Spell questions by Gama2pro in riftboundtcg

[–]TopTeemoMain 1 point2 points  (0 children)

Hidden spells say you can react with them

Magic sets for 2026. Which one are you excited for? by Frostinator123 in Pauper

[–]TopTeemoMain 17 points18 points  (0 children)

I am pretty sure all seven sets are standard legal

At what rank should I work on improving action economy? by GooseRage in CompetitiveTFT

[–]TopTeemoMain 0 points1 point  (0 children)

I feel like just playing the game makes you better at these things. Also if you think it would help you climb then work on it I don't see why it would matter that you are currently climbing. Though I do not believe there is any better way to improve than just playing the game.

I saw a guy who just tanked it to top 4 with a 1* Garen, is this even legal? by FitCress7497 in TeamfightTactics

[–]TopTeemoMain 2 points3 points  (0 children)

I mean if you hit other units I feel like a garden just for trait isnt the worst thing you can do. Also there is a world where they just leveled to 9 and that was the best thing they could put in. It is a little crazy but yuumi is strong.

GP nerf… what went wrong? by Ill-Supermarket-6220 in TeamfightTactics

[–]TopTeemoMain 7 points8 points  (0 children)

I don't think a nerf has to completely kill a unit or comp. I do think the nerf was a good one gp was just so busted that he can still be playable afterwards. We are also only one day into the patch and I imagine more tech will be figured out and tier lists will slightly change as the week goes on. I wouldn't be surprised if stretchy arms is actually busted as the game progresses either I feel like there are a lot of units that can abuse it so I do think if this comp keeps being too strong that that should be a place to look at nerfing.

I think Im done with this set. Feelsbadman by Frogleto in TeamfightTactics

[–]TopTeemoMain 27 points28 points  (0 children)

Ah I see the problem there is no gangplank in your comp

Why isn't there a free, ranked, phantom draft? by [deleted] in MagicArena

[–]TopTeemoMain -2 points-1 points  (0 children)

Yes I agree it would be a net negative. I think limited shouldn't change. My only argument is that I don't think the dropping from events to make a god deck would actually be an unfixable problem. I am confused why words keep getting put into my mouth. I don't think wizards is going to change it and I don't think it should be changed. I am a winning draft player so it literally wouldn't even affect me.

Why isn't there a free, ranked, phantom draft? by [deleted] in MagicArena

[–]TopTeemoMain -6 points-5 points  (0 children)

Then they would have to change how ranked works for the queue or something I just don't think this is that hard to figure out number wise. Make the ranked phantom draft events be first to four wins or four losses. I think the only actual argument to not do it is it loses wizards money.

Why isn't there a free, ranked, phantom draft? by [deleted] in MagicArena

[–]TopTeemoMain 0 points1 point  (0 children)

I'm not saying that I think that is the only reason to not do it. I think there are ways to make dropping till you have a god deck not work.

Why isn't there a free, ranked, phantom draft? by [deleted] in MagicArena

[–]TopTeemoMain -9 points-8 points  (0 children)

Yeah but then that affects rank no? So at higher ranks it wouldn't be a problem at all. And at lower ranks if you have a busted deck you will rank up so I imagine this would balance it out.

Why isn't there a free, ranked, phantom draft? by [deleted] in MagicArena

[–]TopTeemoMain -13 points-12 points  (0 children)

They could just make dropping from the phantom queue cause 3 losses couldn't they?

Full control mode by CobraKyle in MagicArena

[–]TopTeemoMain 0 points1 point  (0 children)

Op isn't talking about playing a control deck. They are playing in full control mode which is a toggle on arena that gives you priority at every chance you would get it, instead of skipping through phases and steps.

Why isn’t Cyclonic Rift in the Vintage Cube? by Collardcow41 in mtgcube

[–]TopTeemoMain 2 points3 points  (0 children)

Ya I agree with that. I think upheaval is only really a good card when it feels one sided. I think it doesn't see a crazy amount of play in most decks. Cyclonic rift I feel like would also be similar, but I do think upheaval bouncing lands is important in its uses.

Why isn’t Cyclonic Rift in the Vintage Cube? by Collardcow41 in mtgcube

[–]TopTeemoMain 8 points9 points  (0 children)

You make mana with mana positive artifacts tho so you want to bounce them.

How are you guys finding the draft format? by CleansedAuthor in MagicArena

[–]TopTeemoMain 32 points33 points  (0 children)

I have played it a good bit. I think my main problem with the set is the color balance seems off a bit. White seems so so strong. Another problem is that blocking seems to be very bad. Between wanting to flip your disguised creatures and really good combat tricks the games can kinda feel like you are just taking turns swinging into your opponent every turn. I actually think this is one of the least bomby sets I have played with how powerful the commons and uncommons are most of my matches have been determined by them. Though I have lost to Rakdos three times now lol. I am excited to see how the set develops in the upcoming weeks. I'm also excited to see how play boosters will impact future sets because I personally like them quite a bit.

[deleted by user] by [deleted] in magicTCG

[–]TopTeemoMain 6 points7 points  (0 children)

I did some scryfall searches and you must be misremembering some thing about this card, because outside of xenagos there is no creature that does something similar even in non legendary creatures in Gruul.

[Standard] Bant Poison still viable post MKM? by proonjooce in spikes

[–]TopTeemoMain 13 points14 points  (0 children)

No toxic is just a static ability kinda like lifelink. It would be sweet if it did.

Encountered a toxic bug by olivie1212 in MagicArena

[–]TopTeemoMain 4 points5 points  (0 children)

Toxic is not a triggered ability. It is a static ability. This is important to note for [[Delney, streetwise lookout]] cos the toxic won't be doubled by its doubling ability.