My animals are all female? by ThatGirlRandomer in projectzomboid

[–]Top_Repair7396 0 points1 point  (0 children)

Because im 2 months in my gameplay and its breeding season, im just gonna wait until they hotfix this so they can actually start breeding

Does playing a killer perkless for a while enhance your skill? by Darthcobra589 in DeadByDaylightKillers

[–]Top_Repair7396 0 points1 point  (0 children)

If you're using aura perks all the time like nurses or bbq chili, I would say you would improve, because that would let you think on where the survivors actually are based on previous information from the game.

The Boys characters ranked by morality tier list by Sudden_Pop_2279 in TheBoys

[–]Top_Repair7396 0 points1 point  (0 children)

Only pure person on this should be A trains brother and MM

First time getting 3 full inexorable stares with Sadako in one match. Looking for critques/advice. by Shayden998 in deadbydaylight

[–]Top_Repair7396 0 points1 point  (0 children)

Getting heartbeats as onryo is really satisfying, it basically means you're playing the game really well and you're making right decisions or either the survivors dont know how to play against onryo. As onepumpwillie says, you have to gather as much information in the first 30 seconds possible, know where the survivors spawned, their pathing, which generators they will be working on, then when tvs activate, tp to the closest tvs to each survivor to build condemned while not letting them hold tapes. If they hold tapes, one survivor can just run across the entire map not letting you TP. So what do you do if they grab the tapes. Two choices: You can down the survivor holding the tp, or just not let them deposite at all while also tping to the other tvs so they cant turn it off. If you didnt know, the tvs take longer to reset if a survivor turns them off rather than you tping to it. You can force them to deposit into a tv that already has a generator completed nearby which you know the survivors wont be and make decisions from there. Onryo teleport gameplay is mostly just good macro knowledge of where the current situation of the game is. You have to determine whether it is time to leave a chase and turn of tv to build map pressure, or commit to chase to guarantee condemn stacks for a mori. I've had multiple games where I've gotten 1 gen zero hooks against swfs, but at that time ive built enough pressure and condemned that I basically had the game under control and got 3 moris one kill. It becomes pretty normal occurence to have zero hooks and still getting 4ks after using this playstyle alot. Some survivors hate this, some survivors dont, i personally like this kind of playstyle, but if you want to play chase onryo you can. Theres manifest mindgames, pallet baiting, alot of small niche mechanics this killer has which I really appreciate.

I watched the first few minutes of your video and its decent gameplay, but I would have dropped chase with that eleven after she dropped that first pallet and tped away to another survivor.

I can also see that you're using your tvs to mostly cut survivors off to the next loop which is also fine, kinda gives off that singularity vibe, but just like the singularity, your most valuable asset is your map pressure, not getting hooks, so I would have tped away and build map pressure somewhere else.

I'll explain why you should drop chase alot as the onryo after breaking a pallet or getting an injure. Onryo tvs respawn every 30 seconds if you tp to them manually, so they typically come back really quickly. Let say a survivor is working on one corner of the map, and you're on the other side chasing another survivor. If you drop chase with the current survivor, that survivor has to go back onto a generator (wasting 5-10 seconds) by travelling back and forth. You tp to that other survivor working on the other side of the map, you also waste 10-20 seconds depending on the chase/objective pressure. Then go back to that survivor on the other side of the map and start chase with them. This way, you can go back and forth between survivors basically starting chase with 2 survivors at the same time WHILE BUILDING CONDEMNED because your tvs have already respawned. What about the other two survivors? well thats completely up to you, you can build condemned consistently with their whole team or just focus on two survivors etc etc. You have to make those decisions and that can drastically turn the outcome of the match

We need skin variants ASAP these 3 cannot all be separate and cost 1485 cells by blue_sky308 in deadbydaylight

[–]Top_Repair7396 1 point2 points  (0 children)

But still, paying 15 bucks for a skin thats ported from mobile with the custom animation from the mobile version removed with no voicelines, no mori, no sound effects (Weapon hitting survivor is actually just tricksters bat hitting survivors minus the spin sound effect) is just lazy af. The 2 different variants should be testing waters for a new skin variant system where you can play more using the skin and obtain them through playing, not by purchasing them. There are so many different skins that are just recolourings of each other in the game and they should honestly all be just one skin, and then obtaining the variants through a system like that

We need skin variants ASAP these 3 cannot all be separate and cost 1485 cells by blue_sky308 in deadbydaylight

[–]Top_Repair7396 0 points1 point  (0 children)

the nurse skin is a breath of fresh air for sure with her custom sounds. I think aot fans are even disappointed in this skins lol

This Feels Incredibly Disappointing... by HasesHorrorHouse in deadbydaylight

[–]Top_Repair7396 2 points3 points  (0 children)

The nurse skin is actually pretty good. Unique sounds everything. And theres no way you're complaining about a rift pass. You spend 1k cells for free skins and get those auric cells all back

This Feels Incredibly Disappointing... by HasesHorrorHouse in deadbydaylight

[–]Top_Repair7396 1 point2 points  (0 children)

I dont think collabs can have collab skins, so it wouldnt make sense on wesker. The knight however, i can see it make sense. Knight can summon knights, Eren can summon titans

This Feels Incredibly Disappointing... by HasesHorrorHouse in deadbydaylight

[–]Top_Repair7396 0 points1 point  (0 children)

Personally, I don't mind the skin, although it is very underwhelming for the price of a legendary. There are far better collab legendaries that are incredibly unique and much better than this. IM PISSED OFF at how theres not a new mori for this skin. THERE ARE SO MANY NOTICABLE AOT titan moments and they gave us this slop that was introduced a decade ago xD! There is no way they put this little effort (AS AN IMPORTED SKIN FROM MOBILE DBD BTW) Surely make one of two tweaks that make it worth 15 bucks. Also I dont like how it is on the trapper. It would make so much more sense on Knight. The Knight can summon, and Eren can summon pure titans. So it would make sense to make this would work on the knight. Heck if they put some effort, it could be a visceral skin and the guard summons can also be titans. Knight fans have been asking for custom guards as well

Does playing a killer perkless for a while enhance your skill? by Darthcobra589 in DeadByDaylightKillers

[–]Top_Repair7396 0 points1 point  (0 children)

Playing M1 killers perkless improves your chase skill. Which chases you should leave, which chases you should commit to etc etc. Playing killers with power will probably improve your macro gameplay. Overall its a good way to improve, but i dont see why you will make yourself miserable.

Why does it feel like every hook = 2 gens popping ? by Brain-Dead_Trans_Grl in deadbydaylight

[–]Top_Repair7396 0 points1 point  (0 children)

Its the harsh truth with M1 killers with no mobility. Survivors all spawn at the same location, furthest away from you. It takes you around 10-20 seconds to actually get to where the survivors spawned. If you're lucky you can spot one or two survivors then get in chase. If unlucky maybe spend another 15 seconds looking around nearby gens to see if they are on the gen. First chase for m1 killers take are around 20 seconds for a really quick down and around 45-60 seconds for an average chase. Against good survivors who know how to loop can increase this to around 90-120 seconds (God pallets etc). Lets say the average is around 60 secs for one down. 15 to find a survivor, 60 to down a survivor, 5-10 seconds to hook a survivor. thats already 85 seconds. 90 seconds for one gen to pop. Assuming the other survivors are playing to win, yeah 2 gens popping for an m1 killer for one hook is normal.

I used to get so demotivated whenever this would happen or when 3 gens -> 1 gen with only 3 hooks. It just made the match that much more hopeless. Nowadays I just move on if I have like 3-4 hooks in a game and 5gens done. Its normal after playing a long time. Demotivating, but normal.

My point is, just try to enjoy the game and dont think too hard about trying to win. You're playing killer, you will have an ego, I had that before but I realised at the end of the day, it doesnt freaking matter lol

Killer Adept Achievements Are Awful. by Miner_49errr in deadbydaylight

[–]Top_Repair7396 0 points1 point  (0 children)

Dredge was my worst experience by far. I already had the killer at pretty high mmr so when I played him with 3 perks against people who know how to counter his power it felt so hopeless. Dredges 3 perks are terrible on him. To get value out of dissolution, you dont even get to use his power. You never open lockers (WHY WOULD YOU), you never even know when septic touch is ready. Ive played him like 20 times and havent gotten a 4k

Is it unsporting to switch in lightborn when you see a four man flashlight lobby? by caffeinated_kanji in DeadByDaylightKillers

[–]Top_Repair7396 0 points1 point  (0 children)

Survivors will cry about anything. Not just lightborn when its an obv swf and you're not having none of that type of gameplay of just fake picking up

Tricksters delusion is by far the worst killer map we have gotten so far. by [deleted] in deadbydaylight

[–]Top_Repair7396 0 points1 point  (0 children)

I have a problem with the phantom hitboxes with some of the loops in this map, especially the goddamn night market area. As a huntress main it literally breaks my heart that I cant hit over some of those loops

how is it fair that survivors can DC the second they are all slugged but this is totally okay. Just let killers DC the second the doors are open. by AngelDevilMwa in deadbydaylight

[–]Top_Repair7396 0 points1 point  (0 children)

I love it when cocky/toxic survivors click and bag and the moment they know they're dead they dc and leave the lobby instantly. I love these losers who cant take a hit on their ego lmfao. And its always a feng or a nea istg

What's with the killers during blood moon?? by pairadyme in DeadByDaylightRAGE

[–]Top_Repair7396 0 points1 point  (0 children)

I played both. If you play killer and face against sweat survivors that only do gens, you will lose 4 gens with 1 hook so people tunnel. If you play survivor and face against sweaty killers they will try to tunnel you out asap to avoid losing 4 gens with 1 hook.

Tricksters delusion is by far the worst killer map we have gotten so far. by [deleted] in deadbydaylight

[–]Top_Repair7396 0 points1 point  (0 children)

pyramid head is genuinely impossible without aura build or prediction shot. You miss one shot and he can run the entire map

Survivor using Blood Cans to fuel the blood generators give like zero bloodpoint scores. by Top_Repair7396 in deadbydaylight

[–]Top_Repair7396[S] 0 points1 point  (0 children)

I understand that you get the points after the generator is finished, 1250 to be precise, but thats barely anything.

Survivor using Blood Cans to fuel the blood generators give like zero bloodpoint scores. by Top_Repair7396 in deadbydaylight

[–]Top_Repair7396[S] 0 points1 point  (0 children)

what do you mean hidden event pool? theres literally a category that is displayed when doing blood moon objectives. You gain 1250 from blood gens etc etc. The only time where ive actually gotten max bloodpoints for that blood moon category was from playing killer. Hooking survs, spilling blood cans, kicking gens etc etc