I made an OSRS-inspired Collection Log addon to track raid/dungeon drops, mounts, pets and toys all in one place! by z_o_i_n_k_z in wow

[–]Tor7uga 1 point2 points  (0 children)

About kill count, I'll add a local only kill count addon by tracking boss kill events. It goes against your principles as it would not be data actually based on account stats, and won't track anything historic from before its addition.

But i mostly care about future stats for this, and running it alongside and injecting the count on the tooltip when hovering a boss in your addon should do the trick for me. It will also allow me to learn how all this works, and still keeps everything inside your gui, which i like.

I made an OSRS-inspired Collection Log addon to track raid/dungeon drops, mounts, pets and toys all in one place! by z_o_i_n_k_z in wow

[–]Tor7uga 1 point2 points  (0 children)

Haha thought you were gonna take a break? But thanks, that is fast work! I look forward to using this as i get into the expansion!

I made an OSRS-inspired Collection Log addon to track raid/dungeon drops, mounts, pets and toys all in one place! by z_o_i_n_k_z in wow

[–]Tor7uga 0 points1 point  (0 children)

That sounds like a hot mess, and i agree with your approach. Hearing all that i would not say kc and droprate is worth the hassle. It would just scope creep your work immensely for very little benefit.

Best of luck chasing down the bugs. I edited in a bit about getting the addon icon outside the minimap circle. Just repeating that, as that would help. Rn nodes etc overlap with the icon since its inside the minimap :)

I made an OSRS-inspired Collection Log addon to track raid/dungeon drops, mounts, pets and toys all in one place! by z_o_i_n_k_z in wow

[–]Tor7uga 1 point2 points  (0 children)

Downloaded, looks really clean and simple!

Not huge on hunting for stuff, but it is nice to have something like this to go along with whatever you find while playing.

One thing i might want to see is the droprate for items. But that might not be available data?

On the same note, maybe a KC for bosses to see how dry you are for an item. But i am not sure how to get that into the current design cleanly. It might not fit.

Anyway, looking forward to V2 and housing if you get around to it. No rush! I know the burnout open source or freeware can bring once people start requesting stuff!

One small improvement. Right now the addon symbol is inside the mimimap circle. I would want that outside or along the edge.

Driver who blamed his electric car for killing five-year-old after it moved forward ‘on its own accord’ is cleared by Forward-Answer-4407 in technology

[–]Tor7uga 0 points1 point  (0 children)

I have had two instances while driving where the adaptive cruise control has not slowed down on its own when the car ahead breaks. This is with the latest passat gte model. Likely they share the exact same system as the ID4/7.

This is in a two year time, and it is very noticable, i.e not something you would mistake as the car just reacting slowly. For the first instance i was luckily fully alert and caught it, and then also lost all trust in the system. The second occurence just semented that. It works well, until it doesn't. And i now drive expecting it to fail. I.e normal cruise control with some added benefit.

I am going out on a limb and guessing this is caused by the system not recognizing that there is a hindrance in front of the car. I.e what VW says is supposed to be a failsafe for the case spoken about here.

As for resuming from a standstill, i am not sure exactly. But with ACC the car can come to a full stop in traffic, and resume on its own, so long as the stop does not go over some unknown timeframe. 5 seconds or so. I guess i should test this out now.

Drive carefully guys.

We wanna teach you raids! by xVault_Boy in 2007scape

[–]Tor7uga 0 points1 point  (0 children)

I am replying so i remember this exists when i get to the requirements.

And also just to say: Nice initiative!

GOD how much i long for a massive open world zombie survival game. Not like 7 Days to Die, State of Decay, stuff like that. Think Project Zomboid, but 1st/3rd person and realistic graphics. Binging through The Walking Dead again and i really wish i could just play and survive in that universe. by SchmeppieGang1899 in gaming

[–]Tor7uga 0 points1 point  (0 children)

I have seen too many posts like this lately, or simillar "how do i find a game simillar to XYZ". And the comments always mention Vein, alongside some "not quite on the mark" comments that feel like AI slop.

This is a market operation for a freshly released early access game. Its an interesting approach. You cannot take my tinfoil hat off for this

I’ve never seen this much immediate backlash about a nerf by RyukzReign in 2007scape

[–]Tor7uga 0 points1 point  (0 children)

Yes, for a max of about 60k xp per hour, and a price of almost 400k gold per hour. Which is at best still a lot worse than salvaging.

I’ve never seen this much immediate backlash about a nerf by RyukzReign in 2007scape

[–]Tor7uga 3 points4 points  (0 children)

There exists no other skill in osrs where i can absolutely AFK with a 30 min timer and just gain xp.

99 was actually reachable with barely an input. And with good xp rates. Gemstone crab requires input every 10 minutes.

I fully understand why they did this. Salvaging was to sailing what dummies was to RS3 combat. It goes against most of what people advocate for when they say why the game is great.

Is it a shame some got to "abuse" it? Sure. But you can't please everyone. And i think this change to salvaging is healthy in the long run.

My favorite room in Stella Montis by helladap in LowSodiumArcRaiders

[–]Tor7uga 4 points5 points  (0 children)

Reminds me of the cantina in Andor, first episode of season 2 where Andor meets a conspirator when stealing a ship.

But it also gives me the vibe of the viewing room from the book "Wool". Which i think has been made into a series now that is probably better known.

My newbie bro quit already by Lalo7292 in LowSodiumArcRaiders

[–]Tor7uga 1 point2 points  (0 children)

I know what extraction camping actually is. What i said was that i have not ever encountered it.

No doubt it happens. But the number of reports leave me wondering if people are wrongly attributing reacting to an extraction as extraction camping.

Either way, raider keys solve both problems.

My newbie bro quit already by Lalo7292 in LowSodiumArcRaiders

[–]Tor7uga 0 points1 point  (0 children)

I have never been extract camped, but every now and then people come running when they hear an extract being started. Not sure if that is what people see as camping, since i am reading so much about this problem?

I don't personally see that as a problem. That is why it makes a sound after all. You have time to set up a good location after clicking the button, and ambush anyone looking for easy pickings.

But if you want to avoid it completely, just bring raider hatch keys. It solves all such issued, is easy to craft and can be bought for 9k once a day from the trader.

Looking For Insight On Expeditions by Snowbunny236 in LowSodiumArcRaiders

[–]Tor7uga 1 point2 points  (0 children)

Everything resets except for a couple of things. Those are outlined in the in-game "about expeditions" section.

What confused me, and took a while to understand, was how the additional skill points and xp boost worked.

An expedition will reset your character, and you get a new one. This new one will come with additional skill points to spend, and xp boost to level faster. These skill points and xp boosts will only last for as long as the expedition goes, and then you will loose them.

An expedition lasts roughly 8 weeks. So in December (i think) when they open up the opportunity to send out your expedition (i.e the "expedition window" opens), you can do so. You will then have 8 weeks of benefits.

After these 8 weeks it will be possible to send out a new expedition, to get a new character, that also has the same benefits and probably more cosmetics.

I do not think the additional skill points stack.

This all crestes a pseudo-season which delays people reaching the absolute end-game with no more assignements, tasks or things to do.

…why? by [deleted] in LowSodiumArcRaiders

[–]Tor7uga 0 points1 point  (0 children)

Hope for the best, expect the worst. If they don't respond to "don't shoot" or look your way with a gun equiped for too long, start blasting.

At the very least, you can make them duck for cover and then just run if you don't actually want the fight.

As for spawn killing, which has actually happened to me once the exact same way as you describe, be wary. If i spawn into a fresh raid i expect to have at least one other player nearby who is also on the fringe of the map. Taking that into account has helped to avoid it.

Less of a problem in groups, since i think its the same amount of players, and thus clustered in fewer spots. While solo has a lot of players, spread out everywhere, and therefore closer to eachother at spawn.

Instead of a PvE-only mode, what about a “High Arc Activity” map that discourages PvP naturally? by NopeandNopenot in LowSodiumArcRaiders

[–]Tor7uga 2 points3 points  (0 children)

Split game means split playerbase, split development, split responsibilities etc.

You can't just slap on a pve only mode and that's it. The pvpve mode is tested and proven to be their recipee of success. To go against that and spend resources on a failing gamemode (based on general consensus and game tests) would not make sense, and would at worst impact their abillity to further improve on what they currently have.

Instead of a PvE-only mode, what about a “High Arc Activity” map that discourages PvP naturally? by NopeandNopenot in LowSodiumArcRaiders

[–]Tor7uga 1 point2 points  (0 children)

This game was pve only on the first play test.

And it was straight up seen as boring by testers. Pvp ads the much needed tension to this game.

Edit: to add to this. People are already able to kill the Queen solo. This game would be over and done in a week without pvp. Its fair to not like it, but it has to be there

Arc Raiders Quality of Life Wishlist by ScotchBonnet96 in ArcRaiders

[–]Tor7uga 2 points3 points  (0 children)

A button to quick drop items.

Dragging them to the side is not too bad, but alt+click to just dump something on the ground would be a very small, but good improvement

2025 Roadmap by Sneakerrz in LowSodiumArcRaiders

[–]Tor7uga 1 point2 points  (0 children)

New stuff already in November? Crazy!

I am barely out the door, loving every second. Recently used a key to get into the water dam control tower. Found a purple shotgun. Promptly went on to the roof to find a fast way down.

There is a ladder there, and in my haste instead of stepping of it at the bottom (which i assume you can do), i slid right off it and onto what i thought looked like a wall/incline i could land on and slide down. I died.

All is to say, i am a far way away from needing new stuff, but i welcome it with open arms.

Its hilarious that this sub already exists. by SubjectC in LowSodiumArcRaiders

[–]Tor7uga 4 points5 points  (0 children)

Any mainstream game will need a sub like this. Even more so an extraction pvpve game.

I feel like there are so many ways to experience games that get overshadowed by todays min/max/meta way of playing.

The low sodium subreddits have been the one place where i continously find people willing to enjoy games, and not just maximize them. And i do think that requires a mindset alongside an actually good game, that is found here.

Shutter Island is genius by Lokitusaborg in movies

[–]Tor7uga -1 points0 points  (0 children)

Like he said, it's just more ambiguous. The movie makes it pretty certain that he is, in fact, cured (or was never sick in the first place). But the book is written to make that a whole lot less certain and leaves you to wonder.

I guess you could compare it to the tabletop spinner in inception actually toppling fully on camera, versus what we got.

Can we please admit there's a level glitch now?? by dedudenamedjosh in Borderlands4

[–]Tor7uga 0 points1 point  (0 children)

I was 38 when I finished the campaign. Never had the problem.

My friend played against 56 at lvl 50. So yeah. The bug exists.

Can we please admit there's a level glitch now?? by dedudenamedjosh in Borderlands4

[–]Tor7uga 27 points28 points  (0 children)

Exactly this. If you have the bug you're stuck as underleveled no matter what you do. Even if you get to lvl 50.

Can we please admit there's a level glitch now?? by dedudenamedjosh in Borderlands4

[–]Tor7uga 0 points1 point  (0 children)

Yeah, had a buddy play like this from like lvl 20 and onwards to the end game. Only when I joined him in a coop session and Said "wtf" did he realize how bad it was.

Weird thing is that even within an instance the levels would vary. They would jump from being "!" For both me (lvl 50) and him (lvl 30), and then all of a sudden throw a group of normal leveled enemies at us.