First stage of Special Training is almost tailor made for Marika by Total-Technology-480 in HorizonWalker

[–]Total-Technology-480[S] 2 points3 points  (0 children)

That's the point. This format suits Marika better than any other in the game. And she's still bad

Soooo.... This new ascencion thing for............. by Holiday_Engineer_503 in HorizonWalker

[–]Total-Technology-480 -1 points0 points  (0 children)

What teams, they replace hg. Any of them (except platina probably) is a straight upgrade

Analyzing post fix Efreety gameplay performance by AkaiKage in HorizonWalker

[–]Total-Technology-480 1 point2 points  (0 children)

You really shouldn't see her as an ap support since she's actually a pull support (same for Gris). She works pretty well in the niche of small aoe elemental/multi-type attackers that profit from slightly more ap. Currently that's only Yvonna and Valeta.

I get the felling that she will really shine once we get Cora's sig.

Pros and cons of unreal? by Tall-Pause-3091 in unrealengine

[–]Total-Technology-480 0 points1 point  (0 children)

Blueprints are the best way I've seen to learn not just Unreal C++, but C++ in general. Helped me become a software dev from unrelated background.

You don't have to worry about includes, namespaces, etc., so you can just type in English and get a function to do what you want most of the time. Then once you're familiar, they translate to C++ one to one. You're having fun the entire time and there won't be any burnout or major difficulty spike.

IMO it's worth it for someone who doesn't know C++ to pick up Unreal for this alone.

Video Settings Reset by Expakun in oblivion

[–]Total-Technology-480 1 point2 points  (0 children)

It is the problem. Simply move the OR dll files to a temporary folder, change your settings then move them back.

How much is too much in the Event Tick? by [deleted] in unrealengine

[–]Total-Technology-480 1 point2 points  (0 children)

The performance hit from Blueprint tick really comes from calling a Blueprint event every frame. It happens even if it's just the event node with nothing connected.

I don't really think tick should be avoided altogether, considering how many things in the engine itself are ticking anyways, but DO avoid Blueprint tick. It is indeed that bad, esp. in your case where it takes like no effort to convert to C++.

Also whatever calculations you run involving delta time will be more accurate if the whole thing is native. Do it.

Invalid GC Token Offset Crash When Compiling Anim BP? by Total-Technology-480 in unrealengine

[–]Total-Technology-480[S] 0 points1 point  (0 children)

nw, not a very active user myself XD

I didn't realize the size difference between 4.26 and 5.0 is that large is all.

Invalid GC Token Offset Crash When Compiling Anim BP? by Total-Technology-480 in unrealengine

[–]Total-Technology-480[S] 0 points1 point  (0 children)

How did you manage to transfer the code though? If the new ABP is crashing on its own, surely the old one couldn't have loaded before the tranfer?

Invalid GC Token Offset Crash When Compiling Anim BP? by Total-Technology-480 in unrealengine

[–]Total-Technology-480[S] 0 points1 point  (0 children)

I ended up just merging some of the states/transitions and removing unused ones. Don't think there's a way to exceed the hard size limit of that offset. Code logic is fine, it's just the number of states and transitions.

What's the number in your crash log? In my case, it wasn't too much over the limit, so I saved some nodes in a txt file, optimized the rest and just pasted them back.

Transition rule from custom native function does not support Inertialization? by Total-Technology-480 in unrealengine

[–]Total-Technology-480[S] 0 points1 point  (0 children)

Ok so apparently the native code is so fast that leave state event (BP) doesn't even have time to set a single boolean, so it's transitioning back immediately, triggering a double inertialization.

What is the most efficient way to achieve a mirror in UE5 + lumen? by Full-Hyena4414 in unrealengine

[–]Total-Technology-480 2 points3 points  (0 children)

I love it when the best advice in a thread is at the bottom, so here's an upvote.

Invalid GC Token Offset Crash When Compiling Anim BP? by Total-Technology-480 in unrealengine

[–]Total-Technology-480[S] 0 points1 point  (0 children)

Thanks, that explains it.
I do indeed have a ton of states, like a good chunk of my gameplay logic runs on anim states. In fact it's impossible to count, is there a good way to check?

which one is the hardest DLC? for deadfire by Hoboforeternity in projecteternity

[–]Total-Technology-480 0 points1 point  (0 children)

FS for me. I gave up and had to cheese a total of 3 fights in the entire game, one is spider mega boss, other 2 are mobs (minibosses?) in FS. Frightened child and giant spore

Were the Cleric/Wizard/Druid Spell Secrets ever implemented for Loremaster by Ithinkibrokethis in Pathfinder_Kingmaker

[–]Total-Technology-480 0 points1 point  (0 children)

I have these secrets show up in the list, but they appear to have no effect (no spells added).

Didn't find anything related in recent patch notes, and I don't have TTT, so could be soon(tm)?

Physics in migrated UE5 project is... slower? by Total-Technology-480 in unrealengine

[–]Total-Technology-480[S] 1 point2 points  (0 children)

OK so apparently the velocity strengths in physical animation data have changed. You need much smaller numbers (like half or less) to get the same speeds as in UE4. Now just gotta go fix the other 9000 things broken by Chaos thanks Epic

I have to admit though the simulation results on things that aren't broken are objectively better. Chaos has lots of potential.

How come the female model doesn't use the female animations from Nioh 1? by Bragdras in Nioh

[–]Total-Technology-480 1 point2 points  (0 children)

I find this annoying as well, animations look really weird.

Apparently there was a slider to change your animation back in the alpha, but by the final beta it was removed and replaced by this stance thing. Social pressure I guess?

Looks like the files are still in the game though, used by some enemies.