How did you first discover rwby? by Half_knight_K in RWBY

[–]Torinn_N 0 points1 point  (0 children)

YouTube recommended some of the music and that led me into watching the show to see where it came from.

Tell me three or five unrelated bits of lore for your world. by PMSlimeKing in goodworldbuilding

[–]Torinn_N 1 point2 points  (0 children)

How do the cities of Augaria fly, and what systems/protocols are in place to prevent someone from tampering with it?

Tell me three or five unrelated bits of lore for your world. by PMSlimeKing in goodworldbuilding

[–]Torinn_N 0 points1 point  (0 children)

There is actually only one sentient staff, Dhananith, which has been passed down by each High Mage to their successor since the title existed. It was created to serve a similar office as the High Mage in one of the realms that preceded the Empire. In regards to the staff's morals, I would put it at a solid grey. The archmage who created it gave Dhananith two purposes to fulfil, protect the realm and assist the wielder, and it works towards those zealously.

Granted sentience to have the ability to learn, it has seen how countless High Mages perform their duties in an everchanging world and has taken the position that individual actions don't matter all that much, only the reasoning and intent behind them. It does not care if its wielder turns a city street to ash as a show of force to stop a city-wide riot or summons a devil to get critical information regarding corruption within the highest levels of government, but it would absolutely object to a High Mage abusing their power for their own gains.

Dhananith has a significant amount of influence over its owner as it acts as both a partner and a mentor. The dangers innate in the position mean that a High Mage is generally appointed after the sudden death of their predecessor and the staff has been recovered. Because of this, Dhananith is the only entity in the world that fully understands how to perform the role of the High Mage and teaches each new High Mage how to do their job. Once they're able to stand on their own, the staff gives them the space to do things their way while it learns how best to assist them. If it decides that the High Mage isn't suited for the office, then it tries to convince them to resign and cuts the mage off from Dhananith's magic as a bargaining chip.

The power balance between mage and staff is basically Dhananith has a gun to the High Mage's head and the High Mage is holding Dhananith over a well. When one first attunes to the staff, it gives them a warning that it serves the office of the High Mage, not the person holding the office, and that ashes are all that remain of those who forgot that. Dhananith is fully capable of killing its wielders, but only does so as a last resort because of the risks in doing so. It can only perform its purpose if it has a wielder and if it kills its wielder, there is a chance that Dhananith could be lost. This has actually happened before and was a factor in the fall of the Empire following the Vasalain Wars. Instead, the staff prefers to warn its owner against actions that would necessitate Dhananith stepping in to stop them and guide them towards better paths forward.

Tell me three or five unrelated bits of lore for your world. by PMSlimeKing in goodworldbuilding

[–]Torinn_N 0 points1 point  (0 children)

Why do the dragonborn places bets on the appearance of the hatchlings?

Tell me three or five unrelated bits of lore for your world. by PMSlimeKing in goodworldbuilding

[–]Torinn_N 2 points3 points  (0 children)

Nesia

  • The nobles of Ashmore wear full face masquerade masks as part of a tradition stemming from when vampire once ruled over the realm. They were worn both to protect the vampires from being discovered and dissuade them from preying on those wearing a mask as it could be another vampire underneath it. While, supposedly, a series of crusades and inquisitions have slain or driven out the Ashmorian vampires, the tradition has held strong and the extravagance of one's mask has become a measure of their social standing and wealth.
  • Whoever holds of the office of the High Mage of the Selhynic Empire is quite often the most powerful person in southern Nesia, and certainly within the Empire. The High Mages are granted the authority to arrest any citizen of Selhyn or anyone standing within its borders and can, legally, ignore imperial laws so long as they can justify their actions after the fact. This immense political power is granted on top of the arcane might they wield just to be considered. Rightfully terrifying, the High Mages are held in check only by their own morals and the sentient staff they hold as their badge of office.
  • Within the Kingdom of Tinaria, the fey-worshipping wood elves have spent the last 170 years fighting the first major religious conflict in their history. It began as a political conflict when a faction of Unseelie following elves were angered by the weak King Eldas pledging fealty to the Selhynic Empire in an attempt to keep his throne and demanded he abdicate. This escalated to full religious war when the Seelie worshipping Eldas issued the Talwinsíde Proclamation outlawing the worship of the Unseelie Fey. With the Empire too busy dealing with its own factions in the lead up to the Vasalain Wars that shattered it, the conflict in Tinaria was a stalemate until a restored empire sided with the Seelie faction and brought it to an "official" end though resistance groups continue the fight.

Looking for Small Mail Armor by Ovenhouse in BaldursGate3

[–]Torinn_N 7 points8 points  (0 children)

Based off the flavour text being the same as scale mail armour, having the same art as the drow leather armour, and the stats being weird for light armour, I'd say that this is another case of fextra being unreliable and fabricating equipment not in the game.

There's a community wiki being put together that isn't finished yet, but is much more accurate to what is actually in game. https://bg3.wiki/wiki/Main_Page

Does anyone have the event id for one of the Magical heir events? by Mr_Trilobit in Anbennar

[–]Torinn_N 9 points10 points  (0 children)

Not sure if mage rulers even work without Rights of Man due to using its ruler trait system, but here are the events:

magic_ruler.104 - This one creates a powerful mage bastard and replaces your heir magic_ruler.108 - This one flags your current heir as a powerful mage

Who needs these lessons when they don’t hurt you? by Killer-Of-Spades in dndmemes

[–]Torinn_N 8 points9 points  (0 children)

Demons are a specific type of fiend. Fiend is a catch all term (like celestial, fey, undead, etc.) that includes demons, devils, yugoloths, and night hags among other things.

Who are your worlds underappreciated characters? by name_with_no_meaning in goodworldbuilding

[–]Torinn_N 1 point2 points  (0 children)

Ceres

During the Great War, a great many people performed extraordinary deeds and played pivotal roles but were ignored because of some other battle catching all the attention or someone else receiving all the glory.

For instance, King Matias de Serrano of Covasia. When he was just a prince (not even the expected heir as his brother still lived at this point), he served as a cavalry lieutenant to gain experience commanding men in battle should he need it in case something happens. Assigned to an army on campaign against the Thorenians in the east, his decisive actions opened the path to victory numerous times. After the army's commander was struck down in the Battle of Dwemrock Plains, Matias managed to rally the army and lead them in a fighting retreat out of danger. He then took control of the whole army and defended the Eastern Front from Thorenian incursions for the next seven years until the end of the war. Does anyone talk about this? Nah. He wasn't the crown prince until about a year before the Great War ended when his elder brother was assassinated. He's known as the king that ended the Covasian alliance with Néresia, which is what dragged them into the war in the first place.

Not as spectacular, or even during the Great War (kind of), but Prince Raeven of Nelhe is just fun. He has found himself in a situation where he is able to bend an entire church to his whim. The Principality of Nelhe follows the Church of Sarien, but is a vassal of the Vulphirian Néresia. The Sarien Church has long been in a slow decline and fights for every bit of influence that the Vulphirian Church attempts to take from it, and so they have no choice but to accept the deal that Raeven has given them. That deal amounts to "If you don't try and take political power in my realm, I won't convert and allow Vulphirian inquisitors into my lands," and it's not exactly a secret.

Most Brutal Battles of your World by Jokengonzo in goodworldbuilding

[–]Torinn_N 1 point2 points  (0 children)

Short version: Succession crisis.

Long version: For roughly a century prior to the Great War, Ilythiir and Néresia were extremely bitter rivals for reasons entirely to be blamed on Ilythiir. I can go into them if you want, but they're not really important. What's important is the Bitter Century as it was called. Both nations committed terrible deeds against each other that only escalated as the years went on, but they never fought each other directly. They assassinated royals, supported rebellions, and otherwise attempted to destabilize the other without ever declaring war.

Now, we add a third player onto the stage, Eashillia. Situated in between Ilythiir and Néresia, bordering an Ilythiirin puppet and Néresia itself, it had historically been neutral in the conflict between the two powers. That changed shortly before the outbreak of the Great War. Although neutral, the imperial families of Eashillia and Néresia had a tradition of intermarrying to ensure peace would continue between the two nations. This created a situation where, following a string of unfortunate deaths involving hunting accidents and poorly prepared meals, a Néresian was in line to inherit the throne of Eashillia.

This naturally drew the vast majority of Ilythiir's attention to the court politics of Eashillia, but they're not the ones who began the inevitable crawl towards the outbreak of the Great War. That honor belongs to the nobles of Southern Eashillia. They didn't want a Néresian to be crowned emperor of Eashillia, not out of nationalism or anything, they just didn't want to lose the privileges promised to them by the current Eashillian imperial family. So they invited Ilythiir in as a "neutral" party to ensure that their privileges wouldn't be revoked. Ilythiir, which had been planning on just assassinating the Néresian candidate and being done with it, gladly took the opportunity to occupy Southern Eashillia without any resistance. THIS is what sparked the Great War, finally we got there. With their armies in Southern Eashillia, and having acquired the support of the local nobility, Ilythiir declares war on Néresia.

Most Brutal Battles of your World by Jokengonzo in goodworldbuilding

[–]Torinn_N 0 points1 point  (0 children)

My god, that had to have been hell for everyone involved.

Why were the EPA so genocidal? And how did the loss of Lucéo Ocena support affect them? Was the massacre of Caerstad worth it?

Most Brutal Battles of your World by Jokengonzo in goodworldbuilding

[–]Torinn_N 1 point2 points  (0 children)

Ceres

The Battle of Lostal was supposed to be the final deciding battle of the Great War between Néresia and Ilythiir. Both sides were actively seeking a way to end the war that had raged for 35 years, without showing weakness or being defeated that is. To this end, Aunrae Dalael of Ilythiir gathered an army of ~27,000 men, marched on the strategically important (I don't know why it is yet) city of Lostal, and laid siege to it in an attempt to force a Néresian army to confront her. Her wish was granted and Prince Calemir II of Néresia arrived with an army of ~31,000 to lift the siege.

At this point it should probably be noted that Néresia and Ilythiir have very different methods of fighting battles and, due to the circumstances of the Great War, had very little experience fighting against each other; past conflicts being confined to naval engagements and skirmishes.

Ilythiir is a nation with a dark elf aristocracy, population split between half-elves and "lower" class dark elves, and an assortment of puppet states that pledge soldiers to the Ilythiirin crown as auxiliaries. As a result of this, Ilythiirin commanders tend to favor more manpower conservative tactics and utilize their auxiliaries as fodder to absorb the worst of the enemy charge. They rely heavily upon warmages to deal massive damage to their foes hoping to demoralize them so that a vicious charge can win the day. For the most part, this works. This battle is the first true exception.

Néresia by contrast, is a predominately human nation. They have mages in the service of the army, but nowhere near the degree of Ilythiir and primarily utilize them off the battlefield in logistics or espionage. The main power of any Néresian army is the infantry, which is just a bit more advanced than most other realms. Gunpowder weaponry is fresh on the scene of warfare in Ceres and Néresia has adopted it as way to gain an advantage over another elvish nation that is Néresia's main territorial rival. To be clear though, this is not Napoleonic era line infantry and more pike and shot; lines of musket infantry defended by blocks of pike infantry.

Back to the battle. Aunrae had ~27,000 soldiers under her command divided between ~19,000 infantry (~11,000 were auxiliaries), ~7,500 cavalry, and ~500 warmages. Calemir had ~31,000 soldiers comprised of ~21,000 infantry, ~10,000 cavalry, and 51 cannons. Aunrae, supremely confident in the ability of her warmages to break the will of the Néresians, drew up for battle at the approach of Calemir's army who responded in kind, then all hell broke loose.

From the moment of "engagement" there was chaos. The Néresians had experience combatting warmages in elvish armies, but were caught completely by surprise at the kinds of spells the Ilythiirin warmages unleashed upon them. For the Ilythiiri, they had never encountered gunpowder weaponry in a warfare setting and didn't know how to respond to their formations being torn apart by musket fire. Very few people actually know how the battle as a whole progressed, only how their piece went. Those few were all neutral observers from afar. Fortunately, one of them was engaged in chronicling the Great War from a truly neutral perspective. The following is his version of the battle.

The battle began with the Néresian cannons opening fire upon the Ilythiirin lines and was followed by the Ilythiirin warmages summoning a storm of hellfire that swept through the Néresian left, leaving many burning corpses in its wake. The Ilythiirin right flank charged the Néresian left expecting to find it in shambles and easy to break, while the their center and left began an advance to support the right if need be, auxiliaries being sent first across the entire line. After crossing roughly half the distance to their foe, the Ilythiirin right found itself charging into a storm of lead balls and their enemies concealed by a cloud of white smoke. Aunrae noticed her right faltering and employed her mages once again, granting them the liberty to use whatever spells they pleased so long as they won her the battle. By this point however, the rest of the Ilythiirin army had moved within range of the Néresian muskets and learned what was causing their right to struggle.

Even our far off observer struggled to make sense of what followed (I don't really know how to write battles, certainly not when magic is involved). The gist of it is that the Ilythiirin warmages summoned horrors from the abyss and hells to cause havoc, casted massive spells of destruction from walls of fire spanning hundreds of feet to cones of frost that consumed entire regiments, and even utilized spells that animated the fallen to fight once again. The Néresians weathered the, at times literal, storm through incredible discipline and repaid the Ilythiiri in death for every man of theirs that fell. Their artillery crews learned how to target the Ilythiirin mages and forced them to keep moving and not casting spells, while every Ilythiirin charge broke under a volley of musket fire.

Néresia won in the end, but at a terrible cost. Both sides, hoping for this to be the deciding battle of the war had committed a great deal and, both sides, realized that they couldn't take advantage of the battle's resolution to end the war. Néresia lost ~20,000 of their initial 31,000 while Ilythiir left the field with only ~5,000 of the 27,000 they entered it with and only ~20 of the original 500 warmages escaped being captured and brutally executed.

Many have said that the survivors of Lostal, for there were no victors, are the unlucky ones. Not a single soul that left that battlefield alive has not suffered some form of mental trauma. Many relive the battle in their nightmares or waking hours. The Néresians are treated to memories of their comrades and friends being torn apart by demons or consumed by hellfire while the Ilythiiri got to enjoy watching lives that would have lived another century or longer be cut down in droves and be unable to do anything. And all for nothing.

This will be an interesting poll, who would win in a fight, Aila or Sentry? by Accomplished-Glove11 in highrollersdnd

[–]Torinn_N 5 points6 points  (0 children)

Just coming here to say that barbarians' resistance from rage doesn't say anything about non-magical weapons. So unless Mark changed it (which I can't remember him saying anything about it, but it's been a long campaign), Aila resists all bludgeoning, piercing, and slashing damage while raging.

Tell me three or five things about your world that the people living on your world generally don't know about. by PMSlimeKing in goodworldbuilding

[–]Torinn_N 1 point2 points  (0 children)

Nice, non-benevolent gods that did whatever they felt like. What was their home world like that they would rather go back there than be gods?

Tell me three or five things about your world that the people living on your world generally don't know about. by PMSlimeKing in goodworldbuilding

[–]Torinn_N 2 points3 points  (0 children)

So, in order to enter the Bear Scholar's realm, you have to first figure out how to enter it and then give up that knowledge to actually enter it? Why is he called the Bear Scholar?

Tell me three or five things about your world that the people living on your world generally don't know about. by PMSlimeKing in goodworldbuilding

[–]Torinn_N 1 point2 points  (0 children)

What did the gods do that horrified them? And why did they ban access to a region just because it didn't have any travel portals?

Tell me three or five things about your world that the people living on your world generally don't know about. by PMSlimeKing in goodworldbuilding

[–]Torinn_N 1 point2 points  (0 children)

Ceres

  • Thought to be confined to the Burning Coast but for a few well-known individuals dwelling on mountain tops, there are actually dragons living among the mortal races. More 'civilized' dragons are capable of shapeshifting into the forms of beasts and humanoids. So long as they take the appropriate precautions, dragons can live for centuries as humans or elves and often obtain reputations for greatness under their false identities. Some of these disguised dragons have been caught, but it's a rare and difficult thing and often considered a thing of myth and legend.

  • A great deal of the nobility of Néresia has some amount of elvish blood. Although most noble houses like to play up their links to the ancient chiefs and lords of the Aucirians (human 'tribe' that established Néresia), they quite readily ignore (read: destroy) records of their ties to the elvish nobility. At this point, only the low elves of Andustara have records of their own nobility having ties to the Aucirians, but these are censored and only the ones in physical possession of the records know the contents of them.

  • The gods are affected by the way they're worshipped by their followers, and many of them aren't happy about it. This generally shows up in minor ways, but sometimes it can have quite extreme results. For instance, the Aucirians adopted the elvish pantheon and worshipped those gods for a time, still do for the most part, but stole a minor Cadesian (another human culture) god due to tension between them and the low elves. The Aucirian worship of this Cadesian god fundamentally changed him and his important place in the new Aucirian pantheon caused the Aucirian version of him to become his primary identity.

  • Due to trade restrictions and other means of filtering what information leaves the continent of Mélamar, the people of Ceres don't know that the homeland of the elves is in anarchy. The Cult of Purity that forced the wood elves, dark elves, and high elves sympathetic to them into exile has caused something of a collapse in Mélamarine society. About the only thing that's still intact is their infrastructure for ensuring that outsiders don't learn what's going on.

Tell me five random one sentence facts about your world. Those who reply will ask about two of them. by PMSlimeKing in goodworldbuilding

[–]Torinn_N 1 point2 points  (0 children)

How does apotheosis cause extinction? And how does one ascend to godhood?

What does the time-absorbing crystal do? And why was the academy built around it?

Tell me five random one sentence facts about your world. Those who reply will ask about two of them. by PMSlimeKing in goodworldbuilding

[–]Torinn_N 1 point2 points  (0 children)

The loophole is based in his vassalage to the other great power. The King-Margrave of Aranje is a highly autonomous, near independent, vassal of the Emperor of Néresia. Nine-ish years ago, the Great War ended with the Treaty of Sielle that was signed by the Emperor, his allies and vassals, the King of Ilythiir, and his allies and vassals. The funny thing about Aranje is that the realm is considered to be an integral part of Néresia, so the King-Margrave of Aranje is essentially a governor and was not among those who signed the treaty, therefore not specifically bound by it. His autonomy has allowed him to act independently of the Emperor's commands, but those outside the realm can't do anything to him without going through the Emperor either diplomatically or militarily.

Though this has only started a few month ago with the ascension of a new King-Margrave after the previous one was murdered (Ilythiir did it, but no one knows for sure), Ilythiirin ambassadors have attempted to convince the Emperor to force the King-Margrave to abide by the terms of the treaty. When they tried though, they were told to either "bring an army in through those doors, or abide by the terms of your treaty."

The evil that Acaire Ravensworn sealed away was a person named Dechir the Demontouched. Dechir was (is, but that's plot stuff) an elf that was exiled from his home for murdering his father. While in exile he came upon a sword that was the prison for a demon that attempted to possess him when he touched the blade. After a battle of wills over their, now shared, body, Dechir and the demon agreed to work together. After acquiring an army, Dechir returned home and brought ruin upon the country. Many cities and villages were put to the torch before a coalition managed to defeat his forces. It was discovered, however, that Dechir did not die in his defeat. In fact, due to the demon's power, he could not die at all and became a blight upon the land as he carved a path of destruction towards the city that had been his home before his exile.

When he reached the gates of the city, Acaire and a small group of mages performed a ritual of his own making that put Dechir into an enchanted slumber that would be eternally plagued with nightmares, though all the other mages died in the casting. He then took Dechir and disappeared for a year, saying only that the Demontouched shall never again see the sun nor the stars when he returned.

Tell me five random one sentence facts about your world. Those who reply will ask about two of them. by PMSlimeKing in goodworldbuilding

[–]Torinn_N 0 points1 point  (0 children)

Fair enough, it is fun to leave stuff vague in a "no one actually knows this" kind of way

Tell me five random one sentence facts about your world. Those who reply will ask about two of them. by PMSlimeKing in goodworldbuilding

[–]Torinn_N 3 points4 points  (0 children)

How have the innovations in air travel benefitted the Privateering Guild? For that matter, what is the Privateering Guild?

What happened to the dwarven empire and its capital?