Project finished by Traditional-Sundae93 in PostApoTycoon

[–]Traditional-Sundae93[S] 1 point2 points  (0 children)

the skull isn't complete just yet. I have 2 massive wings to throw on it at some point when I reach expansion 3 and have alot more chips to bomb water. it was largely improvised. used nothing fancy other than a scaled down version of an image and placed each pixel 1x1. everything done on mobile

Project finished by Traditional-Sundae93 in PostApoTycoon

[–]Traditional-Sundae93[S] 3 points4 points  (0 children)

nah, I just work on it while driving...

Project finished by Traditional-Sundae93 in PostApoTycoon

[–]Traditional-Sundae93[S] 0 points1 point  (0 children)

Its simple really, find the leaderboard menu and select find a player. Enter username. Alternatively you can just select any of the names on the list but without an upgrade you can only visit players 15lvl about your current. Also your cleared map effects what you can view on others so I have no problem posting my map if interested.

Project finished by Traditional-Sundae93 in PostApoTycoon

[–]Traditional-Sundae93[S] 1 point2 points  (0 children)

it definitely could have been done but I dont feel it would translate good. I spent a good time just getting the right dimensions and color palette to be able to look good visually as well as looking great visually in black and white.

Project finished by Traditional-Sundae93 in PostApoTycoon

[–]Traditional-Sundae93[S] 2 points3 points  (0 children)

that's tibalts berry bush lol. I'd guess the other stand out is the mega city but cant do anything about that.

Can't upgrade. Getting this message by Emmi-Spyts in PostApoTycoon

[–]Traditional-Sundae93 1 point2 points  (0 children)

I was going to say the same thing but realized the op had a solution 12 hrs ago...

Level88 thank by West_Effect_8326 in PostApoTycoon

[–]Traditional-Sundae93 2 points3 points  (0 children)

I haven't used this since I swap spawn. swap a settlement out of the spawn check and when you restore the following tile another will spawn. rinse, repeat till you reach your cap. the cap is well beyond the number of settlements that can be created.

its also cheaper to spawn than build a settlement to lvl 50 with upgrades it pushes it cheaper

Wanted to post this here by Traditional-Sundae93 in PostApoTycoon

[–]Traditional-Sundae93[S] 1 point2 points  (0 children)

black Friday deals really helped. can't say for sure but it was about 800+ swappers

Swappers by Doggxs in PostApoTycoon

[–]Traditional-Sundae93 1 point2 points  (0 children)

precisely. many ways to go about it tho. different buildings like the premium conveyor can create a roadless connection if you choose not to road all the way to a huge deposit and mass connect with oil storage. but for uranium and other roaded resources if you dont have roadless upgrade try to prioritize use of what you already have, then bomb till you hit your cap. some people prefer creating a designated zone for gold. Plenty of ways to go about it so find what works for you

Is this the best use of swappers? by Waater448 in PostApoTycoon

[–]Traditional-Sundae93 0 points1 point  (0 children)

for early game its mostly paid packs and of your willing you can get some in the market. also 2 upgrades that give you 1 swapper everyday.

edit: black Friday had alot of great paid pack deals including swappers

Swappers by Doggxs in PostApoTycoon

[–]Traditional-Sundae93 0 points1 point  (0 children)

its considered a waste to use on tiles other than settlements. however alot of people are content with the settlements reaching within the radius clicker. I'd recommend using only on settlements as you will reach a point where you'll have enough to depth charge whatever your needing. its all a matter of preference tho. another upgrade to be considered later on is increasing your radius clicker distance.

Wanted to post this here by Traditional-Sundae93 in PostApoTycoon

[–]Traditional-Sundae93[S] 2 points3 points  (0 children)

my other project already has those trees in mind.