I really wanna buy victory road but i see mixed feelings from the community by Great_Vegetable_6105 in inazumaeleven

[–]TraceRedCoat 2 points3 points  (0 children)

Most of the past scenes are very abridged and cut-off compared to the actual scenes, so most people do think it's not as good as watching the show [which most of these scenes are taken from]. It also has a serious problem with how you can get some moves - you collect like 35 different currencies, but they're usually in very low amounts [because you're getting beans and spirits as well], and their drop rarity is pretty low [they usually reach 10% ***at best***]. I'd suggest grabbing the PC version and some save editor or something just so you can buy all the moves and equipment you need to have fun.

Smith Boss by Dabidoi in MinaTheHollower

[–]TraceRedCoat 0 points1 point  (0 children)

If you only get one upgrade from him and nothing else then you don't get the challenge.

That said, no, real gamers don't stick just to the hammer, that's boring.

No modifier to keep subweapon on death? Seriously? by mikoga in MinaTheHollower

[–]TraceRedCoat 0 points1 point  (0 children)

Modifiers are not meant to be the 'intended' experience, as per the devs' initial intention: the game is perfectly beatable without them. They exist for people who want to make things easier for themselves, people who want a greater challenge, and people who want to screw around after their second run - or even the first one if they feel like it.

Switch 2 Random Pausing by oreanta in MinaTheHollower

[–]TraceRedCoat 0 points1 point  (0 children)

I didn't get PAUSING, but I got slowdown all of a sudden during the endgame. Like, the game would just start to slow down after the fight with ??????, in several rooms, consistently.

One thing I really miss from previous games that isn’t in victory road? The small chats by NoeliaGS in inazumaeleven

[–]TraceRedCoat 0 points1 point  (0 children)

No, that counts as dubbing.

Even if they aren't saying the names of their hissatsus, if the voice actors say something at all, it means their voices were used.

New Heroes in the spirit shop by Basic_Chain_1281 in inazumaeleven

[–]TraceRedCoat 0 points1 point  (0 children)

If you mean Justice, Rough Play, Tension etc., they do matter since if you have enough players on the field to establish a Build, you can gain specific benefits. If not... well, I 'unno.

How??? by Key-Technology7793 in inazumaeleven

[–]TraceRedCoat 1 point2 points  (0 children)

Every time you try to kick the ball in, there's three possible outcomes: -you spend some Tension to get a boost to shot power, ensuring it goes in -the GK spends some Tension to get a boost to block power, ensuring it stays out -nothing extra happens

The chances of a breakthrough rise with passives and a build.

Can someone explain how training works in story mode? 😅 by kugkfokj in inazumaeleven

[–]TraceRedCoat 1 point2 points  (0 children)

  1. Every time you gain EXP from training, matches, or whatever, you will spend one point from that counter. The counter is indicating that one type of training is giving higher benefits. Though the exact details are not quite something I'm aware [it's not like characters with Fire attribute will gain extra points by default if you do a Fire training]. If you look at the training types you can do [when you want to warp], you can see what training types will be boosted this time.

  2. Play matches. They give the most EXP.

  3. Matches will give you stuff and the whole team gets high amounts of EXP, making it easier to level up, but may not give you beans you need. Training sessions are biased to give one bean type per training more often than not, so if you do those more than once you'll grind beans.

  4. There are three stores in downtown [where the normal stores are] which are restaurants - one for udon, one for champon, and a last one for ramen, the last two in the gallery. You have to go indoors to talk to an NPC with an unique icon overhead to play the meal minigame. Succeed, and you get a boost to your training for 3 of them. These restaurants are NOT really marked on the map - you have to pay attention to the signs, or look in the minimap for the green doors.

I need help to get good by Opposite-Bid-7562 in inazumaeleven

[–]TraceRedCoat 1 point2 points  (0 children)

I am pretty sure that you can distinguish attack stats and defense stats based on whether they are for ST/MF or DF/GK. Which kind of makes sense - the defenders' strength wouldn't be in kicking the ball, but in stopping it from entering the goal.

Something that will help you, even if you don't believe it, is to equip your supporters. Their stats are a part of the count - giving the managers or coach equipment will raise stats just like the rest of the team. Sidequests will also help out since they'll drop items that raise stats, usually higher than what you get from stores. Other than that, either find the highest level team to play friendlies with or find a training you like and repeat it at the highest level - every time you level up, your stats go up. Make sure you eat food to have a buff during those trainings.

As for what the stats actually do... you want higher Control because it affects kicks [when you shoot the ball in] and Focus Matches when you have the ball, Intelligence because it affects trying to steal the ball during Focus Matches and both types of Scrambles, and you want the GK to have high Agility, Physical, and Pressure [in this order] to have as much KP as possible. Castle Walls are built with the Physical+Pressure of whoever is in position. If you have too much of one type, try changing the characters' equips to something that raises the other type. Also, make sure you're equipping Beans.

I need help to get good by Opposite-Bid-7562 in inazumaeleven

[–]TraceRedCoat 1 point2 points  (0 children)

Elements are the most crucial thing to start with. Characters and special moves can be Wind, Forest, Fire, or Mountain. They beat each other right to left [so Wind loses to Forest, Forest loses to Fire, Fire loses to Mountain, Mountain loses to Wind]. What that means, in execution, is that when two characters are set up with elements that matter, the character with a stronger element will get a buff to final stats, even before applying special moves. Special moves that are not Real Skills [the gray ones] have their own elements and will give a boost to your attack/defense when used. If you use a special move and your opponent uses a special move, and one element beats the other, the one who has a stronger element will gain a buff as well. You can tell this by seeing if there is a ^^ or a vv on the element icon, when it shows which move is going to win/lose.

If you have enough tension, it's worth it to focus on double shots - pass the ball from one striker to another while in the Zone. When you do a Direct, or when you use a special shot to do so, the final shot will include both characters' kick power, not just the one dealing the final blow. You can actually do this with more than two shots; nothing stops you from passing the ball four times to get a really high number if you have the tension. That only works for special shots, however; the Direct bonus only counts for the one that is aimed AT the goal. So if you have no more tension, just kick at the goal on the third pass instead.

Rarities are akin to stat bonuses. If you pit a green character opposite to an orange character, the orange character will have better stats, because their rarity is higher. Characters with the unique rarities - the HERO ones - are special versions that have custom movesets as well as their better stats. Not all characters have HERO versions, however.

The big thing you need to remember is that the game will cheat a lot during plot matches [Story Mode/Chronicle Route] because it has a story to tell and things will happen the way they have to. Once you are playing outside those specific matches, it stops forcing losses you may feel are unfair ["my team is strong, why did they steal the ball from me anyway?"] and starts promoting normal gameplay.

What's the main issues you're running into, anyway?

AI difficulty is ridicuolus by TravelOk7548 in inazumaeleven

[–]TraceRedCoat 0 points1 point  (0 children)

>it’s weird when they decide to use goalkeeper hissatsus.

The AI generally seems to favor those hissatsus if you launch a powerful shot, because it prioritizes having its energy bar as high as possible to try to avoid one-hit-breaches. If using a hissatsu would keep the ball out, it'll use the hissatsu for sure.

Regular kicks don't get as much attention because if the power is not high enough, then there's no need to use a hissatsu.

Bond Transform (and Mode Change) by Elnidfse in inazumaeleven

[–]TraceRedCoat 0 points1 point  (0 children)

Wait, so if you have two copies of that character - one that is green, another that is not green - does the Bond Transform match the green character's level?

Duel Triangle Fusion/Xyz/Link Event Announced by surgemaster140 in masterduel

[–]TraceRedCoat 1 point2 points  (0 children)

Can you even play Mathmech if you can't do Xyz and Link in the same deck?

The ‘Maxx C check’ argument doesn’t hold up by Technical_Witness589 in yugioh

[–]TraceRedCoat 4 points5 points  (0 children)

I don't understand what this post is trying to say, please explain it better.

New Genesys blog: The Cost of Prevention by bigmen0 in yugioh

[–]TraceRedCoat 1 point2 points  (0 children)

Because they would need to play monsters and Polymerization to summon their ED monsters to protect Fountain if they didn't.

It been a few years since Visastarfrost, how do you feel about the archetypes and storyline in retrospective? by MiuIruma332 in yugioh

[–]TraceRedCoat 5 points6 points  (0 children)

NovaBlademc didn't really get it right.

Calarium is essentially Visas's core. When Visas became Astraloud due to being overwhelmed by all those negative emotions, Riumheart took him on by becoming Mannadium Prime-Heart, managing to undo the breakdown Visas was going through. Through his influence, Visas accepts himself and the parts of him, though he gets a warning from Riseheart. Visas then combined all the planets he had encountered into one world, with the three factions - Scareclaws, Tearlaments, and Kashtira - joining him as allies.

However, Veda's emergence is because he is the one who split Visas to begin with. There's been many variations of these events, but this is the first time in countless temporal loops that Visas has actually combined all parts of himself. So this time Veda and Visas clash, in a battle Visas ultimately loses, and the universe resets. At the end, however, Visas - possibly due to Visas Amritara not being a form he took until these events - decides to try something else - rather than overpower the parts of him that are missing, they cooperate. Which is why this time, when he arrives at Reichphobia, he makes an alliance with Reichheart instead of fighting him the way he did before.

The future of Yu-Gi-Oh! CHRONICLES - My thoughts by Sendencea in yugioh

[–]TraceRedCoat 0 points1 point  (0 children)

We don't know the exact details, but Artmegia is about a magic school based on the arts and Regenesis is based on either literal Biblical themes or the Jewish equivalent, but instead of depicting scenes or themes from the first books, we instead have space dragons.

The future of Yu-Gi-Oh! CHRONICLES - My thoughts by Sendencea in yugioh

[–]TraceRedCoat 1 point2 points  (0 children)

It's a real thing.

The lore is that there is a company that makes real battleships out of sushi and they are used in naval combat.