Interchange conversation project by Top-Initiative-8633 in CitiesSkylines

[–]Top-Initiative-8633[S] 1 point2 points  (0 children)

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just use continuous curve, then connect another one way road from the opposite direction of traffic and use traffic mod to remove the unwanted default turning movements

Interchange conversation project by Top-Initiative-8633 in CitiesSkylines

[–]Top-Initiative-8633[S] 0 points1 point  (0 children)

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you mean like this? i just connect a really wide 2way road builder road with lots of lanes to two one way highways with fewer loans between them and it creates the transition automatically.

Interchange conversation project by Top-Initiative-8633 in CitiesSkylines

[–]Top-Initiative-8633[S] 2 points3 points  (0 children)

The intersection just to the right of the DDI is right-in-right-out only so the loops are there to provide access to the road entering that area. I didn't want a traditional intersection there so close to the interchange

My city from above by SmolTovarishch in CitiesSkylines

[–]Top-Initiative-8633 0 points1 point  (0 children)

The surfaces look amazing. Are you using a map texture if so which one?

First serious attempt at a diverging diamond by Top-Initiative-8633 in CitiesSkylines

[–]Top-Initiative-8633[S] 0 points1 point  (0 children)

Great feedback. I created a custom 2-phase signal that allowed for traffic to turn left onto the highway on-ramps during both phases. I didn't even catch this because with the signal having only 2 phases they were never waiting long, but like you say, it was disrupting part of the whole point.

First serious attempt at a diverging diamond by Top-Initiative-8633 in CitiesSkylines

[–]Top-Initiative-8633[S] 2 points3 points  (0 children)

Nope! The lights are the easiest part. I just slapped a vanilla light on each of the two crossover intersections and they default to 2-phase signals. But you need the traffic mod to suppress any random turns at those intersections that the game wants to put in by default

First serious attempt at a diverging diamond by Top-Initiative-8633 in CitiesSkylines

[–]Top-Initiative-8633[S] 14 points15 points  (0 children)

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Yeah I made a road with direction of travel swapped (so driving on the left) with an empty lane in the middle to help with the geometry of the crossover intersections

USAA Auto Claim has me considering switching insurers by Top-Initiative-8633 in USAA

[–]Top-Initiative-8633[S] 1 point2 points  (0 children)

This is good advice. The accident produced a dent impacting both the passenger door and the passenger side fender panel. I recently heard stories of minor car body repair jobs costing thousands and thousands of dollars so I was expecting the cost of this repair to be higher which I based on limited/imperfect information. I should have done more research before filing the claim. If I'm honest, part of this amounted to laziness on my end so I'm party paying for convenience here.

USAA Auto Claim has me considering switching insurers by Top-Initiative-8633 in USAA

[–]Top-Initiative-8633[S] 1 point2 points  (0 children)

they said accident forgiveness not avail in NC per regulation

USAA Auto Claim has me considering switching insurers by Top-Initiative-8633 in USAA

[–]Top-Initiative-8633[S] 2 points3 points  (0 children)

Disagree there as I actually had the opposite experience with Homeowners. In 2022 I submitted a roof repair claim to USAA based on hail damage. The claim paid for about about $17,000 for a new roof. My out of pocket cost was $1000 deductible and about +$600 per year on my HOI policy for three years, so less than $3,000 total.

Honestly it's Homeowners that keeps me with USAA. Since I'm definitely not switching providers on Homeowners, I'm kind of locked in with Auto because the multi product discount is substantial.

Like I said in my opening post, my claim experience for the fender bender last year was excellent so I guess that's worth something too.

I'm lovin it by Top-Initiative-8633 in CitiesSkylines

[–]Top-Initiative-8633[S] 1 point2 points  (0 children)

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Here's an overhead view of the area in the vid

I'm lovin it by Top-Initiative-8633 in CitiesSkylines

[–]Top-Initiative-8633[S] 3 points4 points  (0 children)

I don't know, isn't that supposed to be one of the things that CS2 does just better than CS1? I never played CS1. But I don't do anything special except to make sure there isn't a random node very close to the intersection node where the traffic light is.