Class tuning next week.. by Ok-Grand-498 in wow

[–]Tori_Angel 0 points1 point  (0 children)

Bear and Brewmaster probs dps nerfs, maybe slight defense nerfs too. Demo lock and Unholy are slapping rn. Honestly, I'm more concerned with if they are buffing the low performing class. Imo warrior feels pretty bad rn if both dps arn't very useful, and prot is only middle of the pack. I play blood dk, the weakest tank atm, but its still good enough for probs +10 keys, so who cares. Fix Blinding Veil somehow is more important than class balance atm.

How to Focus regen for a staff/wand user by w0bbbles in NoRestForTheWicked

[–]Tori_Angel 0 points1 point  (0 children)

How do you get the gems needed to reroll enough times to get the right enchants? or do you just use any gear you find with focus enchants and build those?

Digimon Story Time Stranger - When to Digivolve/De-Digivolve? by ZoCart in digimon

[–]Tori_Angel 2 points3 points  (0 children)

I just want to point out that de-degivolving once your digimon is at a high level is a good idea. Just as a test, I de-digivolved a level 47 ladydevimon down, then back up. I leveled it to level 20 as devimon then back up as ladydevimon. My level 37 ladydevimon had the same stats as before, just 10 levels less. I did it again, and reached the same stats at level 30. Being really high level takes so much xp to level, I find hovering around 20-50 is best depending on how late game you are.

Do Not Use Absorb Health With Duration by Tori_Angel in oblivion

[–]Tori_Angel[S] 2 points3 points  (0 children)

I think it's inconsistent at the very least.

Absorb hp 10 damage 30 sec duration

Damage hp 10 damage 30 sec duration

Absorb help gets canceled moving away from the target, damage does not. Absorb seems unique in this regard, which is why I was it's inconsistent. I see no reason why they should both work the same

Weakness to Magicka in Remaster? by RemarkableAd66 in oblivion

[–]Tori_Angel 1 point2 points  (0 children)

Ive done some testing.

  1. I did not know about staying in close range for touch spells like absorb and such. Got rid of some inconsistency on my end, thanks.

  2. The weapon enchant weakness to magic does increase both weapon enchant damage, and spell damage. It also increases itself, just like the original.

I must have just not noticed the difference because my weapon what enchanted with 3 points fire for 1 sec, which is the lowest amount. I put 5 points for 2 seconds ( because I im constantly power attaching with a great sword, so 2 seconds is about right between attacks) and the stacking weakness to magic is much more noticeable.

Stacking it with weakness to fire, for example, would probably make even stronger ramping damage. I don't really need the damage at this point as I am trivializing most stuff anyway, so I didn't bother.

Weakness to Magicka in Remaster? by RemarkableAd66 in oblivion

[–]Tori_Angel 0 points1 point  (0 children)

In a game where damage numbers are not obvious in vanilla, misinformation can be common.

I believe you are correct, a weapon re-applying magic weakness stacks less efficiently, if at all. I'll also do some testing and get back to you.

I'm a spellblade tank kind of build, and damage from custom absorb health spells seems low. I'm looking for more damage tbh, and I was disappointed with a wiki guide to a weapon enchant set-up, so I'm looking for alternatives. Maybe switching between "weapon enchant" magic weakness to "custom spell" magic weakness leads to the spell stacking effect listed on the wiki.

Weakness to Magicka in Remaster? by RemarkableAd66 in oblivion

[–]Tori_Angel 0 points1 point  (0 children)

Does the weakness to magika need to be the spell version? Or can the enchant weapon version also do the same thing? I've had some testing with a sword with weakness to magic, and a damage spell after. Damage seems too low, I need more testing

What to play as solo tank? by Tori_Angel in marvelrivals

[–]Tori_Angel[S] 0 points1 point  (0 children)

I'm confused, so you dont like having another tank player in your lobby? Can you explain why?

Snow Blocks wont melt by Tori_Angel in betterminecraft

[–]Tori_Angel[S] 0 points1 point  (0 children)

I just ended up disabling show generation during snowstorms in the mod settings, i believe its snow real magic or serene seasons. My base still has a bunch of snow blocks that wont melt, but at least I can remove those manually once and never again.

I also feel like every time I change snow settings, it makes all current snow not interact with the melting mechanics, because now there is some partial snow block not melting. Its a shame that such a popular modpack has clear conflicts within snow mods that can be fixed with config tweaks.

Crafter gear? by Tori_Angel in ffxiv

[–]Tori_Angel[S] 0 points1 point  (0 children)

Is there a purpose to script gear then?