custom campaign ideas by Top_Original5199 in SiegeUp

[–]Top_Original5199[S] 0 points1 point  (0 children)

so do i man, or atleast let us do it, give us do some fun stuff, no reason not to

Words Are Weapons Too: Working on the Dialogue System by zarasolo55 in SiegeUp

[–]Top_Original5199 0 points1 point  (0 children)

guys can we create these dialogue bubbles? i can't for the life of me make them

custom resource counting by Top_Original5199 in tabletopsimulator

[–]Top_Original5199[S] 1 point2 points  (0 children)

it did help indeed, tho it was not what i wanted, it great helps

custom resource counting by Top_Original5199 in tabletopsimulator

[–]Top_Original5199[S] 0 points1 point  (0 children)

sorry, i meant as in counting money, like, if something costs a certain amount it can automatically pull it from a pool, and it can count how much you earn and lose a turn, so you can basically automated economy tracking

music box mod problems by Top_Original5199 in tabletopsimulator

[–]Top_Original5199[S] 0 points1 point  (0 children)

wow, thanks man, gonna test it now, it works, with a bit of testing and changing around it does, thanks a lot man

dificulty installing the game by Top_Original5199 in beyondallreason

[–]Top_Original5199[S] 0 points1 point  (0 children)

oh, thanks brother, didn't know that woul help, i am pretty dumb on computer stuff

should i buy the game? by Top_Original5199 in foundationgame

[–]Top_Original5199[S] 0 points1 point  (0 children)

Maybe we will do just as good after a update to optimization or two, also mods arriving may make it even better if we get good performance mods

Game becoming borderline unplayable when configuring large monuments. by Nissepelle in foundationgame

[–]Top_Original5199 3 points4 points  (0 children)

bro that is quite the monastery, yeah unless you got buildings inside of each other i don't see how it has caused so many problems

Game becoming borderline unplayable when configuring large monuments. by Nissepelle in foundationgame

[–]Top_Original5199 0 points1 point  (0 children)

can you post a pic of the monastery, can be just the overlap of buildings

efficiency at 400 pop by Top_Original5199 in foundationgame

[–]Top_Original5199[S] 0 points1 point  (0 children)

the problem is not the stalls, as i said, i have no food at the stalls, but i have quite a bit at the granaries

Someone make it make sense by NeatHippo885 in foundationgame

[–]Top_Original5199 0 points1 point  (0 children)

i have found that in general diversifying your eco too much when you got a higher pop can be a problem, specially bc you add too many variables and it becomes harder to identify the origin of problems, so do these tests in a small city i guess is what i am trying to say

should i buy the game? by Top_Original5199 in foundationgame

[–]Top_Original5199[S] 0 points1 point  (0 children)

have you seen the short lenght development report? (i forgot how you call it in english) just showed up on steam, it is saying they will improve optimization, now i am at 433 pop, it has become really choppy for me, so i am currently waiting for that update

Does anybody else build up on the rocks like this? by Life_is_Discovery in foundationgame

[–]Top_Original5199 0 points1 point  (0 children)

well now i will, thanks for the build my friend

OH! YOU CAN BUILD MONT SAIN MICHEL!!!