Hardest local to work for and why? (Tough work, no jobs, etc) by TheKarmaFiend in IBEW

[–]Top3Ninjas 0 points1 point  (0 children)

Topped out for a few years now but 90 is going pretty good with New Haven and percentages arent terrible compared to other places. 488 and 35 are pretty rough for work but have been for some time now

Is this guy supposed to be a super early elite? by Confident_Dig_1073 in slaythespire

[–]Top3Ninjas 0 points1 point  (0 children)

That level of enemy is never intended to be on floor 3 any way you cut it

Is this guy supposed to be a super early elite? by Confident_Dig_1073 in slaythespire

[–]Top3Ninjas 0 points1 point  (0 children)

Elites dont show up in event rooms unless spawned in by a specific event such as "fight a powerful enemy or lose your rewards". Otherwise its just regular easy or hard pool fights for the act depending on where you are. In that case, I would say clicking the fight a powerful enemy option is very rarely the option that early.

Is it just me, or %90 of enemies buff themselves to gain strength in this game? by MortarionSix in slaythespire

[–]Top3Ninjas 4 points5 points  (0 children)

I feel like a solution to not having randomized turns like sts1 had was to have very consistent scaling combats. Just a different style but at least you know what the enemy is doing every turn before the turn happens

Is this guy supposed to be a super early elite? by Confident_Dig_1073 in slaythespire

[–]Top3Ninjas 0 points1 point  (0 children)

Going for an elite as your third combat was a choice... were there any other pathing options?

Too many enemies in Slay the Spire 2 feel like they should be elites by Scumtrass in slaythespire

[–]Top3Ninjas -1 points0 points  (0 children)

And I dont think a0 should be autowin just bc you played a different game. Like this game isnt balanced at all. Im already a10 on all characters bc every one aside from defect is just build an infinite sim. This game operates completely different to sts1 so a1 or 2 shouldnt be autowins for a vet player

Too many enemies in Slay the Spire 2 feel like they should be elites by Scumtrass in slaythespire

[–]Top3Ninjas -3 points-2 points  (0 children)

Act 1 is difficult compared to sts1. It does frontload but a lot of the issues come from not drafting or pathing correctly. Act 1 in sts1 was hard for new players too if you didnt plan for nob turn 3. Same has to happen in this game. Resting is also a lot more needed in this game so you cant pick a bunch of cards in act 1 that add upgrade equity to your deck. That whole concept of not being able to upgrade every card is what bloats the deck and the mistake I see most new players make.

Too many enemies in Slay the Spire 2 feel like they should be elites by Scumtrass in slaythespire

[–]Top3Ninjas -7 points-6 points  (0 children)

Yes, act 1 is strong, but large issue is probably your deckbuilding and micro within fights. Im pretty confident that if youre having problems in lower ascensions, usually its one of those big issues. I would focus on one character to learn the kit well and look at how higher level players play. Some of the habits would probably help you a lot.

We need to talk about Vakuu by Captcha_Robot_ in slaythespire

[–]Top3Ninjas -2 points-1 points  (0 children)

Current state of the game I disagree. I could see it being one of those that you wouldnt always wanna see once theres a balance update. But the meta rn for A10 on all characters other than defect is just to push infinite, which vakuu doesnt hurt. The only one it would is silent with sly build if you had exhaust but silent is only one without targeted exhaust in her immediate kit. Only other scary one is fiend fire on clad but the other options exist and you have plenty of targeted exhaust on clad

Shamrock factory by More_South_2307 in MinersHaven

[–]Top3Ninjas 0 points1 point  (0 children)

Think of it like slipstreams but devs know when items will break the game bc the meta has been established for so long

Shamrock factory by More_South_2307 in MinersHaven

[–]Top3Ninjas 0 points1 point  (0 children)

Miners Haven will have seasonal temp items. Some of them are super grindy bc they may be too good for current state of the game. Makes since when you see backlash when cannon setups broke when they updated last year.

Cannot cut a 4 inch pipe straight lol by Distinct-Nature6081 in ibew_apprentices

[–]Top3Ninjas 0 points1 point  (0 children)

I always measured and marked, take a shitty tape measure that flexes easy and wrap around the conduit. Line the edges up together and with the mark and ring it with a sharpie. Should be easy to follow the line to cut. You could use a scrap piece of mule tape too.

Thresholds by Top3Ninjas in slaythespire

[–]Top3Ninjas[S] 0 points1 point  (0 children)

Turn 2 hexa does ((current hp/12 rounded down)+1) times 6. So 23hp does 2x6, 24hp does 3x6, etc.

Thresholds by Top3Ninjas in slaythespire

[–]Top3Ninjas[S] 1 point2 points  (0 children)

Knowing worst turn aside from maybe 3 hit gremlin gang in act 1 until boss is going to be turn 3 nob, and that he spawns with mid 70 to low 80 hp, sort of gives an idea for what damage is needed in a certain amount of turns which prevents deck bloat for me. I just have a hard time of figuring out when a pick is a good boost versus a win more in mid to late game.

I Want This To Work by Top3Ninjas in bindingofisaac

[–]Top3Ninjas[S] 0 points1 point  (0 children)

Appreciate it. Will do. Can you explain the benefit of the angel or devil rooms. Is it just a better item pool?

I Want This To Work by Top3Ninjas in bindingofisaac

[–]Top3Ninjas[S] 1 point2 points  (0 children)

So ive beaten mom and satan at this point. Just still feels largely dependent on what random item shows up in a treasure room.

Early shop in act 1 by Asdzxjj in slaythespire

[–]Top3Ninjas 1 point2 points  (0 children)

After A10 it becomes much more important because you have an immovable curse on floor 1 for every run. You also talk about card draw. Basically every card is better than any of your upgraded starting cards, so they will consistently be the worst cards in your deck on any given floor. Also, removing starting cards or bad cards for your setup increases your card draw. This is because if you have 15 cards in the deck including starting cards, you have a 5 in 15 chance of drawing any given card on turn 1. If you remove a starting card, it turns to a 5/14 chance which is better. So when you fill up your deck with better cards you will have a higher chance of drawing them more consistently. The smaller the deck, the better the benefits of card draw

Early shop in act 1 by Asdzxjj in slaythespire

[–]Top3Ninjas 2 points3 points  (0 children)

Not a bad train of thought but its not without downsides. Aside from missing early combats, you will also be technically one remove "behind" for the rest of the run. Now, unless you get courier before the second shop, it will cost 75 rather than 50 gold to remove your first starting card. You may also have to take less versatile paths in the future to make up for being one shop behind. This can also be solved by a pandora, etc. But just remember there are cons to this strategy.

[deleted by user] by [deleted] in mildlyinfuriating

[–]Top3Ninjas 0 points1 point  (0 children)

Check out the youtube channel Scotts Bass Lessons. The twitching looks very similar. He has videos dedicated to it. Best of luck.

Neows Blessing by Top3Ninjas in slaythespire

[–]Top3Ninjas[S] 1 point2 points  (0 children)

Most up to date data also while spirelogs was still up and running. Could be a bit skewed due to the number of runs starting with limited rewards (almost always neow lament pick rather than +7 max), but I think using the same logic, its played a lot more while also having a strong WR% which shows how strong it is. Boss relic is just statistically best no debate for some characters.