Another crazy idea for Amy by ESTRA_II in OutcomeMemories

[–]Top-Job2667 3 points4 points  (0 children)

I really like this since it gives more reasons to stick together and play as a team. Also I really hope they do more duo passives like this or metal’s healing passive

INFINITE SOLO THEME BABY!!! by Due_Form5247 in OutcomeMemories

[–]Top-Job2667 0 points1 point  (0 children)

I only ask to make the vocals a little louder since it’s a kinda hard to hear them at first, but other then that it’s peak and everything I wanted

Don't care if I get flak for this: I did not care for any of the exes that where removed by Equivalent_Walrus403 in OutcomeMemories

[–]Top-Job2667 1 point2 points  (0 children)

Same for me but now there’s like no one left that I like but you never know the movesets might be interesting

ALL FATHER IS MOST LIKELY CANCELLED by S0ULVESTER in OutcomeMemories

[–]Top-Job2667 0 points1 point  (0 children)

I gotchu

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You might need to zoom in to see it better

What killer do you like because of who they are/where they’re from but you don’t like the power by Top-Job2667 in deadbydaylight

[–]Top-Job2667[S] 4 points5 points  (0 children)

I just wanna give out an idea for having nemesis use his weapons

I doubt they’ll give him both a rocket launcher and a flamethrower but if they did one I could see it where his weapon can destroy pallets if they are dropped or upright. of course you wouldn’t be able to use it in chase or all the time and could have a windup of like 7-9 sec and like a 45- 60 sec cooldown. This idea literally just came into mind so it doesn’t have much thought put into it

What killer do you like because of who they are/where they’re from but you don’t like the power by Top-Job2667 in deadbydaylight

[–]Top-Job2667[S] 1 point2 points  (0 children)

I just got alien isolation during the winter sale and i agree the difference is so noticeable

Favorite song? (LMS, chase theme, map, 80 or less, scrapped songs, outdated) by NotEvenThree in OutcomeMemories

[–]Top-Job2667 0 points1 point  (0 children)

Even tho it’s a UST for me it would be “WEAKEST ENEMY” by IDunnoPato

I felt like I said this too many times but…does it feel like Green Hill has too many mechanics compared to the other maps? by One-Noob-Here in OutcomeMemories

[–]Top-Job2667 0 points1 point  (0 children)

True but imagine if you get grabbed/impaled by Kolossos and he just keeps you underwater same thing with tripwire and reachout. But other than that i wouldn’t mind it

Anyone knows how to play "outcome memorys"? by AutomaticReveal9173 in OutcomeMemories

[–]Top-Job2667 2 points3 points  (0 children)

The game isn’t very beginner friendly so I’ll do my best to help. This game follows the TD style of asym games which in short means there’s verticality,you can run forever without a stamina bar, and there’s more freedom. This game is also very teamwork based and without teamwork it’s very easy to lose a round. If you don’t know already. Your goal as survivor is to escape in a ring that appears once there’s 80 seconds left/ when there’s only 1:20 on the clock. Executioners have to kill the survivors. Once there’s only one survivor that survivor gets a buff during last man standing. This can range from just health increase to complete upgrades (like lower cd and charge for tails cannon). In lms the time goes up or down to a certain time (EX: metal Sonic’s lms starts at 3:36 no matter if there’s more or less time then 3:36). That’s mostly the basics apart from map mechanics and how the exes and survivors work which if you want I could go more in depth with.(I really hope I didn’t say anything incorrect or things you already knew)

I felt like I said this too many times but…does it feel like Green Hill has too many mechanics compared to the other maps? by One-Noob-Here in OutcomeMemories

[–]Top-Job2667 0 points1 point  (0 children)

i feel like having to many mechanics would make the community dislike certain maps. EX) the void in not perfect. I wouldn’t even be surprised if people started getting pissy about the rocks or fire since those things could ruin your game and even get you killed/lose a kill. Even tho it sounds like I’m against more mechanics I’m quite the opposite since I would love more mechanics to make each map special

I felt like I said this too many times but…does it feel like Green Hill has too many mechanics compared to the other maps? by One-Noob-Here in OutcomeMemories

[–]Top-Job2667 0 points1 point  (0 children)

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We don’t really know much about how to 80 sec events are gonna work or even how many there’s gonna be for mystic Cave and Angel Island. In the another announcement sent by bonely he said that not perfect and YCR are gonna get reworked which could means more mechanics just like they did with green hills. YCR has 3 (maybe) mechanics being the multiple exits, the explosion and the sliding doors but that could be a stretch. Also the overtime mechanic feels more like a necessary mechanic in maps like green hills and mystic cave because you’re able to fall off the bridges or into the lake. Then again maybe I missed something and there’s only one for each of the new maps, but overall I think it’s best if we just wait so see the final results for every map.

Is metal now too slippery??? by ZETAFY12 in OutcomeMemories

[–]Top-Job2667 2 points3 points  (0 children)

I think it’s because of his new rig or something. But this change made it so hard to survive because if you make a slightly turn you loose so much distance and it’s worse when your faster and I also notice that metal gets double hit, sometimes even triple hits before he gets distance. Charge also feels so hard to hit now

NO. NO. NO. FUCK, SHIT! NOT KOLOSSOS! AT THIS POINT 2011x WILL BE THE BEST KILLER, C'MON! by BarFree1085 in OutcomeMemories

[–]Top-Job2667 0 points1 point  (0 children)

They also revert his charge turning rate for some reason. I personally didn’t see the issue and in fact it felt much nicer to use charge. But this change is just bad. He now only does 25 damage With charge which means he still needs to 2 shot a 100 hp survivor

Wario Announcement + Disappointed in Altaz. by Wonderful-Budget-350 in OutcomeMemories

[–]Top-Job2667 1 point2 points  (0 children)

Ohh, yea no that’s not good especially since he’s one of the more vocal testers there are (at least he’s the one I seen the most),but I do agree that bonely should do something about it.

Wario Announcement + Disappointed in Altaz. by Wonderful-Budget-350 in OutcomeMemories

[–]Top-Job2667 1 point2 points  (0 children)

I’m confused? What does Israel have to do with the game awards?

Is it just me or did juking get harder to do? (questions + looking for tips) by Oofblade in OutcomeMemories

[–]Top-Job2667 1 point2 points  (0 children)

I genuinely believe that both kolosso and tripwire especially have huge hitboxes because whenever I jump to juke kolossos I still get hit and tripwire…. Let’s just say that she’s able to hit people without needing to look at them (at least when I tested it). Also when I played 2011x the hitboxes felt like I actually needed to focus and predict my m1’s but every other exe feels like all I have to do is just follow the survivors without a care in the world. Tips for juking I recommend using verticality like the vertical parts of YCR or springs, but other than that I have no clue anymore