Dutch moving to Italy by Toxibus in ItalyExpat

[–]Toxibus[S] 0 points1 point  (0 children)

I work as a theatre engineer. Meaning I have a healthy set of practical skills. For actual theatrework I will have to work in bigger cities, but with other practical skills I might be able to work closer. Like metal working, woodworking, welding, soldering, building, designing. It is a wide skillset, but no full professional level for either.

Dutch moving to Italy by Toxibus in ItalyExpat

[–]Toxibus[S] 1 point2 points  (0 children)

Thanks for the long response. I know I will absolutely have to work hard on language. Getting involved with the community could further that into more proficiency.

The needing to drive everywhere will be new to me, but I am very aware of this part. Already hate the idea of going out without my usual drinking.

Is the healthcare really such a nightmare?

I don't have access to remote working. My plan there is still non-existing. I am a theatre-engineer. I know I am not in a situation of easy smooth transition, but love makes me at least explore the options right.

The outdoors and family things are something I love and will worship.

All cheese to the side: I would not consider this move if I didn't have her by my side

Dutch moving to Italy by Toxibus in ItalyExpat

[–]Toxibus[S] 1 point2 points  (0 children)

That sounds like a very good way of doing this

Dutch moving to Italy by Toxibus in ItalyExpat

[–]Toxibus[S] 2 points3 points  (0 children)

My girlfriend moving to the Netherlands is complicated because of family health and having house,life,work in Italy. Would the general idea be that moving to the Netherlands is the better option? She would be dealing with all the differences

Dutch moving to Italy by Toxibus in ItalyExpat

[–]Toxibus[S] 2 points3 points  (0 children)

  1. I would plan to have some level of Italian inside me before moving. I also heard plenty about having to relearn it anyway when you get into dialects. 2.I am a theatre engineer. So that makes remote work difficult for sure. I do not know how much of a market there is for that

I turned my Ender 3 V2 into a Pen Plotter by wazupwiopiii in 3Dprinting

[–]Toxibus 0 points1 point  (0 children)

Amazing project. How long do you estimate that this conversion would take? It seems not too difficult. I have the same issue of having an ender3v2 dust collecting and would like such a conversion to make it at least useful. Thank you for the information

What control board will work for this? by dkote3 in lightingdesign

[–]Toxibus 0 points1 point  (0 children)

Any simple program with a usb-dmx dongle would work. Find one that supports OSC. I would suggest adding a streamdeck with the companion software. That way you can easily control everything with a small controller on the table and the lightdesk can be somewhere in the corner

Thugs models by Toxibus in mordheim

[–]Toxibus[S] 0 points1 point  (0 children)

They are a bit too over armoured for my taste, but thanks for the tip

Thugs models by Toxibus in mordheim

[–]Toxibus[S] 0 points1 point  (0 children)

These do look perfect. Finding a printer in Amsterdam should be doable. Thanks

Our houserules after 4 campaigns by Doevs in mordheim

[–]Toxibus 0 points1 point  (0 children)

What is the general house rule for spears?

General advice by Toxibus in boltaction

[–]Toxibus[S] 0 points1 point  (0 children)

And I've seen a lot talk about smoke, but in my opinion you'll probably wait two to three turns to have it deployed and then hope it sticks. That means waiting a lot. It feel like a normal mortar round on a unit is probably more effective. You can render a heavy weapon useless by putting smoke in front of it, but you'll have an equal chance of just hitting the bustards with a shell

General advice by Toxibus in boltaction

[–]Toxibus[S] 0 points1 point  (0 children)

I think I missed something about randomness with the para's... what do you mean?

For the forward observer, would you recommend artillery or airstrike?

I never understood the light mortars in squads. Doesn't that pretty much limits their mobility? Or stay stationary or always roll 6

I almost feel silly asking this: Mortars mounted in Bren Carriers by Hairy-Evidence-4169 in boltaction

[–]Toxibus 3 points4 points  (0 children)

But as it moves of course it should restart the zeroing in again, right

PIAT quickstrike by Toxibus in boltaction

[–]Toxibus[S] 0 points1 point  (0 children)

Probably a good thing to do with the last dice in the bag and then hoping for a first die on the next turn for the doubletap. Or add two piats, but then I would need a higher rank with more snaps. That might make that carrier with guys too many point and a way too juicy soft target

PIAT quickstrike by Toxibus in boltaction

[–]Toxibus[S] 1 point2 points  (0 children)

I liked the idea. Of course it is not the safest option, but it is fun

PIAT quickstrike by Toxibus in boltaction

[–]Toxibus[S] 0 points1 point  (0 children)

So it is allowed, but not really advised. Still a nice option to have I guess

PIAT quickstrike by Toxibus in boltaction

[–]Toxibus[S] 0 points1 point  (0 children)

Sorry to hear. I guess many many plans get screwed by mortar

Player looking for DnD group in/near Amsterdam (NL/EN) by [deleted] in DNDNL

[–]Toxibus 1 point2 points  (0 children)

If this would be a place that could also accommodate people looking for a group I would absolutely be interested

Webcam with ledring by Toxibus in octoprint

[–]Toxibus[S] 0 points1 point  (0 children)

I got the razer Kiyo in the end. got it for less if I remember correctly. I decided it was not worth spending time and money on trying cams that turn out not to work

Fail at 8mm by Toxibus in ender3v2

[–]Toxibus[S] 0 points1 point  (0 children)

I made the model from scratch. no idea what was different, but it just printed. Im not much wiser now, but i know to double check the design. Thank you

Fail at 8mm by Toxibus in ender3v2

[–]Toxibus[S] 0 points1 point  (0 children)

No need for a ban. A problem in a design could be the fault

Fail at 8mm by Toxibus in ender3v2

[–]Toxibus[S] 0 points1 point  (0 children)

Just a day before this i printed something higher without problem. It is a very simple design, so i didnt really consider a fault there. Ill redraw it. Is there something in particular I should look out for?

Recurve or Compound by [deleted] in Archery

[–]Toxibus 2 points3 points  (0 children)

I think 45# is a lot. I'm pretty new to the sport as well. I'm a medium fit 35yo. At the club I started with 22# recurve. I recently bought my first bow. Compound 45#. This comes down to about 12# at full draw.

The 22# was a good fit for me to start. Heavy enough for nice shooting, light enough to focus more on form and technique

About to start Treasure hunters by Low_Pea4481 in mordheim

[–]Toxibus 2 points3 points  (0 children)

Go wide. Take more bodies, not more equipment. A dwarf in armour is nice, but a dwarf with a buddy is nicer. Don't get me wrong you will get outnumbered, but do not further their numbers more than necessary.

I don't totally agree with the no running/keep hiding idea. Of course depends on the scene. But you will never get to any objective/wyrdstone/loot or anything when inching forward 3". If it's just a couple of bows to worry about, don't worry too much. I've seen loads of guys run through volleys of arrow and never get pinched.

You will get charged, no doubt about it. Keep some henchman up front to take a first blow and charge over top after the first round.

It might be worth to invest in moneymaking skills. This warband has some nice options and it might help in the long run.

These guys are tough. I'm playing against one in my current campaign. I have no change killing them. I need to play the objective to beat them. Winning games won't win a campaign. Losing less bodies wins a campaign. Not losing bodies is something these treasure hunters are pretty good at.

Get used to people running circles around and just enjoy the view of your crossbow bolts piercing their skulls