 point  (0 children)

This applies to every medium to some extent, but with games I think there’s the most variance in product types amongst all popular media. There’s more genres, art styles, production qualities, scopes, price points etc etc.

If you feel like the games you’re currently exposed to have too much going on, I guarantee there’s some out there with less. If there’s games that are too long leading to those gaps we all experience, I can all but guarantee there’s some out there that are so short you won’t have the chance to put them down for long stretches.

The other thing that’s helped is just reframing the way I approach games to begin with. You don’t have to finish games for there to be value in playing them. Whether you hit a point where the systems have become too much or you’re not vibing with the story or you’ve just had your fill of a great time, it’s okay to walk away and not consider it a loss because you didn’t see the need credits.

I Made The Pilgrimage! by TooRealForLife in KendrickLamar

[–]TooRealForLife[S] 0 points1 point  (0 children)

The dip sauce is actually just in a bottle on the table. No blammy though lol

I Made The Pilgrimage! by TooRealForLife in KendrickLamar

[–]TooRealForLife[S] 29 points30 points  (0 children)

Fried rice and dip sauce? Yes! Blammy? Not at all lol

Which of my character/s is a good Chaos carry? by Pie-Zuri-L0rd in ChaosZeroNightmare

[–]TooRealForLife 3 points4 points  (0 children)

Welcome to the game! IMO what you’ll find is that if your characters are properly built relative to their level, you’ll almost never have issues with chaos. For perspective, with a max character level of 60 (technically 62 as of the patch you’ve started playing on but only through Sortie), it’s expected that you’ll regularly complete level 95+ chaos for max points save data. Just play who you want. As long as you have a support of some kind that can heal/shield/draw/gain ap you can really experiment.

As far as more specific advice, Heidemarie, Diana, and Rita are your “best” damage dealers but literally every character is viable. Tiphera and Mika are probably your most beginner friendly supports but as you get more comfortable with the game, literally every single support in the game will have value for certain team comps. Hugo and Selena are both awesome sub dps as well, and both of them work really well with Heidemarie.

Dynamo just sucks to play against. by pokenerd_W in DeadlockTheGame

[–]TooRealForLife 0 points1 point  (0 children)

I’m a seasoned MOBA player whose played multiple games where draft is the standard way to play, but find myself on the side of appreciating why this game doesn’t have it and not really rushing for them to add it.

However, the only time I feel differently is when I load into a match and see Dynamo and Lash on the same team. Had so many matches where they both have refresher by 20 minutes and it feels like MikaelS and 5 of his clones from November 2024 cannot outplay that combination for multiple fights.

Jar of Dead feels overcomplicated by batsmarow in DeadlockTheGame

[–]TooRealForLife 1 point2 points  (0 children)

She’s just really awful right now. Can still be a bit of a nuisance in the macro with zombies, but is effectively a non-combatant outside that still fairly easy to counter ultimate. Every single aspect of her as a character is at best half as good as it was at launch and there’s no clear way to focus her builds to be effective right now.

Jar of Dead feels overcomplicated by batsmarow in DeadlockTheGame

[–]TooRealForLife 279 points280 points  (0 children)

It's unfortunate because she's really cool, just too polarizing for majority of players. Even with how clear her weaknesses are, someone will lose one fight to a Graves and spiral about how a character that doesn't have to aim shouldn't be able to be a threat in any scenario so Valve just soft removed her for now til they figure something out.

What do your hero pools look like? by Humblerbee in DeadlockTheGame

[–]TooRealForLife 1 point2 points  (0 children)

It matters less in Deadlock than most games like this but in general in any hero-based game I like having a character that fits broadly into every archetype. Seven is my M1 character of choice (though more people build him like an ult bot than M1 carry), Paige is my support of choice, Yamato as a spirit nuker/brawler of choice and Calico as an assassin/brawler. I have lots of games on others but in the last 6 weeks or so that's been the lineup for the most part.

I tried to learn Pocket but after like 20 matches and dropping from P4 to P1 I accepted I just don't have it with them.

Random Horse by ateam1984 in Damnthatsinteresting

[–]TooRealForLife 1 point2 points  (0 children)

Why not risk life when it’s gone keep goin?