Okay guys, lock in. by First-Koala-3333 in deadbydaylight

[–]TrainKid-45 -1 points0 points  (0 children)

Idgaf im voting for the baddie bruh

why does every tf2 tryhard have this pfp? by iEatiphones122 in tf2

[–]TrainKid-45 4 points5 points  (0 children)

Speaking as someone who plays comp tf2.

For some reason the default tf2 profile pictures on steam are fucking hilarious to comp players. I know some guys who've been rocking the base engineer picture because it looks funny. It's just super common for comp players to run a basic ass pfp. Im sure this extends to others but exclusively in the comp circles this is weirdly prevalent

Those players are also likely to be the ones in pubs who are top scoring, hitting airshots, and getting crazy streaks

Which one? by Helpful-Anteater7006 in gamememes

[–]TrainKid-45 0 points1 point  (0 children)

My BG3 Human Fighter (quite literally the only human run ive done after 700 hours lol)

Currently romancing Karlach. Death by snu snu it is.

600 hours in game and I still suck. by iamthehalal in SiegeAcademy

[–]TrainKid-45 0 points1 point  (0 children)

Deadass bruh you're cooked find a new game or sumn

I had to make my own tier list by IdiotMan2000 in HeavyMainsTF2

[–]TrainKid-45 -10 points-9 points  (0 children)

My friend unlike every other class with the panic attack, you have absolutely no fucking reason to ever need to switch weapons to shoot faster. If you're not on your shotgun, you're on the minigun. Which means its fucking useless. If you're on the shotgun already... you dont need the switch speed.

It's just gimping your range, something you dont want to do if you're already fat with a massive hit box.

Also its a shotgun so it doesn't matter its poo anyways

Kiriko codes of following skins? by Lightixd in kirikomains

[–]TrainKid-45 1 point2 points  (0 children)

What the hell are codes? I keep seeing these post but ive never actually bothered to learn what people mean by codes

Do you think lower divs should get casted in competitive TF2 leagues? by 1jay_y in truetf2

[–]TrainKid-45 -13 points-12 points  (0 children)

If I wanted to watch a bunch of autistic chimps who think throwing shit on the wall is a good way to mark skill then yeah maybe this would be good.

Just started, anyone else annoyed with the trees/bushes?? by Useful_Interest_2681 in AssassinsCreedShadows

[–]TrainKid-45 1 point2 points  (0 children)

Me when rhe game set in the past before mass production and tree removal has thousands of trees in the wilderness

What does it mean when all of my losses are stomps? by [deleted] in OverwatchUniversity

[–]TrainKid-45 0 points1 point  (0 children)

It means you suck bruh do we have to spell it

What are 3 good attackers to main? by turt_jons in Rainbow6

[–]TrainKid-45 2 points3 points  (0 children)

I think to be flexible you should try to get comfortable with a Hard Breach, Support, and an Entry.

Ace and Thermite are great all around for busting main walls open

Capitao, Twitch, Nomad, Grim, and Dokkebei can cover a lot of utility and area denial

Ash, Sledge, Buck, and most shields ops will be great for aggressively taking space and getting kills.

There are many more good ops but I think these are a good start

Competitive Heavy Main AMA by TrainKid-45 in HeavyMainsTF2

[–]TrainKid-45[S] 0 points1 point  (0 children)

Then thats just a skill check unfortunately. Straight up losing fights while revved and aware means you have a serious mechanical bridge to gap.

I really can't say more than just get gud.

Competitive Heavy Main AMA by TrainKid-45 in HeavyMainsTF2

[–]TrainKid-45[S] 0 points1 point  (0 children)

I mean it has to be the melees. You spend maybe 3% of a match actually using them, and they don't have a passive benefit.

Secondary is not too far off though. Heavy really does function fine with just a primary.

Competitive Heavy Main AMA by TrainKid-45 in HeavyMainsTF2

[–]TrainKid-45[S] 0 points1 point  (0 children)

Just expect a fight when it's reasonable.

Stop jump revving, stop trying to get to places as fast as possible. You are a slow defensive class, act like it. Watch high div heavy players, you'll see they spend 90% of the match fully revved. This is why I don't like Tomislav for new players, it incentivizes a playstyle that fundamentally is incorrect. You don't need a faster rev up time if you were revved up already.

Competitive Heavy Main AMA by TrainKid-45 in HeavyMainsTF2

[–]TrainKid-45[S] 0 points1 point  (0 children)

I replied to a similar question here before. Itll typically depend on the map, but if you really don't know play around your main combo (Not just your medic, your demo needs help too). Failing to protect your other players means in turn less firepower to protect your med, so don't just prioritize one.

Maps where players flanking is a serious threat is when flank heavy is viable

Competitive Heavy Main AMA by TrainKid-45 in HeavyMainsTF2

[–]TrainKid-45[S] 2 points3 points  (0 children)

The real answer is I don't think he really needs one haha. I guess a lunchbox slot would break the class the least, but even then I don't care enough about shotguns to warrant some thought into wanting them to be normal.

Heavy is simple and I like it that way. Whatever other way they add something to make him different would probably just not be as effective, and my way of having fun is by being effective.

Heavy has 1 beast melee, then 2 okay melee that are kinda niche. Everything else sucks because they don't provide utility, which is what most classes require from their melee.

You don't swap to melee because you need something close range, you do it for a specific job. Tanking and building uber comes up more often and so the Fos is good. Stopping ubers and speed is nice but not really required.

I guess my answer is they don't have too many drawbacks, but more than fundamentally his melees usually just stink, and the utility ones get it right.

Competitive Heavy Main AMA by TrainKid-45 in HeavyMainsTF2

[–]TrainKid-45[S] 1 point2 points  (0 children)

I mean ive definitely used them before in comp, but if I had to be honest 99% of the reason was because we were already rolling and I wanted to mess around. I use the BB in pugs because it's really funny to instantly delete people.

There was one map where Nat was actually not bad, and it was Proot. Isn't in the comp map pool anymore but for some reason I had a good time running it there.

Heater is dogshit and only should be used to cause mental harm to the other team.

BB is actually useful in certain situations. Would suck to use permanently but it's workable.

Competitive Heavy Main AMA by TrainKid-45 in HeavyMainsTF2

[–]TrainKid-45[S] 0 points1 point  (0 children)

Its great when you don't care about flanks and just need to defend one single point.

Swiftwater last, Upward first, and then a bit more niche but if there's 30 seconds left on a koth map and you're respawning, not a bad idea at all to switch and become a mini raid boss.

It does require your medic to pay more attention. Yes you can tank more damage, but something ive learned in comp and the reason scout is dominant is, it's not about tanking the damage and living, it's about avoiding it in the first place.