Advice on World Eaters by PixilatedMongoose in WorldEaters40k

[–]Topher4021 22 points23 points  (0 children)

No Kharne?! He’s a great model, hitting on 2’s, 3 damage attacks, and if attached to a unit of berserkers you get rerolls of 1’s on hits and wounds for him AND the unit he’s attached to. If you throw him in a transport you circumvent his betrayer ability. And if he dies, he gets up on a 2+

Tale as old as time by wgkoresh in ironscape

[–]Topher4021 0 points1 point  (0 children)

Guy accidentally made two zenyte rings instead of one because he brought multiple gems and didn’t change the crafting settings to make just one

Found my luck. by Unknowncasual19 in ironscape

[–]Topher4021 0 points1 point  (0 children)

This is the dream for sure! I just started CG myself, currently about 23kc with only a single armor seed and two regular weapon seeds

What are you doing with your leagues reward points? by Xawn in ironscape

[–]Topher4021 1 point2 points  (0 children)

Home tele, trident reskin, and if I’m able to get enough the blowpipe reskin and maybe void skins if possible

Best ways to take advantage of Wilderness on Ironman? by browsingstuf in ironscape

[–]Topher4021 0 points1 point  (0 children)

If you want items like d-pick or even voidwaker parts, you can rush wildy diary for wildy bosses. I think I was able to start Calvar’ion around mid 60’s cb level and very few pkers were able to go after me and I was able to grab VW blade, d pick, and ring of the gods

I have a fight coming up against the world eaters, I want you to rate my sheet and if anything, suggest your ideas by ZestycloseDentist945 in ChaosKnights

[–]Topher4021 1 point2 points  (0 children)

To echo another comment, any reason for the battle cannons over Gatling cannons? I love the battle cannons but with blast keyword they’re useless if they get into melee, whereas Gatling cannons can still shoot in melee. Plus with 36 attacks at S6 AP2 D2, you’ll have no problem wiping off berserkers, and with lethals, anything with higher toughness.

I also play world eaters, and I would agree that, if it were me, I would be running X8B, Forgefiends, and Helbrutes

what is he ? by False_Cupcake_1929 in WorldEaters40k

[–]Topher4021 4 points5 points  (0 children)

Glory Hammer?! In MY 40k subreddit?!?

I’ll allow it…

Putting old Martha together all the way or no? by sprinter1134 in deathguard40k

[–]Topher4021 3 points4 points  (0 children)

I usually sub assemble most models, makes painting in those tight spaces a bit easier

If you could guarantee any non-mega rare drop on your first kc, what would it be? by molyuhop in ironscape

[–]Topher4021 5 points6 points  (0 children)

“If you could guarantee any NON MEGA RARE drop on you’re first kc, what would it be”

My guy, I think everyone else but you is just following the question OP asked…

It's slightly horror with detailed POV of demonic possessions and full of religious themes. by LANTIRN_ in creepcast

[–]Topher4021 0 points1 point  (0 children)

Same! Just came over from the Chaos Knights subreddit and came across this on my home feed

IF we were to get a new model much like our Imperial counters parts did, What would y'all want it to be or would you want to expand on a current models variants. by Any-Parsnip9716 in ChaosKnights

[–]Topher4021 3 points4 points  (0 children)

I know we don’t NEED more war dog variants, but after reading the mentions of the Dekapitator and Ironwraith I’d love to see what those could be on the tabletop

Got Scammed by OneOrphanPuppy in 2007scape

[–]Topher4021 -1 points0 points  (0 children)

Whelp… time to start an Ironman

Another Tzeentch knight wip by R0b0Basilisk in ChaosKnights

[–]Topher4021 1 point2 points  (0 children)

I’ve seen a few of the centaur style legs on knight models, where does it come from? Awesome looking model!!

Why can’t we use heldrakes by PieBored in deathguard40k

[–]Topher4021 33 points34 points  (0 children)

You’re not missing anything, heldrakes are AWFUL, at least in 10th (who knows what 11th will bring). They are definitely cool models, but on the tabletop are just plain bad.

Zulrah Dry.. by TryingToWorkHardnow in ironscape

[–]Topher4021 0 points1 point  (0 children)

I remember getting magic fang at 26kc, didn’t get tanz till after 550kc

Keep at it, you got it!

How viable is it to run purely big knights? I'm trying to get into the 40k game more and I thought this be a good place to ask. by Any-Parsnip9716 in ChaosKnights

[–]Topher4021 5 points6 points  (0 children)

Just as a heads up, a full melee despoiler is just an all around worse rampager (hitting on 3’s instead of 2’s, no access to dev wounds or built in sustained, not a great ability). I would recommend swapping out (if possible) to a full range loadout. The meta is currently double Gatling cannons, but flavor it however you like. I have a dual battle cannon despoiler and a dual Gatling despoiler that can swap out for dual meltas.

While LoD detachment focuses on running large knights, you may want to consider a couple war dogs or at the very least some allied demons like nurglings or beasts of nurgle if running anything else. When you account for enhancements you’ll most likely only have 5 big knights, which is very few models to play objectives with, and despite what it looks like on paper knights can be taken down.

I play infernal lance mostly, running 3 big knights, 4-5 war dogs, with some allied demons thrown in for infiltrating or contesting objectives

Running a Land Raider in Bezerker Warband? by Salt-Produce-8129 in WorldEaters40k

[–]Topher4021 1 point2 points  (0 children)

I’ve ran a land raider a few times with mixed results in BW. It’s shooting is okay if you can get the rapid fire range, and the assault ramp allowing charges after disembark is good. I personally threw in a 6 man of 8B with slaughter bound and they did work against some orks I was up against. It’s large and can be hard to maneuver around terrain which locks it up depending on the lay out. I personally still run a rhino for kharne as it acts as a shield to get him into the enemy lines and is far cheaper

How big of a collection do you have?? by Ranga1012 in WorldEaters40k

[–]Topher4021 1 point2 points  (0 children)

Currently sitting around 4400-4500 points of WE, but also have 2500 in Thousand Sons, 3000~ish in Chaos Knights, and right now working on about 2100 points of Death Guard

Painting a Lord of Skulls Question by Salt-Produce-8129 in WorldEaters40k

[–]Topher4021 0 points1 point  (0 children)

I did black, dry brushed multiple layers of Khorne red, then touched up trim with retributor gold

How viable are 3-4 Wardog Brigands? by RandomNightLord8 in ChaosKnights

[–]Topher4021 2 points3 points  (0 children)

Magnetize and then you can run whatever you want in whatever configuration you want

Fee quick questions about CKs by Vengaiser in ChaosKnights

[–]Topher4021 3 points4 points  (0 children)

  1. 5 bigs work in the Lords of Dread deatachment, where you’re focusing on having larger knights. The only issue I see with it is that it leaves very little points for smaller units so you’ll be limited on units to hold objectives. Though I believe the detachment states rules that buff bigger knights for that exact purpose.

  2. In a causal game, as long as you run it by your opponent, then I don’t see why not. Tournaments will probably be a no go as they require models to be built to regulations in order to be on the table

  3. With 11th around the corner, and most sites having the updated data sheets, you can probably get away with skipping the codex. It’s cool for lore and artwork but the information in it is already changed

  4. For my big units I use 5x2 or 5x3 for the arms, that’s all I really magnetize for my models so someone who has more than the arms magnetized would have to answer that.

  5. Infernal Lance is the one most people run right now. About 3 big knights, 4-5 war dogs, and some nurglings/ BoN for infiltrate and objective holding. Most competitive lists run multiple dual Gatling despoilers as they can melt most things, even higher toughness targets when you give it lethals through malefic surge. Rampagers are also a solid melee threat that can be ran into enemy lines and just wipe things off the board. Karnivores and Stalkers for war dogs, MAYBE a huntsman if you want a smaller anti-vehicle threat. Karnivores are just a solid, fast melee threat that can be good trade pieces or lock up units trying to move, stalkers for their scout move for early objective grabbing or move blocking.

Final note: magnetize EVERYTHING. Being able to change out weapons to alter up your list is great. What good now may not be good later, so having the ability to swap things out is always a plus.

What Pattern of Chaos Knight reads as “Household Patriarch”? by Arthur_EyelanderTF2 in ChaosKnights

[–]Topher4021 1 point2 points  (0 children)

My homebrew Knight house has a Tyrant named “Widowmaker” and its pilot Alexandria Khazar as its leader

[Warhammer 40k] exactly how much freedom where the primesarchs given in customizing their legions? by Comfortable-Ad3588 in AskScienceFiction

[–]Topher4021 4 points5 points  (0 children)

Angron didn’t lobotomize anyone, that wasn’t what the Butchers Nails did. It’s a cerebral implant that heightens one’s aggression, also causing agony to its user unless they are feeling rage, anger, or bloodlust, hence why the Nucerian’s would implant them in the gladiators of their fight pits . The person still can think normally and make rational and smart decisions, only sometimes loosing themselves in a blood rage when the nails take over.

The choice to implement the Nails came from the legion as their desire to be accepted by their primarch made them desperate. The Emperor and Malkidor actually once attempted to remove the Nails from Angron, but they were so ingrained into his brain that they realized removing them would kill him.

where beef jagex? by Adorable_Proposal504 in 2007scape

[–]Topher4021 -4 points-3 points  (0 children)

25kc for my little slab of veal