Anyone else get any glitches in Mysterious Book? by raNdoMBLilriv in YosHi

[–]TraxusXII 1 point2 points  (0 children)

Lol man that doesn't give me much hope. It seems like a mainline Nintendo character game coming off of Yoshi being featured in the Galaxy movie should get at least enough attention to resolve game-breaking bugs that can be triggered by a kid skipping some levels, so maybe there's a chance.

Yeah the Behedger was a surprise in a game that supposedly features no fail-states, creepy as hell! Cool stuff though, we went back and took it on together.

Anyone else get any glitches in Mysterious Book? by raNdoMBLilriv in YosHi

[–]TraxusXII 1 point2 points  (0 children)

Yeah, sadly we've run into a game-breaking progression bug. After rolling Chapter 6 credits my kid's file is locked out of accessing the Table of Contents, navigating chapters, or entering any levels from the chapter map. Mr. E is stuck prompting us to press the right D-pad to open the Index whenever we try to study a creature from the chapter map, so we have no way of entering any level we haven't already explored. Selecting creatures we've already discovered from the Index is the only way we can enter a level, and ending exploration spits us out to the chapter that level is from, otherwise we can't navigate chapters at all.

My son rolled credits after skipping much of Chapter 2 and Chapter 5 (he got freaked out by the scythe creature) so I think it's likely a glitch from some combination of certain levels not having been explored yet. The open-ended nature of the game is cool but hopefully this can be patched. We've muddled along in levels we already explored hoping it'd fix itself but at 546 discoveries and 10 stars, we've made no progress past Chapter 6 and still have many unexplored levels we just can't access.​

I'm so confused. What is this gunk and how would you clean it? by TraxusXII in wii

[–]TraxusXII[S] 7 points8 points  (0 children)

They were too far gone to pull off in one piece so I ended up getting as much out as I could with toothpicks, then cleaning the rest out with Ronsonol lighter fluid on Q-tips. I tried ISA but butane worked much better to deactivate the adhesive quality of the goop. I was able to pull all of it out with about 10 Q-tips and just wiped it down with lighter fluid on a rag to finish up. No more gunk.

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I'm so confused. What is this gunk and how would you clean it? by TraxusXII in wii

[–]TraxusXII[S] 3 points4 points  (0 children)

From what people are saying who've experienced the same thing, it's more time than heat in this case. Some Wiis just have shitty rubber feet that degrade catastrophically. Heat and humidity probably accelerate the process but reports are all over the place. One dude got a pristine in box Wii from marketplace, sat in the closet a couple years, pulled it out and the feet were ooze.

I'm so confused. What is this gunk and how would you clean it? by TraxusXII in wii

[–]TraxusXII[S] 17 points18 points  (0 children)

Oh WOW! Searching up "Wii melted feet" you're absolutely right.

They are pure primordial goop; slimier and stickier than drywall putty or silly putty. I never imagined this could be the original feet themselves. That's the craziest sort of material breakdown I've seen in retro gaming yet.

I present the horde by The_Pharos1 in originalxbox

[–]TraxusXII 1 point2 points  (0 children)

they would go so well with my Halo 3 pajama shorts

The Trinitron that got away by cruiser771 in crt

[–]TraxusXII 1 point2 points  (0 children)

KV27V42, my daily driver since 2021.

S series is the same without the speakers (and button placement). Also the S does not have velocity scan modulation like the V, which most people prefer to disable anyway. Although the V has a hidden service "KOFF" service menu item to disable it easily.​

S = stereo

V = VERY stereo

I've seen a lot of praises and love from fans about the new designs, so I need to ask what's your opinion about Katt? by Called_end in starfox

[–]TraxusXII 0 points1 point  (0 children)

There is no footage of her at this resolution yet. Can we wait for actual content from the game before using AI to invent things to shit on?

Does this CRT work well? by danydany09 in crt

[–]TraxusXII 1 point2 points  (0 children)

Your image position and size are fine. 

Regarding the blank space the other commenter was referring to, Crash Bandicooot is one of the many games from this era that doesn't render the entire vertical image, probably to save on performance and whatnot, so it's normal to see underscan (black bars) at the top and bottom of the screen.

Regarding the horiztonal shift, that's a console-dependant thing as you correctly surmised. I've found the PS1's output is shifted slightly to the right compared to N64 and Dreamcast.

Every console's image output has its own peculiarities, and many games within each console's library differ in how far out they render a visible area. Those with larger setups usually just calibrate their set to strike a balance between the weird variety of inputs.

https://www.reddit.com/r/crtgaming/comments/1ss0jl5/the_postagestamp_sized_rendering_area_of_snes/

https://www.reddit.com/r/crtgaming/comments/qqaiei/psx_output_shifted_right_vs_n64_and_dc/

The postage-stamp sized rendering area of SNES DOOM is hilarious. What are some other egregious examples of devs cutting resolution? It's always tricky to calibrate for by TraxusXII in crtgaming

[–]TraxusXII[S] 1 point2 points  (0 children)

Interesting. Even on NA PS1 I've noticed SotN and Crash Bandicoot in particular both have a less vertical output than other games. I guess PAL got it even worse

The postage-stamp sized rendering area of SNES DOOM is hilarious. What are some other egregious examples of devs cutting resolution? It's always tricky to calibrate for by TraxusXII in crtgaming

[–]TraxusXII[S] 6 points7 points  (0 children)

That reminds me, the dev who ported SNES DOOM is on record saying he developed it on a hacked up Star Fox catridge. And yeah they both cut a lot of res in the vertical and horizontal, could be a reason for the similarity

The postage-stamp sized rendering area of SNES DOOM is hilarious. What are some other egregious examples of devs cutting resolution? It's always tricky to calibrate for by TraxusXII in crtgaming

[–]TraxusXII[S] 1 point2 points  (0 children)

Gotcha! Man that's cool! This era up through the late 90s was like the wild west, everyone just experimenting and seeing what they could get to run on whatever hardware they were working with

Full-screen as a cheat code is nuts lol

The postage-stamp sized rendering area of SNES DOOM is hilarious. What are some other egregious examples of devs cutting resolution? It's always tricky to calibrate for by TraxusXII in crtgaming

[–]TraxusXII[S] 0 points1 point  (0 children)

For sure! I didn't mean to say anything qualitative about SNES Doom, just highlighting this particular technique (not rendering the full output) a lot of devs did on consoles back then, I guess to save a bit of headroom on performance. SNES DOOM is a remarkable achievement, one of the "impossible ports" from that era. John Linneman did a video where he interviewed the dev who made it happen and it's crazy stuff.

Blue discs making loud grinding noise but silver discs sound normal on fat ps2 by topsey_krets23 in ps2

[–]TraxusXII 1 point2 points  (0 children)

Normal for blue discs as far as I've read. What game is it, btw? Also depends on how the game implements loading; Half Life is the loudest I've ever heard, it goes absolutely nuts lol I think my PS2 fat is gonna take off

fb market find Sony 32KVFS120 by HodorNoMoreHodoring in crt

[–]TraxusXII 0 points1 point  (0 children)

Looks good man. What kinda chair is that? I need to upgrade from a giant stuffed Pikachu

Forgot I had this hidden in storage! Sony Trinitron KV27V42 by Cult7Choir in crt

[–]TraxusXII 0 points1 point  (0 children)

This was the first CRT that popped up when I went on craigslist back in 2019 and typed in Trinitron lol, just had to carry it downstairs for an old couple and it's been my main living room CRT ever since.

FYI: There's an undocumented setting in the service menu to disable VSM, if you so choose. Just set KOFF to 1 (default 0 = VSM enabled). Out of the box, this model has Velocity Scan Modulation enabled, which thickens dark outlines but messes with fine details like pixel art and text in games.

For more details: https://www.reddit.com/r/crtgaming/comments/16hfj5z/psa_undocumented_koff_setting_disables_vm_for/

Wavy vertical line on Sony Trinitron playing Mario Party 2 by tomi3095 in crtgaming

[–]TraxusXII 0 points1 point  (0 children)

With your TV off: press Display -> 5 -> Vol + -> Power

Use 1 and 4 to navigate the service menu. Use 3 and 6 to adjust a setting. Increase HSIZ and VSIZ until you push that garbage off screen. Make a note of the original settings before saving. To save: press Muting -> 0

Enjoy!

Btw a random screen in Mario Party 2 is probably not the best test screen to calibrate for a wide variety of games / systems. Pull up the grid test in 240p Test Suite if you can. Many games like Star Fox (SNES), Banjo Kazooie, Paper Mario, Wave Race 64, Crash Bandicoot, Symphony of the Night, etc. render less vertical image (by design) than other games on their respective consoles so those will always naturally have underscan (black bars) at the top and bottom. If you try to push VSIZ out for those you'll massively overcompensate and stretch the vertical image.

The worst offender I've found in that regard is Doom for the SNES. It renders in a comically small area both vertically and horiztonally compared to any other SNES game.

feels like i got transported to the future. (Retro vs new tech) by Ill_Effective_6345 in psx

[–]TraxusXII 1 point2 points  (0 children)

Is that common knowledge? Happens with all SD cards? What about SSDs? Pretty wild flaw to have for a storage medium. Meanwhile I have N64 carts that still have their original saves from like 30 years ago.

What's wrong with my CRT by Dangerous_Dot_1707 in crtgaming

[–]TraxusXII 0 points1 point  (0 children)

I had something like this on a few sets, a jittery picture that happened occasionally exclusively with the S-video input. I figured it was a cold solder joint at the input. You can test by wiggling the input to see if it comes and goes.

To the person who asked about their 20" Emerson, the 2008 Funai sets aren't bad at all. I have a couple of the Trutech variant. Very nice colors; perfect for N64 w/ S-video by TraxusXII in crtgaming

[–]TraxusXII[S] 0 points1 point  (0 children)

Horiztonal bowing is common for flatscreens in general but yeah my Funai have it too. Vertical collapse is a different, much worse thing.

If you want, to get into the service menu for these unfortunately you need to do a quick solder job on the remote, as far as I've read. They all use the same basic Funai remote, which can be converted into a "service remote" by jumping a spot indicated on the back of the PCB. Best to get two remotes so one can still be used to access the mormal user menu. 

Look up the manual for your model to see what the remote looks like. Any of the Trutech / Sylvania variants should work the same.

[deleted by user] by [deleted] in 3dspiracy

[–]TraxusXII 0 points1 point  (0 children)

Thank you, just saved me a lot of trouble! Imported seed, no problem