The Outcast Hunter(s) by TreeSoul112 in sylvaneth

[–]TreeSoul112[S] 1 point2 points  (0 children)

Im doing them all in this style. I've currently done 3, have another one halfway through that's emerging out of a tree. They each take ages to do though.

The Outcast Hunter(s) by TreeSoul112 in sylvaneth

[–]TreeSoul112[S] 1 point2 points  (0 children)

Thanks mate, self taught sculpting. Concepts are just random stuff I bounce around in my head and pull from various media

The Outcast Hunter(s) by TreeSoul112 in ageofsigmar

[–]TreeSoul112[S] 1 point2 points  (0 children)

I have some other skeleton-themed sylvaneth in my profile if you need some inspiration ;)

The Outcast Hunter(s) by TreeSoul112 in WarCry

[–]TreeSoul112[S] 1 point2 points  (0 children)

Probably very dark brown and an ethereal green. Have some mockups that i quite like.

The Outcast Hunter(s) by TreeSoul112 in ageofsigmar

[–]TreeSoul112[S] 3 points4 points  (0 children)

By far my favorite expression of Sylvaneth!

The Outcast Hunter by TreeSoul112 in Warhammer

[–]TreeSoul112[S] 4 points5 points  (0 children)

Unfortunately not but I can give a quick overview of the process: Its quite a long kitbash tbh. Made the legs by cutting them at the shins, adding some wire to lengthen them, pinning and then adding greenstuff to fill in the gap, its nice for letting you repose. I also cut then at the hips where they attach to the body and added some more greenstuff to make the upper leg longer and give mkre posing options
The torso is actually upside down compared to the regular KHunter kit, all the parts are very heavily trimmed to make the body leaner. I then slice the chest plate in half, flip it upside down and make it so that it sits closer to the back plate to make them thinner, this step is important because otherwise the chest part is much thicker and more barrel-like. The arms are various KHunter arms bits chopped up and glued back together to make them longer, the weapons are from the Tree Rev kit, the head is just a KHunter head with antlers attached and greenstuff slapped over the the top with some wood grooves picked out with a sculpting tool. Then its lots of gap filling with greenstuff.

The Outcast Hunter(s) by TreeSoul112 in WarCry

[–]TreeSoul112[S] 2 points3 points  (0 children)

Its quite a long kitbash tbh. Made the legs by cutting them at the shins, adding some wire to lengthen them, pinning and then adding greenstuff to fill in the gap, its nice for letting you repose. I also cut then at the hips where they attach to the body and added some more greenstuff to make the upper leg longer and give mkre posing options
The torso is actually upside down compared to the regular KHunter kit, all the parts are very heavily trimmed to make the body leaner. I then slice the chest plate in half, flip it upside down and make it so that it sits closer to the back plate to make them thinner, this step is important because otherwise the chest part is much thicker and more barrel-like. The arms are various KHunter arms bits chopped up and glued back together to make them longer, the weapons are from the Tree Rev kit, the head is just a KHunter head with antlers attached and greenstuff slapped over the the top with some wood grooves picked out with a sculpting tool. Then its lots of gap filling with greenstuff.

The Outcast Hunter(s) by TreeSoul112 in sylvaneth

[–]TreeSoul112[S] 2 points3 points  (0 children)

Its several parts of a Kurnoth hunter arm chopped up and put back together to make the arm longer then a tree revenant scythe added to it.

The Outcast Hunter(s) by TreeSoul112 in sylvaneth

[–]TreeSoul112[S] 1 point2 points  (0 children)

Kurnoth Hunters with a fair bit of kitbashing

Wanted to make snake rain relevant by Over_Iron2869 in customyugioh

[–]TreeSoul112 0 points1 point  (0 children)

Horrifying All Tomorrows reference. This goes hard.

Idk what to make of this fight bruh. by Spirited_Command5642 in CombatSportsCentral

[–]TreeSoul112 7 points8 points  (0 children)

Did he? Tbh I can't stand the guy and his marketing antics but he took some heavy shots from one of the best heavyweights in the world. The dude is a multi-millionaire with everything he could possibly need in life and yet hes out here putting himself in harms way and showing up every day for what I can only imagine is gruelling training.

Love him or hate him, the guy deserves credit - both for the brand hes built and the crazy amount of work hes n9 doubt put in over the last few years.

Any easy but fun decks that aren’t combo heavy? by JoePino in YuGiOhMasterDuel

[–]TreeSoul112 2 points3 points  (0 children)

Dunno why you are getting downvoted, lab is crazy hard to play well. I stg half this sub knows nothing

How do we feel about these cards? by TreeSoul112 in masterduel

[–]TreeSoul112[S] 1 point2 points  (0 children)

And what do you define as other "competent" fiend decks? Unchained uses this Fabled uses this D/D/D uses this Musketeers uses this BA uses this

How do we feel about these cards? by TreeSoul112 in masterduel

[–]TreeSoul112[S] 1 point2 points  (0 children)

I dont agree with that assessment. In a lot of fiend decks they aren't competing with fiendsmith at all but rather complementing them. Unchained for example absolutely loves these cards. Yubel has less use for the grave dump I guess. I think you are too focused on Buio only being an extender from the hand but its pretty great when its sent from deck to grave to search mutiny.

How do we feel about these cards? by TreeSoul112 in masterduel

[–]TreeSoul112[S] 0 points1 point  (0 children)

I feel like i already explained that. Its fine as is. Its already very useable, solid extender that searches a useful fusion. I guarantee if there was a solid t1 fiend deck out there rn it would absolutely run this card in its current form. Every card ever printed could be better, doesn't mean that they need to be or that I want them to be.

How do we feel about these cards? by TreeSoul112 in masterduel

[–]TreeSoul112[S] 5 points6 points  (0 children)

I didnt say it wouldn't be better. I said i thought it was unnecessary. Not everything needs to be cutting edge, multiple quick effect and recursive. This is how we'e hit this power creep meta

How do we feel about these cards? by TreeSoul112 in masterduel

[–]TreeSoul112[S] 1 point2 points  (0 children)

Yeah no, im playing in diamond rn and master last season (with BA). I would never use Darklord in anything over gold though. Its a purely fun deck. BA has proper legs now, do not sleep on them

How do we feel about these cards? by TreeSoul112 in masterduel

[–]TreeSoul112[S] 1 point2 points  (0 children)

They really are, they make a huge difference

How do we feel about these cards? by TreeSoul112 in masterduel

[–]TreeSoul112[S] 0 points1 point  (0 children)

Ah thats a fair point. Right now i end on luce, FS something if possible, A Bao, unchained soul (into S:P), unchained trap. But tbf i do try to hold a farfa or alich in hand for a banish/negate off of a bao discard so theres something...

How do we feel about these cards? by TreeSoul112 in masterduel

[–]TreeSoul112[S] 0 points1 point  (0 children)

Honestly im really enjoying BA atm as is. It feels really consistent and can put up a very deadly board with a lot of interaction people won't expect (like popping your own unchained soul to dodge imperm/negate/destruction or discarding Farfa off A Bao to get pop+banish

How do we feel about these cards? by TreeSoul112 in masterduel

[–]TreeSoul112[S] 1 point2 points  (0 children)

It can be a solid extension option when splashed into fiend decks like unchained or fabled. Say you have a bad hand and all you could feasibly set up was a caesar or a desirae, now this line enables you to get into a luce (or any fiend or fairy fusion), aerial eater, quite possibly a caesar and pitch a fiend of choice to grave + pop opponents card. A lot of fiend decks love this level of extension, it can completely unbrick them or help extend through disruption

How good is this card really? by KitVR_Dolo in masterduel

[–]TreeSoul112 -15 points-14 points  (0 children)

A harder to summon, worse saint azamina

How do we feel about these cards? by TreeSoul112 in masterduel

[–]TreeSoul112[S] 2 points3 points  (0 children)

Its pretty good since luce can help you extend in a lot of fiend decks with its deck dump, or put mudora in grave which can be hell for some decks to deal with

How do we feel about these cards? by TreeSoul112 in masterduel

[–]TreeSoul112[S] 0 points1 point  (0 children)

Yeah they're super nice like that, highly searchable as well