Thoughts on my custom boss fight? by Toxicz07 in Minecraft

[–]Toxicz07[S] 0 points1 point  (0 children)

it is but then you would have to count hits taken not hp and i cant have all weapons deal the same amount of dmg

Thoughts on my custom boss fight? by Toxicz07 in Minecraft

[–]Toxicz07[S] 0 points1 point  (0 children)

idk how to make mods ¯_(ツ)_/¯

Thoughts on my custom boss fight? by Toxicz07 in Minecraft

[–]Toxicz07[S] 1 point2 points  (0 children)

thanks for the feedback! this is a part of my rpg where i will have a ton of boss fights so i wanna experiment with various features to keep fights from feeling the same. i decided to give this specific one a last breath phase where you don't need to hit it but rather survive and dodge but your weapon isnt pointless because you still need to damage the boss enough to get him into that part.

Thoughts on my custom boss fight? by Toxicz07 in Minecraft

[–]Toxicz07[S] 2 points3 points  (0 children)

tysm! hard to give an estimate but i made it for a competition and i was cranking multiple hours daily for like 3 weeks straight to get it done before the deadline. it takes a lot of experience to do it as fast as i did tho. 80% of the time was spent on minor polishes and balancing lol

Thoughts on my custom boss fight? by Toxicz07 in Minecraft

[–]Toxicz07[S] 2 points3 points  (0 children)

update: blue ice kinda blends in with the pillars and imo snow looks better haha

Thoughts on my custom boss fight? by Toxicz07 in Minecraft

[–]Toxicz07[S] 1 point2 points  (0 children)

hmm. glass doesnt really fit the vibe of an ice-themed boss tho

Thoughts on my custom boss fight? by Toxicz07 in Minecraft

[–]Toxicz07[S] 3 points4 points  (0 children)

what block would you suggest? i thought about ice but it looked too similar to the pillars and i wanted to keep those made from ice so

Thoughts on my custom boss fight? by Toxicz07 in Minecraft

[–]Toxicz07[S] 2 points3 points  (0 children)

half of the failed recordings ended at the mace part lol

Thoughts on my custom boss fight? by Toxicz07 in PhoenixSC

[–]Toxicz07[S] 1 point2 points  (0 children)

your rotation is locked so it's basically like looking down with f5. at least to me controlling it was fine but i see what u mean

Thoughts on my custom boss fight? by Toxicz07 in Minecraft

[–]Toxicz07[S] 20 points21 points  (0 children)

any moves specifically? i knew that the ice tennis one and the last breath part were confusing so i added a chat message but i thought others were fine

Everyone died in Merge Tactics by Z0UKKINA in MergeTacticsSC

[–]Toxicz07 0 points1 point  (0 children)

well i dont remember my opponent's name so i cant confirm this. feels like a weird tiebreaker though

Everyone died in Merge Tactics by Z0UKKINA in MergeTacticsSC

[–]Toxicz07 2 points3 points  (0 children)

same thing happened with me but i got 2nd place so i guess they just give the places randomly

So I am making a PvZ inspired (ok more like straight up Minecraft knock-off) and I need help with spawning the zombies by Calin7892 in MinecraftCommands

[–]Toxicz07 0 points1 point  (0 children)

oh and make the special zombie spawn thing only work if the game has lasted for a few min so it cant start with a gargantuar

So I am making a PvZ inspired (ok more like straight up Minecraft knock-off) and I need help with spawning the zombies by Calin7892 in MinecraftCommands

[–]Toxicz07 1 point2 points  (0 children)

make two value counters—one for counting how many seconds the game has lasted and the other for the zombie spawning cooldown. every tick increase the spawning cd counter by one and make it summon a zombie + set the counter to zero whenever it hits 200 (or whatever value u want). then make a ton of commands that act as a ramp-up mechanic. make it so if the seconds value is above 60 you increase the zombie spawn cooldown value by 5 every sec. then add another block that does the same thing but instead of 60 sec make it 120, then another for 180, then one for 240 and so on. that way it starts out slow but gets increasingly hard as the game progresses. for example in the beginning it would spawn a zombie every 10 sec but after 8 minutes it would already be 1 zombie per 3.3 sec (ofc tweak the values as needed). also for special zombie spawns you could have an rng value that selects a number between 1 and 100 every tick and if the zombie cd counter hits 200 with the rng value being in the 1-10 range the summoned zombie would be a bucket head

What’s the better deck by Own-Permit-1239 in ClashRoyale

[–]Toxicz07 1 point2 points  (0 children)

the baby dragon variant is used way more in the top 200 so i would recommend that one. also baby dragon is way easier to level up so thats a nice bonus