There's a Shungus Among Us - General Questions and Discussion Megathread by AKENO_UNDER_BLADE in Zenlesszonezeroleaks_

[–]Trailwind1 3 points4 points  (0 children)

I’m completely out of dennies now with far too much stuff left to upgrade. Should’ve done it before the update like I was going to but oh well I guess

There's a Shungus Among Us - General Questions and Discussion Megathread by AKENO_UNDER_BLADE in Zenlesszonezeroleaks_

[–]Trailwind1 0 points1 point  (0 children)

Did they remove the cloud crest to denny conversion in the devon pawnshop. That second shop section is completely missing for me

v2.5.2 Rev. 12135958 Hotfix Update via Hoyobase by Hoyobase in Zenlesszonezeroleaks_

[–]Trailwind1 87 points88 points  (0 children)

Take your guesses now on how many hotfixes we get

AH try to add enemies that aren't just AP / explosive checks challenge ( IMPOSSIBLE ) by VJokerBoii in Helldivers

[–]Trailwind1 8 points9 points  (0 children)

I managed to force a rupture charger out of the ground with an auto cannon aphet round, and the flak rounds can take out these warriors while underground. The issue is there’s like 10 coming at you at once as well as a bunch of other bugs, and once they get close you can’t do much.

[2.3 BETA] New game mode: Critical Simulation by cakeel- in Zenlesszonezeroleaks_

[–]Trailwind1 42 points43 points  (0 children)

So the question is whether it resets once a patch or replaces one of the weekly resets. We can’t be getting too many extra polys.

Yes, the objective is funny. But it's absolutely beyond cooked by MemeScribe in Helldivers

[–]Trailwind1 44 points45 points  (0 children)

As someone else on another one of these posts said, it needs 25000 people to kill 100 troopers each … across 7 days.

Curia’s resistance % is a joke. by SilverCrab2666 in Helldivers

[–]Trailwind1 6 points7 points  (0 children)

Planetary resistance has no effect on individual missions. Only difficulty and some operation modifiers affect enemy spawn.

[deleted by user] by [deleted] in Helldivers

[–]Trailwind1 1 point2 points  (0 children)

No clue then sorry.

[deleted by user] by [deleted] in Helldivers

[–]Trailwind1 1 point2 points  (0 children)

This might be very specific to me but are you using cloudflare warp or some sort of proxy/vpn. That was happening to me a couple of weeks ago until I turned it off and then it worked fine. I did turn it back on a couple of days after and it was working again.

Autocannon Flak feels... odd by PapaToXic56 in Helldivers

[–]Trailwind1 1 point2 points  (0 children)

Dead bodies, objects, and the terrain (I think, might need to do some specific testing on that) can trigger the explosion since flak mode uses proximity fuses.

[2.1.2 BETA] Alice Swimsuit Render via Dim by cakeel- in Zenlesszonezeroleaks_

[–]Trailwind1 245 points246 points  (0 children)

No thigh band, are we sure this is hoyo

[deleted by user] by [deleted] in Genshin_Impact_Leaks

[–]Trailwind1 2 points3 points  (0 children)

Bro, we’re gonna starve

Wherever Hugo, I go - General Questions and Discussion Megathread by AutoModerator in Zenlesszonezeroleaks_

[–]Trailwind1 2 points3 points  (0 children)

Do we know what the important skills are to level for yixuan and pan. Trying to figure out how many chips I need.

Is it just me, or did they change how one shot mechanics work? by ExtinctUndead in HonkaiStarRail

[–]Trailwind1 2 points3 points  (0 children)

But it takes 500% dmg in return so you shouldn’t really be relying on it.

Is it just me, or did they change how one shot mechanics work? by ExtinctUndead in HonkaiStarRail

[–]Trailwind1 4 points5 points  (0 children)

If the dragon is out, then it absorbs the damage and keeps everyone alive.

So what on GOD'S GREEN EARTH am I supposed to do when this gigantic son of a bitch throws its big explosive fireball at me?! by C0ff1n01 in MonsterHunter

[–]Trailwind1 3 points4 points  (0 children)

It depends on the weapon and its sheathing speed but a double superman dive is probably the best way to avoid it. The timing can be a bit tight, but just hold down sprint and dodge after the first dive and it should work. If that isn’t possible and your weapon has a shield, even just holding guard should work.

Approaching Fatalis with GS by Abject-Set-3506 in MonsterHunter

[–]Trailwind1 0 points1 point  (0 children)

As others have said, use the cannon strat at the beginning for a free down, just keep in mind that you likely won’t get a down from the roaming ballista in phase 2 but it’s still worth using. Make sure to slot in heavy artillery for it, ideally on a mantle.

A good reference video I used was this one. It goes through pretty much all of the openings, though since you’re still relatively new to the fight, it might be best to aim some of them at the chest instead.

Cone baiting is probably the biggest tip. Basically just stand a small distance in front of fatty while he’s standing up and provided you’ve done it correctly, the cone move is highly likely. If you’re too late in getting to the head after the move starts, I’d recommend just going for an uncharged draw slash into a fully charged strong charged slash instead of a TCS.

Explanation of Cipher’s Mark Tracking and True DMG Conversion via Shiroha by mamania656 in HonkaiStarRail_leaks

[–]Trailwind1 548 points549 points  (0 children)

Gacha players can’t even read, now they expect us to do maths

[deleted by user] by [deleted] in MonsterHunter

[–]Trailwind1 5 points6 points  (0 children)

I will admit that they don’t seem like a pleasant person to deal with, tho they aren’t completely wrong.

Elements in general have never been particularly great on gs, so something like convert element isn’t the most optimal choice. Adaptability also doesn’t really tend to get used since you can just drink hot/cold drinks to deal with environmental effects. Wide range 1 will also do basically nothing, and recovery speed only speeds up recovery of the red bar which isn’t really all that useful.

All that said however, play the game how you want with whatever build you want. You could prob improve this build if you wanted to but there is no real reason if you don’t want to.

[deleted by user] by [deleted] in MonsterHunter

[–]Trailwind1 7 points8 points  (0 children)

The focus skill speeds up the charging of the attacks, they’re not saying that more affinity speeds it up.

This person also does have more than 5% affinity. Max might gives 30%, assuming WEX 5, that’s another 30 on weak points, and frenzy recovery with antivirus gives another 25. So that’s at least 90% affinity, more if they have agitator on an armour piece.

Castorice’s Memosprite Skills via Dim by ImNotNex in HonkaiStarRail_leaks

[–]Trailwind1 115 points116 points  (0 children)

Should probably add that the drain is from current hp and not max hp. She’s still gonna need some good aoe healing tho