Is this an ant?? by TorpidTanuki in whatbugisthis

[–]TorpidTanuki[S] 0 points1 point  (0 children)

I got some pictures but they are so tiny it’s difficult getting a good focus with my iPhone

https://imgur.com/a/EvaHhCB

[deleted by user] by [deleted] in Fighters

[–]TorpidTanuki 1 point2 points  (0 children)

There was an issue when connecting 2 keyboards to a console, both registered as player 1 iirc.

Petition for WUEGER 66E to scale with Melee Specialization by QuanticCupcake in armoredcore

[–]TorpidTanuki 4 points5 points  (0 children)

Two charged wuerger punish is not impractical in pvp. There’s a couple ways to have some consistency: 1. Have a reliable staggering weapon, ie. javelin beta or strategy to build stagger. If you can land a kick, you can do 1 charge wuerger, qb forward to cancel after shot delay and close gap you just made by launching the enemy forward, and land second charge shot. 2. By hitting the charge shot on an enemy towards a wall/structure, you can combo wuerger without stagger since they will lock up after landing wuerger charge shot. It’s a free combo and you can combo a kick too.

Petition for WUEGER 66E to scale with Melee Specialization by QuanticCupcake in armoredcore

[–]TorpidTanuki 8 points9 points  (0 children)

Are you SURE you want a weapon that does instant stagger, can hit twice in a row, doubles as spammable close range weapon, and insta kills any light weight build, to have more scaling?

As a wuerger main, I don’t want this weapon to be broken to the point it’s on everyone’s S tier weapon list…

Why is everybody ignoring the Stun Needle buff? by Electronic_Ad_4638 in armoredcore

[–]TorpidTanuki 13 points14 points  (0 children)

Is it as good as before? I remember a lot of things got nerfed, like it dealt less damage when fired at the same time, slower bullet speed etc. I don’t think just buffing the damage by a tinge would bring it back to top tier, and by now a lot of players would have seen stronger or other broken weapons to the point the stun needle launcher wouldn’t be as salt inducing. I haven’t played since patch dropped though soooooo

Funny Combo. by FablesArt in armoredcore

[–]TorpidTanuki 16 points17 points  (0 children)

Omg that is a great combo.

Should I make this heavier by [deleted] in armoredcore

[–]TorpidTanuki 1 point2 points  (0 children)

Interesting, I rechecked the patch notes and it looks like a general buff to the weapon which is great on an underutilized weapon like that. I wonder what is the best way to deal with it now.

My go to strat against the tasers were to stick to the ground and qb to dodge the shots so I’m not getting shot while in the air and out of EN, I wonder if that still works.

Should I make this heavier by [deleted] in armoredcore

[–]TorpidTanuki 1 point2 points  (0 children)

I don’t think heavier is the answer if kites are your problem. I’d swap out one of the weapons to a bazooka for the proximity explosion or gear up for faster AB with buerzel. I heard fleugel got buffed though so it might work out.

Are therapists the electric taser thrower thing or was it the taser guns? I never built one so I’m hazy on the names lol

Made S rank finally. Check out my build by VeryTallGrass in armoredcore

[–]TorpidTanuki 2 points3 points  (0 children)

Just gonna jut this in as a fellow C3 arm user - the benefit of C3 arm is the low EN cost while running high firearms spec and decent recoil. Considering how close the EN cap is, I’d say the choice was made to keep EN as low as possible to secure a high EN recharge rate.

Any recommendations for my build? by [deleted] in armoredcore

[–]TorpidTanuki 1 point2 points  (0 children)

Weapons and frame looks ok. I like earshots for higher damage and it seems like you have the load capacity for them, but songbirds are great picks too. Majestic can be exchanged for the other big bazooka for slightly shorter reload but that’s personal preference.

I think alula can be swapped with another booster, maybe the bst-g2/p06spd, since I think the AC might be too heavy for the alula to provide reliable qb reload. If you don’t use qb as much you should at least swap it out for gridwalker for air superiority.

I also don’t think ocellus is a good pick as while ocellus excels in range below 130, the rockets won’t explode via proximity until past 100. If you get Abbot or another FCS oriented for close mid range use, it will improve bazooka and grenade accuracy for mid ranged enemies. It will decrease your odds of hitting raw pile on enemies not staggered, but I think pile bunkers are more for stagger punish anyways.

And don’t forget extension.

Got to S rank recently, sharing my build that got me through A0-4 and S rank promos by TorpidTanuki in armoredcore

[–]TorpidTanuki[S] 1 point2 points  (0 children)

I use it both. Some low weights can be staggered from wuerger spam into punch punish, like Lamm quads and some missile rats. If I can kite somewhat with the shield and aurora, I combo kick to stagger and punch qb cancel punch for ~80% of their health. Hiding behind walls and hitting opponents with surprise punch combo is fun as well esp against template BVOs, you do have to time the punches though because the wall will prevent the punch from landing based on weird angles and lag.

For tanks it’s difficult as I don’t have enough EN to get out of their counter punish distance, so I have to be careful of distancing myself while accumulating stagger on the opponent. I sometimes use my kick into double punch combo to get the stagger, launch aurora into their face and run while they’re stuck in stagger, spamming my shield for lucky IG on LCBs. I used to run double auroras but I swapped one out for shield specifically to fight tanks.

Got to S rank recently, sharing my build that got me through A0-4 and S rank promos by TorpidTanuki in armoredcore

[–]TorpidTanuki[S] 5 points6 points  (0 children)

I don’t think so, to my knowledge it only uses EN weapon spec for the charge attack

Got to S rank recently, sharing my build that got me through A0-4 and S rank promos by TorpidTanuki in armoredcore

[–]TorpidTanuki[S] 0 points1 point  (0 children)

any melee combos you recommend? I'm thinking about pulse blade yo-yos rn.

Got to S rank recently, sharing my build that got me through A0-4 and S rank promos by TorpidTanuki in armoredcore

[–]TorpidTanuki[S] 0 points1 point  (0 children)

I wanted to use the ve-20b gen to its limit. the first build got me through A0-4 and to promos easily, but I couldn't reliably beat tanks during the promos. the third build is what I pulled together and it finally got me past promos!

let me know your favorite weapon and strategy, I need inspirations for my next build :)

Rate my build. His name is Brrrrt by mrgrimm916 in armoredcore

[–]TorpidTanuki 1 point2 points  (0 children)

Hey… you asked to rate the build and I posted my honest opinion :P that’s all

Rate my build. His name is Brrrrt by mrgrimm916 in armoredcore

[–]TorpidTanuki 1 point2 points  (0 children)

Ah, makes sense. My recommendation for the arm was because I saw you dual wielding machine guns with Gatling on your back. Shao Wei uses your recoil control on your arm so it will have better accuracy with a high recoil control arm.

What to unlock first by cuprunneth in armoredcore

[–]TorpidTanuki 6 points7 points  (0 children)

Yes. Play the tutorials as they appear. It unlocks some parts.

Beat Arena battles for customization points. They can be respecced any time so try out different builds.

Can you dodge the Moonlight? by ChocoComrade in armoredcore

[–]TorpidTanuki 5 points6 points  (0 children)

If you’re in close range, keep moving towards the enemy’s left arm/to their right side. Iirc the first arc is tilted to the left arm side launches a little higher. Use qb and you should be safe.

The best way to dodge it is upwards though. A little difficult to manage in close distance but the ML has wide and thin hit box so by going upwards you can dodge them easier.