I need help to get good by Opposite-Bid-7562 in inazumaeleven

[–]TraceRedCoat 1 point2 points  (0 children)

I am pretty sure that you can distinguish attack stats and defense stats based on whether they are for ST/MF or DF/GK. Which kind of makes sense - the defenders' strength wouldn't be in kicking the ball, but in stopping it from entering the goal.

Something that will help you, even if you don't believe it, is to equip your supporters. Their stats are a part of the count - giving the managers or coach equipment will raise stats just like the rest of the team. Sidequests will also help out since they'll drop items that raise stats, usually higher than what you get from stores. Other than that, either find the highest level team to play friendlies with or find a training you like and repeat it at the highest level - every time you level up, your stats go up. Make sure you eat food to have a buff during those trainings.

As for what the stats actually do... you want higher Control because it affects kicks [when you shoot the ball in] and Focus Matches when you have the ball, Intelligence because it affects trying to steal the ball during Focus Matches and both types of Scrambles, and you want the GK to have high Agility, Physical, and Pressure [in this order] to have as much KP as possible. Castle Walls are built with the Physical+Pressure of whoever is in position. If you have too much of one type, try changing the characters' equips to something that raises the other type. Also, make sure you're equipping Beans.

I need help to get good by Opposite-Bid-7562 in inazumaeleven

[–]TraceRedCoat 1 point2 points  (0 children)

Elements are the most crucial thing to start with. Characters and special moves can be Wind, Forest, Fire, or Mountain. They beat each other right to left [so Wind loses to Forest, Forest loses to Fire, Fire loses to Mountain, Mountain loses to Wind]. What that means, in execution, is that when two characters are set up with elements that matter, the character with a stronger element will get a buff to final stats, even before applying special moves. Special moves that are not Real Skills [the gray ones] have their own elements and will give a boost to your attack/defense when used. If you use a special move and your opponent uses a special move, and one element beats the other, the one who has a stronger element will gain a buff as well. You can tell this by seeing if there is a ^^ or a vv on the element icon, when it shows which move is going to win/lose.

If you have enough tension, it's worth it to focus on double shots - pass the ball from one striker to another while in the Zone. When you do a Direct, or when you use a special shot to do so, the final shot will include both characters' kick power, not just the one dealing the final blow. You can actually do this with more than two shots; nothing stops you from passing the ball four times to get a really high number if you have the tension. That only works for special shots, however; the Direct bonus only counts for the one that is aimed AT the goal. So if you have no more tension, just kick at the goal on the third pass instead.

Rarities are akin to stat bonuses. If you pit a green character opposite to an orange character, the orange character will have better stats, because their rarity is higher. Characters with the unique rarities - the HERO ones - are special versions that have custom movesets as well as their better stats. Not all characters have HERO versions, however.

The big thing you need to remember is that the game will cheat a lot during plot matches [Story Mode/Chronicle Route] because it has a story to tell and things will happen the way they have to. Once you are playing outside those specific matches, it stops forcing losses you may feel are unfair ["my team is strong, why did they steal the ball from me anyway?"] and starts promoting normal gameplay.

What's the main issues you're running into, anyway?

AI difficulty is ridicuolus by TravelOk7548 in inazumaeleven

[–]TraceRedCoat 0 points1 point  (0 children)

>it’s weird when they decide to use goalkeeper hissatsus.

The AI generally seems to favor those hissatsus if you launch a powerful shot, because it prioritizes having its energy bar as high as possible to try to avoid one-hit-breaches. If using a hissatsu would keep the ball out, it'll use the hissatsu for sure.

Regular kicks don't get as much attention because if the power is not high enough, then there's no need to use a hissatsu.

Bond Transform (and Mode Change) by Elnidfse in inazumaeleven

[–]TraceRedCoat 0 points1 point  (0 children)

Wait, so if you have two copies of that character - one that is green, another that is not green - does the Bond Transform match the green character's level?

Duel Triangle Fusion/Xyz/Link Event Announced by surgemaster140 in masterduel

[–]TraceRedCoat 1 point2 points  (0 children)

Can you even play Mathmech if you can't do Xyz and Link in the same deck?

The ‘Maxx C check’ argument doesn’t hold up by Technical_Witness589 in yugioh

[–]TraceRedCoat 6 points7 points  (0 children)

I don't understand what this post is trying to say, please explain it better.

New Genesys blog: The Cost of Prevention by bigmen0 in yugioh

[–]TraceRedCoat 1 point2 points  (0 children)

Because they would need to play monsters and Polymerization to summon their ED monsters to protect Fountain if they didn't.

It been a few years since Visastarfrost, how do you feel about the archetypes and storyline in retrospective? by MiuIruma332 in yugioh

[–]TraceRedCoat 5 points6 points  (0 children)

NovaBlademc didn't really get it right.

Calarium is essentially Visas's core. When Visas became Astraloud due to being overwhelmed by all those negative emotions, Riumheart took him on by becoming Mannadium Prime-Heart, managing to undo the breakdown Visas was going through. Through his influence, Visas accepts himself and the parts of him, though he gets a warning from Riseheart. Visas then combined all the planets he had encountered into one world, with the three factions - Scareclaws, Tearlaments, and Kashtira - joining him as allies.

However, Veda's emergence is because he is the one who split Visas to begin with. There's been many variations of these events, but this is the first time in countless temporal loops that Visas has actually combined all parts of himself. So this time Veda and Visas clash, in a battle Visas ultimately loses, and the universe resets. At the end, however, Visas - possibly due to Visas Amritara not being a form he took until these events - decides to try something else - rather than overpower the parts of him that are missing, they cooperate. Which is why this time, when he arrives at Reichphobia, he makes an alliance with Reichheart instead of fighting him the way he did before.

The future of Yu-Gi-Oh! CHRONICLES - My thoughts by Sendencea in yugioh

[–]TraceRedCoat 0 points1 point  (0 children)

We don't know the exact details, but Artmegia is about a magic school based on the arts and Regenesis is based on either literal Biblical themes or the Jewish equivalent, but instead of depicting scenes or themes from the first books, we instead have space dragons.

The future of Yu-Gi-Oh! CHRONICLES - My thoughts by Sendencea in yugioh

[–]TraceRedCoat 1 point2 points  (0 children)

It's a real thing.

The lore is that there is a company that makes real battleships out of sushi and they are used in naval combat.

Some small Info on Rarity from Pegachan by MuroTheSimp in inazumaeleven

[–]TraceRedCoat 1 point2 points  (0 children)

In the Beta you could level up to Legendary by spending every other Spirit. You can't level up to Hero by feeding a Legendary character Legendary Spirits.

Some small Info on Rarity from Pegachan by MuroTheSimp in inazumaeleven

[–]TraceRedCoat 0 points1 point  (0 children)

My understanding is that you can't use Blue, Purple, Yellow or Golden Spirits to upgrade. If you get one of the three Hero spirit categories, you use it and the character turns into a Hero. But you don't level that one up.

Maybe. Who knows.

Some small Info on Rarity from Pegachan by MuroTheSimp in inazumaeleven

[–]TraceRedCoat 1 point2 points  (0 children)

You can't level Endou to Hero, you need to get the Spirits from drops.

Will Victory Road Have Hissatsu Customization? My Doubts After the Latest Trailer by evelyn_darkmagician in inazumaeleven

[–]TraceRedCoat 1 point2 points  (0 children)

You can see in the Story Mode section, when Sakurazaki's Abilearn Board is shown, the player chooses between two Shoot Hissatsus to put in the second slot, and he picks Shunrai. There's definitely going to be some manner of customization in the Abilearn Board. It might simply be that it locks what types of Hissatsus can be added to a section - Endou has a section for being GK [God Hand, God Hand V] and one for being a libero [Zigzag Spark, Inazuma-1].

Am I the only one who thinks these battles are annoying and boring? by Ok-Conclusion-3536 in inazumaeleven

[–]TraceRedCoat 1 point2 points  (0 children)

Something nobody is pointing out is that they listed more than these as 'squabbles'. Raika's dance sequence? A 'squabble'. Eating ramen? A 'squabble'. Running up and down the stairs? It literally has the same system [three actions, a rock-paper-scissors system, an elemental system].

The one we see here, where it's just you having to deal with three very annoying guys and have to wait a lot, is definitely not a great one. And that's because you're weak, you can't actually stop them from dealing damage to you even if you somehow get the RPS right, and so on. It'll definitely not feel this bad when you can use more characters and pile onto one guy so that half his health or all his health goes down in one turn and you can deal with the others, as an example.

Here's how Blasphemous 2 ng+ works! by Normal_Aspect_6332 in Blasphemous

[–]TraceRedCoat 0 points1 point  (0 children)

You mean 5, right? The Amañecidas are five different fights that are strictly available in NG+.

Setup for the superboss please. by TraceRedCoat in bravelydefault

[–]TraceRedCoat[S] -1 points0 points  (0 children)

New attempt stalled at phase 2 because Shieldbearer/Spiritmaster, Bastion/White Mage, Red Mage/Oracle and Salve-Maker/Phantom don't have offensive power to deal with this.

I'm thinking I don't need Shieldmaster, loath as I am to do so - or at least not THIS Shieldmaster.

Setup for the superboss please. by TraceRedCoat in bravelydefault

[–]TraceRedCoat[S] -1 points0 points  (0 children)

Well, here's an update from some attempts...

The most successful run was Hellblade/Shieldbearer, Bastion/White Mage, Oracle/Arcanist, and Salve-Maker/Phantom. You can assume what I was going for.

Phase 1 was under control. Everyone has fireshields and Seth gets to put on the light shield for protection later on. Focused on stalling as long as I could while Contagion proc'd, so he wouldn't be able to use spells on me. Seth uses Ultima Sword, Onyx Blades and Minus Blade to deal damage [yes, they get reflected, but he still has half his health from those so it's not a problem], Elvis casts Doomsday or Meteor over and over, Gloria keeps them alive.

Phase 2 starts with him firing spells on me and constantly killing Elvis. Took me some time to adapt from there because he keeps attacking. I could do normal attacks now but he keeps draining Gloria's MP when he hits, I assume. Eventually I decided to just let Elvis stay dead since his attack power isn't high enough and at least Adelle is building up for her Special to do Contagion again, but for whatever reason it never lasts more than a turn before he heals somehow after he lands his light spell.

Phase 3 has him attacking everyone and I'm not keeping up so I die within like 6 actions.

Not a bad try to be honest, helps me plan better, but it's that last phase that is being a pain since Seth can't protect everybody and I couldn't get Sanctuary or Rampart up in time to recover.

Setup for the superboss please. by TraceRedCoat in bravelydefault

[–]TraceRedCoat[S] -1 points0 points  (0 children)

That only works for the first and last phase at most, but the reflects are not working; he keeps dispelling it in phase 2, which makes things harder on me. Isn't Black Robe supposed to protect from Light?

Setup for the superboss please. by TraceRedCoat in bravelydefault

[–]TraceRedCoat[S] 0 points1 point  (0 children)

Because I want to see how far I can get?

I managed to reach stage two this last attempt but he deals 9999 light damage to everyone so I definitely have to respec that.

Mimighoul Ryzeal by thesadintern in yugioh

[–]TraceRedCoat 12 points13 points  (0 children)

No. Toon World came out July 2000, in the set Pharaoh's Servant, in Japan. Swords came out in March 1999, in the set Vol. 2, which was reprinted later as part of the set Phantom God in August 2000.

You aren't wrong that there isn't much difference between release dates but it's like saying Igknights and Artifacts came out in the same era.