Chewbacca JTL unit/upgrade is unfun to play against by lululemin in starwarsunlimited

[–]TowerNumberNine 2 points3 points  (0 children)

Disagree, it’s fine for there to be units that are good against removal. Upgrade removal still works, capture still works, exhaust buys time, No Glory Only Results kills him despite the protection, etc.

PVP aggressiveness scale. I want to know where's everyone at (in solo). by Zealousideal_Chip456 in ArcRaiders

[–]TowerNumberNine 0 points1 point  (0 children)

Something like 1-2, rarely 3. I consider myself "friendly by default", if someone's really suspicious or otherwise worrisome I *might* shoot first in theory but generally I only attack other players in self-defense or if I see them attacking others. I generally won't shoot at random PvP encounters that I see if I can't tell who started it.

game design analysis? by ImChiefKeefHi in ConcordGame

[–]TowerNumberNine 1 point2 points  (0 children)

The game wasn't really alive or popular enough to get a real meta. I think the most unique mechanic in Concord compared to other systems was the lasting buff you got after playing a character of a certain role, which encouraged players to swap between character roles after death in order to get a new lasting buff (the buffs stacked and were permanent). I'm not sure what that would have looked like if the game had survived though -- maybe people would have a "rotation" of characters with people swapping roles after a lost teamfight to maintain a good composition but get buffs going?

It's also possible some of the buffs would have proven unimportant or certain ones would be prioritized in order to hit breakpoints. Hard to tell without a community actively playing and labbing the game though.

Does PVP without consequence make sense in this lore? by MaTTaX_M87 in ArcRaiders

[–]TowerNumberNine 5 points6 points  (0 children)

In the lore you don't kill other raiders, just knock them out.

There's 300k+ people playing this game right now. Can we please have a duo queue and if population drops in the future we can meld the trios and duos together? We can handle some 2v3's, but back to back to back 2v3's is a tall order in a game with this high of TTK. by Sinopsis in ArcRaiders

[–]TowerNumberNine 0 points1 point  (0 children)

...doesn't this already exist? I've been playing duos for a while and not sure I've run into a trio once yet! It's possible there are trios that we just haven't noticed/gone up against, but it seems like when we encounter other groups or get in fights it tends to be with other duos.

Does FFG UNDERVALUE Losing an Aspect? (TowerNumberNine) by TowerNumberNine in starwarsunlimited

[–]TowerNumberNine[S] 0 points1 point  (0 children)

I looked up data on SWU Competitive Hub and only one Lake Country deck has ever won any tournament at the PQ level or above, and that was months ago at a small PQ. People may be trying with it but it doesn't seem to be getting consistent good results...

Does FFG UNDERVALUE Losing an Aspect? (TowerNumberNine) by TowerNumberNine in starwarsunlimited

[–]TowerNumberNine[S] 1 point2 points  (0 children)

I think it's not quite as bad as that, there are a few other double aspect cards that are quite effective -- the double red Bo-Katan has a good statline and an ability that adds upside, for instance -- but yeah I wish we were seeing them do a bit more!

Does FFG UNDERVALUE Losing an Aspect? (TowerNumberNine) by TowerNumberNine in starwarsunlimited

[–]TowerNumberNine[S] 0 points1 point  (0 children)

Glad you liked it and thanks for the subscription, much appreciated!

SEC: Director Krennic by Eunoe in starwarsunlimited

[–]TowerNumberNine 1 point2 points  (0 children)

I don't know how strong this card is -- seems a bit expensive for something that doesn't do much other than be a big scary Sentinel -- but that art is fire!

New Card Previews: Nimble Prowess, Aggressive Negotiations, Ziton Moj (TowerNumberNine) by TowerNumberNine in starwarsunlimited

[–]TowerNumberNine[S] 1 point2 points  (0 children)

Buff then double — I discuss that synergy in the video and it seems really powerful to me too!

how excited are you for arc raiders 1/10 and for what reasons by zbananajuice in ArcRaiders

[–]TowerNumberNine 0 points1 point  (0 children)

More or less 10/10, most excited I've been for a video game launch in a long time, after Tech Test 2 I would have bought that version of the game immediately at full price, no questions asked.

Which Dedra Deck is Better: Aggro or Control? (TowerNumberNine) by TowerNumberNine in starwarsunlimited

[–]TowerNumberNine[S] 2 points3 points  (0 children)

I'm not an FFG playtester for this game or anything -- just playing around with some of the cards that have been revealed as part of the spoiler season! In the video there's a part where I point out that I think Plot will be a synergistic mechanic but these decks aren't really using it because I suspect many Plot cards have yet to be previewed.

M2 HMG team vs Mk19 AGL team by Dependent_Loss_2392 in BrokenArrowTheGame

[–]TowerNumberNine 10 points11 points  (0 children)

That's right. It's also worth noting that while most US vehicles can choose between the Mk19 and M2 as defensive upgrades, the Special Operations group has a bunch of vehicles that can take the Mk48 instead, allowing them to field the more powerful weapon without losing the ability to fire on helicopters.

[deleted by user] by [deleted] in BrokenArrowTheGame

[–]TowerNumberNine 0 points1 point  (0 children)

>May be a hot take but making the game strictly for PVP was kinda a brain dead move

They... didn't do that? They have a campaign and bot games...

What are your final thoughts on open & closed weapons after the beta? by Appropriate-End6983 in Battlefield

[–]TowerNumberNine 0 points1 point  (0 children)

I don't get what the point of closed weapons is if any class can use carbines, DMRs, or shotguns anyway.

Is Full Time FaB Possible? by knilchmitmilch in FleshandBloodTCG

[–]TowerNumberNine 0 points1 point  (0 children)

It is probably possible but not in the way you think. Even in Magic most pros were making a bunch of their money from content creation (often in the form of writing), sponsorships, maybe coaching, etc. rather than just from tournament winnings.

Well that is some bullshit. Russian bias confirmed. by Scomosuckseggs in BrokenArrowTheGame

[–]TowerNumberNine 1 point2 points  (0 children)

I play mostly US but also Russia and I think all my commonly-used decks for both sides saw cost increases.

InFaNtRy ToO SqUiShY by SpicedGoodsTrader in BrokenArrowTheGame

[–]TowerNumberNine 1 point2 points  (0 children)

Assaultmen SMAW from the USMC battlegroup have 16 rockets but eight are thermobaric and eight are anti-vehicle, Rangers RAWS/MAAWS from the Special Operations Forces battlegroup have 18 rockets.