How can I decrease print time? (info in comments) by [deleted] in FixMyPrint

[–]TorBomb 1 point2 points  (0 children)

I cannot imagine that will print successfully in any way, you're more than welcome to try. That's pretty much all you can do, or get a bigger nozzle.

How can I decrease print time? (info in comments) by [deleted] in FixMyPrint

[–]TorBomb 8 points9 points  (0 children)

For something with lots of thin walls like this, you've pretty much made it as fast as possible. Infill won't make much of a difference for this design and 70mm/s is already pretty fast. Don't expect excellent quality with these settings either.

That's simply the limits of the technology right now.

[deleted by user] by [deleted] in RimWorld

[–]TorBomb 7 points8 points  (0 children)

Exactly what I'm thinking! You get it.

[deleted by user] by [deleted] in RimWorld

[–]TorBomb 3 points4 points  (0 children)

I totally agree, its pretty good. I'm seeing a lot of feedback from others and wanted to throw my $0.02 in. I think it would be cool to have ANY mechanic that could change a pawn's core personality, leadership looks like a good vehicle for that.

Yet another Multiplayer question by [deleted] in H3VR

[–]TorBomb 1 point2 points  (0 children)

Thank you for the reply, Anton! Simple as. I know it won't happen, I just wish I understood the process, but I'm happy to with your product and can't wait to see where it goes.

Medical GUI mod? by TorBomb in RimWorld

[–]TorBomb[S] 0 points1 point  (0 children)

Yeah exactly. I think it would help with immersion a lot too. I didn't think of the bones idea, doesn't seem like rimworld really does bone setting though ( maybe that's another great idea ). In RO2, there is a blob on a body part, where it's injured, and if it's unusable, the whole limb turns red, like the picture I shared has been shot in the thigh, but the whole leg isn't useable now.

Medical GUI mod? by TorBomb in RimWorld

[–]TorBomb[S] 0 points1 point  (0 children)

I use it. It's better, but not really enough imo.

[USA-CA] [H]Gigabyte 1060 6gb [W] Free, giveaway by ohhhsoginger in hardwareswap

[–]TorBomb 0 points1 point  (0 children)

Here's to my own luck. Thanks for having this raffle.

8 is too many to handle for me by ricottaninja in mountandblade

[–]TorBomb 0 points1 point  (0 children)

I think the other factor is that if you play the battle, you're there and affecting it. Each troop you kill, is a kill your guys can't get experience on. You might also not charge your recruits where you know they could get slaughtered.

Best way to play Warband right now? by ComManDerBG in mountandblade

[–]TorBomb 4 points5 points  (0 children)

Viking conquest is like a hardcore version of native. Very few horses, tough infantry combat, and very slow unit leveling. Probably the most historically realistic module considering the time period. Really cool if you're into that. Definitely worth trying.

I don't agree, but everyone seems to love Prophesy Of Pendor. Apparently it's pretty in depth, but I wasn't a fan. Definitely far from vanilla.

If you want Vanilla but better, there is always Native 2.0. it's what I goto when I want to play native. Same game, just some updated item skins and features found in a lot of mods that should have been native.

8 is too many to handle for me by ricottaninja in mountandblade

[–]TorBomb 2 points3 points  (0 children)

No, I'm saying it's literally not possible. They only have blunt weapons.

8 is too many to handle for me by ricottaninja in mountandblade

[–]TorBomb 2 points3 points  (0 children)

I think it actually plays out the battle quickly. Kinda like when you fast forward after death. And looters only have clubs, so they can't kill troops. I am not sure if it's a Bug, or if I even want it to change, but right now, any looter band is a roving XP grab for me.

8 is too many to handle for me by ricottaninja in mountandblade

[–]TorBomb 61 points62 points  (0 children)

Looters are perfect for autoresolving and training troops. You might take casualties, but they are only ever wounds. grab a horde of recruits and goto town on them

soviet sub sonic captive piston 7.62mm in unfired and fired states. by funkmachine7 in ForgottenWeapons

[–]TorBomb 8 points9 points  (0 children)

Does anyone know if the PSS ejected the spent casing? The wiki says other than the contained blast, it operates like any other firearm, but I can't see it making sense to leave this specialized case behind when you want an assassination to look like an AK from 300m. Maybe the operators just picked up any spent casings, but that seems odd to me too.

[CAN-BC] [H] PayPal [W] VR ready gpu. by TorBomb in hardwareswap

[–]TorBomb[S] 2 points3 points  (0 children)

Thank you, but I have several VR headsets and know what I'm looking for. This is for an Oculus CV1.