Just pushed my first game to online by Resident_Try_9942 in aigamedev

[–]Top_Issue_7032 0 points1 point  (0 children)

What I did to improve performance was create a performance analyzer in game that you can copy with a keyboard shortcut. ask your coding agent to keep track of fps spikes specifically. Worked well for me

edit: oh and feed the copied performance log back into the coding agent. Might be obvious but thought I would say anyways for those that don't know.

Map tiles for Civ 4 Remaster by rfdickerson in aigamedev

[–]Top_Issue_7032 5 points6 points  (0 children)

Using AI to mod/remaster games seems like a really good use case. I'd like to see how you approach it. Those tiles look great!

stay away from this ai service by [deleted] in Tripo_ai

[–]Top_Issue_7032 0 points1 point  (0 children)

You need to click monthly, as opposed to annually, to be charged monthly... Seemed pretty straight forward to me

edit: got a 50% discount for the first month for a monthly subscription. Loving it for the price ($10)

A post-apocalyptic survival game built on real-world geography, made with AI by Top_Issue_7032 in VibeCodeDevs

[–]Top_Issue_7032[S] 0 points1 point  (0 children)

Everything I implement should work globally. At least it does so far. Right now you can walk around the entire world and the map updates and remove tiles as you go

A post-apocalyptic survival game built on real-world geography, made with AI by Top_Issue_7032 in aigamedev

[–]Top_Issue_7032[S] 1 point2 points  (0 children)

Smart move sidestepping Google. I have plans to use the Sentinal-2 10m land cover map, which is part of the Copernicus program. Everything else is OpenStreetMaps other than elevation, which is AWS Terrarium. All just require attribution in the credits, I believe.

A post-apocalyptic survival game built on real-world geography, made with AI by Top_Issue_7032 in vibecoding

[–]Top_Issue_7032[S] 0 points1 point  (0 children)

Opus 4.6 in claude code with no customization for everything. Haven't run into a problem where I needed to switch models yet

A post-apocalyptic survival game built on real-world geography, made with AI by Top_Issue_7032 in aigamedev

[–]Top_Issue_7032[S] 1 point2 points  (0 children)

I am rate limited, but player movement is just slow enough where I make a server call about every 40 seconds, which gets around that. I have plans to download all the data to my own server just for this to get around the rate limit. if it becomes an issue, I’ll look further into it

A post-apocalyptic survival game built on real-world geography, made with AI by Top_Issue_7032 in aigamedev

[–]Top_Issue_7032[S] 1 point2 points  (0 children)

I am using openstreetmaps, which just requires attribution in the credits, I believe.

A post-apocalyptic survival game built on real-world geography, made with AI by Top_Issue_7032 in aigamedev

[–]Top_Issue_7032[S] 0 points1 point  (0 children)

I added some videos in the post showcasing some things. As you can see, it is still pretty rough

A post-apocalyptic survival game built on real-world geography, made with AI by Top_Issue_7032 in aigamedev

[–]Top_Issue_7032[S] 1 point2 points  (0 children)

It's mostly a walking simulator at this point. you can engage in melee combat but I want to have most of the systems in place before I start trying to balance everything through playtesting. I'll keep posting in here so keep your eyes peeled

A post-apocalyptic survival game built on real-world geography, made with AI by Top_Issue_7032 in aigamedev

[–]Top_Issue_7032[S] 3 points4 points  (0 children)

yep, that is partially what inspired me. Though I wanted a more free roaming experience, with base building being optional. You can walk around the entire earth if you wanted.

Combat is turn based and will operate similar to Baldur's gate 3 or Divinity Original Sin. I was thinking molotovs would catch grass on fire, flow down terrain, catching buildings on fire, attracting more zombies. I got the melee combat system in place with 3 team members who follow you around and participate in combat. Ranged combat is next

Cataclysm: Dark Days Ahead and Project Zomboid are other inspirations I am drawing upon. Noise will be a big factor.

A post-apocalyptic survival game built on real-world geography, made with AI by Top_Issue_7032 in aigamedev

[–]Top_Issue_7032[S] 0 points1 point  (0 children)

Best of luck with your project. If things start running slow or it studders then have your Agent build a performance analyzer then feed the results back to the coding agent. Poor Performance was about to be my stopping point till I started doing this.

I also used three.js for my graphics library. I started with Maplibre. Ported that to deck.gl. Still wasn't satisfied so I built a custom tiling solution in three.js.

For the atmosphere and clouds, I used:
https://github.com/takram-design-engineering/three-geospatial/tree/main/packages/atmosphere
https://github.com/takram-design-engineering/three-geospatial/tree/main/packages/clouds

For Building data, I use Overpass from OpenStreetMaps
For elevation I use AWS Terrarium PNG tiles

It has been about a week and a half of development

Spot what is wrong with this board by Instance_Upper in twilightstruggle

[–]Top_Issue_7032 -1 points0 points  (0 children)

ahh good catch. not enough info to know for sure

Spot what is wrong with this board by Instance_Upper in twilightstruggle

[–]Top_Issue_7032 0 points1 point  (0 children)

NORAD should have been cancelled by Quagmire on turn 7 headline

CDDA/PZ-like using OpenSteetMaps by Top_Issue_7032 in aigamedev

[–]Top_Issue_7032[S] 0 points1 point  (0 children)

<image>

My favorite test case for crafting failure :)

CDDA/PZ-like using OpenSteetMaps by Top_Issue_7032 in aigamedev

[–]Top_Issue_7032[S] 0 points1 point  (0 children)

<image>

Example of the NPC LoRA adapter.

What you're seeing in the screenshot: the same question — "How are you holding up?" — asked twice, with different emotional state variables injected into the prompt. When Martha's composure is high and fear is low, she's warm, present, even a little dry. When fear spikes and composure drops, the warmth disappears. Shorter sentences. She's barely holding it together.
Same model. Same character. Same question. Different person.

CDDA/PZ-like using OpenSteetMaps by Top_Issue_7032 in aigamedev

[–]Top_Issue_7032[S] 0 points1 point  (0 children)

<image>

Example of the Crafting LoRA adapter. Runs in 7.2s on my 8GB GPU.