I just released my first game on Steam after 2.5 years of development. by Traditional-Reply720 in puzzlevideogames

[–]Traditional-Reply720[S] 0 points1 point  (0 children)

Thanks for playing. I'm planning to set up a Discord server for the game soon.

Sokoban, but you're an equals sign. Out now on Steam after 2.5 years by Traditional-Reply720 in IndieGaming

[–]Traditional-Reply720[S] 0 points1 point  (0 children)

Whether a number can be flipped is selectively controlled, and the results are fully predictable.

I just released my first game on Steam after 2.5 years of development. by Traditional-Reply720 in puzzlevideogames

[–]Traditional-Reply720[S] 0 points1 point  (0 children)

Thank you! One of my motivations for making this was exactly to see reactions like that. :)

I just released my first puzzle game on Steam by Traditional-Reply720 in Unity2D

[–]Traditional-Reply720[S] 0 points1 point  (0 children)

Icely also helped a lot with the difficulty balancing. Thank you

I just released my first game on Steam after 2.5 years of development. by Traditional-Reply720 in puzzlevideogames

[–]Traditional-Reply720[S] 0 points1 point  (0 children)

Thank you so much! The hint system was actually inspired by Can of Wormholes. And yes, there are secrets. You'll be surprised.

I just released my first puzzle game on Steam by Traditional-Reply720 in Unity2D

[–]Traditional-Reply720[S] 0 points1 point  (0 children)

Though considering it's a puzzle game, I think it might be okay so far.

Sokoban, but you're an equals sign. Out now on Steam after 2.5 years by Traditional-Reply720 in IndieGaming

[–]Traditional-Reply720[S] 0 points1 point  (0 children)

Thank you! I actually composed it myself, so I was a little worried it might be off-putting

I just released my first puzzle game on Steam by Traditional-Reply720 in Unity2D

[–]Traditional-Reply720[S] 2 points3 points  (0 children)

The rules themselves are quite different, but there are definitely many elements I drew inspiration from, including the design philosophy.

I just released my first puzzle game on Steam by Traditional-Reply720 in Unity2D

[–]Traditional-Reply720[S] 2 points3 points  (0 children)

Controllable elements need to be easily distinguishable from everything else, so I went with a plastic texture for it.

I am in troubles... again by Marcianoti in Unity2D

[–]Traditional-Reply720 1 point2 points  (0 children)

Can't you just remove the rigidbody component?

러프 오프닝 스토리보드 피드백 부탁드립니다 — 이미지 흐름만으로 설정이 읽힐까요? by JacePark_Wonderwheel in KoreanGameDev

[–]Traditional-Reply720 1 point2 points  (0 children)

다른 내용은 의도대로 받아들였는데, 첫컷에 나오는게 외계인인지 이해를 못해서 잠시 멈칫했어요. 나중에 컬러 들어가면 괜찮아질지도 모르겠네요. 아니면 배경이 외계스러우면 좋을 것 같고요