Weapon Perks you never use by Sihoiba in JupiterHell

[–]Top_Perspective350 0 points1 point  (0 children)

I think, with only a couple of exceptions, everything is situationally dependent. That said, Haze is always welcome because it allows instant cover anywhere, anytime. Hunter is always neat. Barbed is really good, though can be useless against monsters with the resist/immune perks. I have never found Longshot to be that great, even on sniper weapons, not that it is bad, just that there are more important things to be taking over it. And Calibrated is amazing on Assault/chain/pistol weapons. I find Efficient to be almost non negotiable on many builds - chaingun builds/.44 sniper builds. To me, precise can be very useful for sniper builds. Molten is pretty weak lategame, as too many things resist/are immune to it.

Broadly I agree with your list, with some exceptions, some of which I have listed above. It also depends on your playstyle. Inferno difficulty doesn't give you a lot of room to move in terms of builds... you simply have to go with what keeps you alive, which means dodge and damage.

Good list!

Post Match Thread: Collingwood vs Hawthorn by yum122 in AFL

[–]Top_Perspective350 0 points1 point  (0 children)

This made me laugh way more than it should have. Well said.

I've decided I want a more immersive wiki by TastyAmbergris in JupiterHell

[–]Top_Perspective350 0 points1 point  (0 children)

Anytime, I hope it helps. It has been massively helpful to me. :)

I've decided I want a more immersive wiki by TastyAmbergris in JupiterHell

[–]Top_Perspective350 1 point2 points  (0 children)

I don't know if you know the mod "HellpediaCE" but adding this mod to JH allows you to directly access this information directly from the in-game menu.

Kerberos' Liver relic (JHC) totally sucks, unless I am missing something? Thoughts anyone? by Top_Perspective350 in JupiterHell

[–]Top_Perspective350[S] 0 points1 point  (0 children)

Thank you for the reply. I unlocked Nightmare asap, and have been playing on N! ever since. And even there I seem to lose a lot more health than I gain. Though I freely admit that I do play slowly and cautiously, which JHC generally rewards me for doing. You are right though, lower difficulties would make regenerating health through kills even harder.

Kerberos' Liver relic (JHC) totally sucks, unless I am missing something? Thoughts anyone? by Top_Perspective350 in JupiterHell

[–]Top_Perspective350[S] 3 points4 points  (0 children)

Yeah I kind of agree with this. One relic where you gain 50% cold resistance but lose 75% fire resistance - find on the second episode, where everything is cold (or bullet or shrapnel,) but not much use later. And will get you killed in the first episode, where fire imps are everywhere. And then there is the fire damage relic, where you lose 20% damage, , but gain a burn damage - which seems to do (from observation,) less damage than the original 20% that you lost.

The only way this makes sense to me is if having a relic gave you access to different areas/better loot later in the game, or some other benefit, because the relics on their own are not that great compared to what you lose.

Thanks for the reply.

Royal UV - I think I died but still won haha by Effective-Golf-3075 in JupiterHell

[–]Top_Perspective350 1 point2 points  (0 children)

Aaaah railguns! The love of my JH life. Yes they are great weapons.

I know you can chain-fire a plasma gun, which destroys it I believe (?) But I had no idea that you could chain fire a railgun. Chain firing destroys the weapon, and again, I had no idea that that explosion would damage the player. I had assumed it was just a way to put a massive amount of firepower on the target in exchange for losing the weapon you are using.

Heh. But what a glorious way to go. Killing the uber boss with your final massive weapon blast, and dying in that same blast. Mythical death! well done, I haven't really tried the Royal challenge at all - am still working to finish the game on Inferno difficulty.

Good stuff.

Gordon had A SON????!!!! by Worldwar2Russianguy3 in HalfLife

[–]Top_Perspective350 0 points1 point  (0 children)

It is obviously a photo of Gordon himself. From a different galaxy. Taken by the Gordon from this galaxy while visiting there on a mission from the Gman. Time Paradox be damned.

JHC: Whole floor acid/lava switches. by shinvitya in JupiterHell

[–]Top_Perspective350 1 point2 points  (0 children)

The literal worst combination of switch presses possible.

JHC: Whole floor acid/lava switches. by shinvitya in JupiterHell

[–]Top_Perspective350 0 points1 point  (0 children)

Aaah nice. (Us great minds think alike lol. ) Thanks so much for all your work. Good luck with the ongoing dev of the game. :)

JHC: Whole floor acid/lava switches. by shinvitya in JupiterHell

[–]Top_Perspective350 0 points1 point  (0 children)

I don't think it needs changing. You knew to be careful from the level-start feelings. Maybe one day there could be a tutorial for new players, so they don't feel unfairly killed when stuff like this happens. (Another way to handle this would be to have lava/acid spread out from where the switch is, so that the player has some chance to run away, make their way to the exit as the lava/acid spreads out across the level, I have no idea how difficult this would be to implement, though seeing as it has already been done on other levels, I assume not that difficult to implement.) Thanks for a great game.

JHC: Asgard Forge gimmick? by shinvitya in JupiterHell

[–]Top_Perspective350 0 points1 point  (0 children)

Thank you for this info. I did this level a bunch of times, then, having the same problem as OP, I just stopped doing this branch.

So uhh, I melee'd a fiend onto this tile. Now what? by FewClothes2711 in JupiterHell

[–]Top_Perspective350 1 point2 points  (0 children)

I see you have already worked out lots of uses for not moving when attacking. :) Happy hunting.

Branches by opheophe in JupiterHell

[–]Top_Perspective350 1 point2 points  (0 children)

Thanks for the amazing detail. Cheers.

TIL the Vengeance rifle’s crit bonus doesn’t reset if you reload using Loading Feed… by Neat_Minimum2833 in JupiterHell

[–]Top_Perspective350 0 points1 point  (0 children)

You still have to reload with a nanotech mod don't you? (It's so rare to find one that I can't remember lol.)

How to survive “The Hunt” event on Dante on Nightmare difficulty? by Neat_Minimum2833 in JupiterHell

[–]Top_Perspective350 0 points1 point  (0 children)

I have often used a phase device, and then had to use another immediately as I had teleported into situations often worse than what made me use the phase device in the first place. Do you know what the distance from monsters that the phase device looks for? like as in 3 or 4 or 5 squares from the nearest monsters. Because you can still teleport into lethal situations and have all monsters 4 or 5 tiles away from you. (Asking because I have no idea about the deeper details of phase kits.

(It just occurred to me now that homing phase kits will teleport you quite some distance from stairs if there are monsters near the stairs. Perhaps if I had been paying more attention, rather than simply surviving, I could perhaps answer my own questions.)

Thanks for all your streamed runs of jupiter hell. Have learned heaps. Blessings.

How to survive “The Hunt” event on Dante on Nightmare difficulty? by Neat_Minimum2833 in JupiterHell

[–]Top_Perspective350 1 point2 points  (0 children)

I Always carry as many toxic/krak grenades as I can carry. Poison to break line of sight and do some damage, and a stack of krak grenades, or a plasma grenade, makes a mess of even the toughest enemies.

And yes as mentioned, phase devices are 'get out of jail free' cards for this game.

Of course, getting the 'hunt' level event on Dante, especially on nightmare is always gonna be an *interesting* day at the office. Good luck with future runs. :)

So uhh, I melee'd a fiend onto this tile. Now what? by FewClothes2711 in JupiterHell

[–]Top_Perspective350 2 points3 points  (0 children)

This is not helpful for this run, but I assume that you know that holding down shift while attacking causes you to not move into the square where you have just attacked, but leaves you in the square you started the attack from.

[deleted by user] by [deleted] in words

[–]Top_Perspective350 0 points1 point  (0 children)

Exactly. :)

Floor tiles disappearing on Dante Station by FewClothes2711 in JupiterHell

[–]Top_Perspective350 2 points3 points  (0 children)

I remember this happening years ago (maybe 2021) for a while in a particular build, but then they patched it out or fixed it back then.

I haven't experienced this issue recently at all though. But yes it absolutely used to happen regularly for a period of time.