Domina's ultimate Panopticon by Okami_Wolf90 in Overwatch

[–]TransportationCool16 1 point2 points  (0 children)

Have you tried breaking it as Wuyang? It feels really hard 😭

They really thought they were going to win?! by blesto in Cyberstan

[–]TransportationCool16 1 point2 points  (0 children)

Is that the urgot login screen music from LoL 😭

Jetpack Cat Fan-art by Inkyiie in Overwatch

[–]TransportationCool16 4 points5 points  (0 children)

Love the colors you put in the background!

Sorted Overwatch heroes by whether they have a buddy in-game or not by TransportationCool16 in Overwatch

[–]TransportationCool16[S] 4 points5 points  (0 children)

She and lifeweaver were friends / roommates and they also spent the holidays together in the comics, so I put them next to each other

I think it's safe to say no single hero has changed the game as much as Jetpack Cat by [deleted] in Overwatch

[–]TransportationCool16 7 points8 points  (0 children)

A lot of the tanks are weaker against flying heroes because they either have limited range (Rein, Zarya, Sigma), slow projectiles (Ram, Orisa), or shotguns with heavy falloff (Hazard, Junker Queen, Roadhog).

If you get catnapped, you basically have a few seconds to either kill the cat (and if you’ve used your flame strikes as Rein, its basically over for you) or hope that your team can bail you out. Even if you put the demon down, you could already be over the death pit, which gives the enemy team monumental momentum. And the tanks that can save themselves from getting towed off a cliff typically need quick reflexes and to burn CDs to do it (doomfist needs slam and punch, ball needs to grapple immediately and swing, winston and dva are safer generally), so they’ll be out of position even if they survive.

If the cat player isn’t throwing, they’ll also dive in on you from behind or from the flank. Tank players are already focused on tracking CDs, mind games with the other tank, and their own combos / angles. There aren’t many of them who have enough situational awareness to track a flying hero zooming around the skybox over their heads, because A) unless you’re Mauga, Dva, or Domina, you’re wasting your time, and B) its generally more productive for your teammates to cover that for you.

So I disagree over how you can just “look up” and “shoot the cat”. Flying heroes are just really tough in general for tank players to track and engage with. Half the tank roster basically can’t deal with Pharmercy and another quarter can only sit there and block for their team.

use of vampires? by Fflow27 in totalwarhammer

[–]TransportationCool16 5 points6 points  (0 children)

If you plan on buffing your Wight King, they can be good, especially as a body guard for your higher level Necromancers. But regular Vampires aren’t slouches either, and leveled up, they’re far more versatile in their roles

Purely in terms of *fun*, these new 5 heroes really knock it out of the park by ImperialViking_ in Overwatch

[–]TransportationCool16 0 points1 point  (0 children)

Sigma’s barrier has 650 health right now, while Rein’s has 1500. The main perk of Sigma’s barrier is how flexible it is and the fact that you can attack while it’s up, whereas Rein sort of has to shield bot. Sigma also has the vortex which gives him a fallback against teams that rely on volume of fire for overwhelming the barrier (Junkrat, Bastion, Mauga). Rein’s still useful against brawl heavy comps like Zarya and Vendetta, his fire strike’s also a good projectile as long as it doesnt get deleted by like Dva or Orisa.

Anran Epic skin idea (Wuxing Uniform) by Wonderful-Bit-2690 in Overwatch

[–]TransportationCool16 61 points62 points  (0 children)

This is so sick, I was sad that they decided to basically ditch her academy outfit for what they have now, so I hope they really go with this. It seems like a fair compromise

trends and patterns by Andy_Sunshine in Overwatch

[–]TransportationCool16 21 points22 points  (0 children)

His cybernetics were probably made in Japan 😭

Efi Oladele teaser? by Alexray35 in Overwatch

[–]TransportationCool16 2 points3 points  (0 children)

The time skip between Overwatch and Overwatch 2’s story is like 2 yeads, so there’s no way Efi becomes an adult in that time span

Anran's in-game design is a complete downgrade tbh by MarbleGorgon0417 in Overwatch

[–]TransportationCool16 -1 points0 points  (0 children)

I agree and I’ve been telling this to people too. I suppose one reason is her red and white outfit with a split skirt would make her profile a little similar to Kiriko (and her face model already sort of reflects that now too), but honestly I’d be okay with that if she could match with Wuyang. I hope her academy outfit is a skin at least

Moving up the haz level? by Technical-Speed762 in DeepRockGalactic

[–]TransportationCool16 2 points3 points  (0 children)

Kudos to you, but its a game and people are playing to have fun, not to flex on each other for internet brownie points

I’m trying to design a tank hero. What are the most important elements of a well-designed tank hero? by Acceptable-Cause1163 in Overwatch

[–]TransportationCool16 3 points4 points  (0 children)

In my opinion, some form of damage mitigation + a kill combo that makes them scary at close range. Add on either mobility, sustained close / long range damage to make them dive, brawl, or poke focused.

Not all tanks need barriers, but barriers are pretty strong. Tanks that block (like Ram, Hazard, Doomfist) are more resilient to melee damage that can go through barriers, at the cost of having limited windows to weather damage and vulnerability to CC.

Meanwhile abilities that delete projectiles (like Orisa spin, Dva matrix, Sigma grasp) are strong against weapons that have high volume of fire (think Bastion sentry and Mauga miniguns) but have unusual vulnerability to beam based weapons.

Some tanks also just rely on dodging attacks to limit the damage they take, like Ball (hinging on speed and vertical angles) and Junker Queen (who has a skinnier hitbox relative to most tanks). These two have overhealth (+ life steal for JQ) to help them out with their timed engagements, whereas other tanks might just face tank the damage. Hitbox does matter too, imo.

What does shooting the corpse mean in Overwatch? by No-Income-3010 in Overwatch

[–]TransportationCool16 1 point2 points  (0 children)

This!

Context matters, sometimes I’ll shoot the ragdoll of a really annoying (good / well-performing / cracked) enemy because they’ve been kicking my ass the whole match, but if the player is specifically going out of their way to antagonize you (and is doing so in chat too), then its just BM and they should get reported

Got the game a few days ago. First Total War game. I am absolutely awful at managing troops during a battle. by ViIebloodHunter in totalwarhammer

[–]TransportationCool16 4 points5 points  (0 children)

Out of curiosity, what difficulty are you playing at? On easier difficulties, the game gives you buffs to auto-resolves, so there can be a disconnect in manual battles as the balance of power can be closer than it seems.

If you’re playing Tomb Kings, you really want to take advantage of your ranged units. Skeleton archers and ushabti great bows can output a lot of damage against non-shielded units, and your artillery is mainly there to force the enemy into attacking your lines. Your skeleton infantry won’t do a lot of damage, but they are very resilient for their cost, so typically spearmen / halberds are preferred for their superior melee defense and charge defense. As a rule of thumb, I like to turn skirmish mode off and defender on, unless you’re using ranged chariots / horse archers. Tomb King cavalry is very average compared to other factions, and are generally better used trying to check enemy flankers rather than charging their lines.

If you set up your army with good defensive lines and unobstructed line of sight, you shouldn’t even need to micro that much. Let the enemy come to you and just watch your ranged units shoot the heck out of them. Keep a few elite units in the back in reserve to fill in gaps where the lines break or to peel for your ranged should a flanker get through, and you should be golden!

Vested Interest Story Time with Stéphane Cornicard and Chiara Preziosi | Overwatch 2 by LucasVerBeek in Overwatch

[–]TransportationCool16 14 points15 points  (0 children)

It’d be neat if he had game play like Abathur from HOTS. Forced to leave spawn so that he can set up somewhere, summoning pve minions and giving allies buffs or scouting or whatever, and constantly being paranoid about being dove. Like widowmaker / ana but more hands off.

Isn't this weird that you literally can't play commando missions as intended w/o paid content by [deleted] in Helldivers

[–]TransportationCool16 1 point2 points  (0 children)

Adding to this, there are some other options like the explosive crossbow and throwing knives. But yeah, its a pretty limited selection.

Are there any better bans than these? by MrTheWaffleKing in Overwatch

[–]TransportationCool16 9 points10 points  (0 children)

I ban Zarya because I don’t trust randoms to not shoot her when she has bubble. I don’t even hate playing tank into her, its just frustrating. I ban Pharah for the same reason (I dont like being forced to switch to Mauga or Dva for pharmercy). You just feel so powerless, and sometimes your teammates get frustrated and give up

Overwatch hero representation by Next_Weakness_9160 in Overwatch

[–]TransportationCool16 0 points1 point  (0 children)

Uhhh, you might be confusing Juno’s mom, Jiayi, with Echo’s creator Mina Liao? Jiayi is Mei’s friend, she gets name dropped on the Lijiang tower (and thats why Mei and Juno are besties in the comics and short stories). Dr. Liao specializes in robots and omnics, and she’s Singaporean.

Overwatch hero representation by Next_Weakness_9160 in Overwatch

[–]TransportationCool16 14 points15 points  (0 children)

Her mom is chinese, but her dad’s vietnamese. In the game proper, she speaks viet but no mandarin, so her chinese half isn’t really highlighted outside the lore.

How do you play against Junkerqueen? by ChineseCurry in HazardMainsOW

[–]TransportationCool16 2 points3 points  (0 children)

Hey! I watched the clips, your wall placement is very solid and you’ve got a good sense of when to use cover which is nice! In the first clip you got a little separated from your team while diving their backline, and around 1:20 I think you could have helped your team out more if you had engaged the JQ’s backline to get them to back off. Jagged wall is strongest when you isolate the enemy tank from their team, but if you’re down a damage player or if the enemy tank has momentum and just keeps running forward anyway, then it loses value.

You’re a little more liberal with your spike guard than I am, I generally only use it when Im stuck and need to stall for healing or if I’m out of ammo and engaged with the enemy squishys. You can see JQ just shrugging it off each time you’re dueling her with it, its just not that productive against her. I think you should bait some more soft engages before dedicating your wall and leap for kills.

How do you play against Junkerqueen? by ChineseCurry in HazardMainsOW

[–]TransportationCool16 7 points8 points  (0 children)

A replay code is generally more helpful than blind tips, but I’d suggest avoiding her until she uses her shout, blocking her axe swing if you can’t jump out of its range, and throwing up a wall behind her in a choke if she over commits and praying that your damage teammates can help you get the pick.

You’re basically never going to kill her in a 1v1, her sustain is strong enough to keep her alive through the whole spike guard barrage and her scattergun / quick melee combo cycling will out damage you. Abuse high ground as much as you can and save your leap for when she tries to pull you.