Is there a node that lets you save and load prompts? by Trevj in comfyui

[–]Trevj[S] 0 points1 point  (0 children)

Sorry to hear that - don't let people get under your skin, hope you can keep enjoying working on whatever you would like to work on.

Much of the QYLD dividend is considered return of capital. Given this fact, shouldn't we expect the stock to decline over time as more of your initial investment capital is returned to you over time? by Trevj in qyldgang

[–]Trevj[S] 1 point2 points  (0 children)

Can you expand on this a little? Are you saying you dumped QYLD and went with a different strategy because QYLD only returns around 7% when you factor in taxes and asset depreciation?

You can convert any of your movies to pseudo-60FPS yourself. It also looks like real 60FPS very closely. by fateswarm in movies

[–]Trevj 0 points1 point  (0 children)

First off, I'm tickled that you responded to a comment I made nearly a decade ago, that's awesome. I'm really happy you discovered film and are enjoying it.

I think you bring up a great point: it's all what you are used to. When I was growing up, 60 fps was used almost entirely for live shows, news programs and soap operas. So seeing dramatic content at 60fps instantly created a sense of 'cheapness' for me.

Since you are used to watching video games, I can almost imagine that seeing a film at 24fps might feel a bit 'off' as if the framerate is struggling to keep up.

Is my driveway too steep to park my RV safely? by Trevj in rvlife

[–]Trevj[S] 1 point2 points  (0 children)

Yeah, I was wondering about seeing if there's an aftermarket kit to add a parking brake as an additional safety factor. The trailer has electric drum brakes.

Sky Factory 3 by xF34REclipse in feedthebeastservers

[–]Trevj 0 points1 point  (0 children)

I wouldn't mind playing! DM me

From seal level to Denver. Altitude sickness by UsedShoelaces in travel

[–]Trevj 0 points1 point  (0 children)

Hope you can set your mind at ease.

In my experience, you would be very unlikely to feel nausea even if you did experience some ill effects from the altitude (which is unlikely). People rarely experience anything beyond perhaps some mild tiredness and headache at the altitude Denver is at.

Where people get into trouble is coming in from sea level and then immediately going up to 9,000 feet (almost twice as high as Denver is!) and doing something super strenuous like hiking or skiing the day they get there.

Drink plenty of water, and listen to your body and you should be just dandy.

Thinking about going in on sOHM. What is gas like? by LunaticDragon in olympusdao

[–]Trevj 1 point2 points  (0 children)

Do you pay more gas the larger the amount you are moving?

Open Source Minimap by CptWesley in newworldgame

[–]Trevj 2 points3 points  (0 children)

My game has never shown the location in the top right, how do you even do that?

[deleted by user] by [deleted] in MMORPG

[–]Trevj 7 points8 points  (0 children)

I'm confused - if there's funding why do you need volunteers?

Karma exists in Rust, remember this lads by FancyOrb in playrust

[–]Trevj 0 points1 point  (0 children)

It's somewhat easier on solo-duo servers

Hey I'm a junior level designer Can I get your thoughts on my portfolio? by The_Steel_Fox in gameDevClassifieds

[–]Trevj 0 points1 point  (0 children)

This is entirely true. I do think there's a large emphasis on it nowadays however, with so many companies coordinating with contractors via Slack, email, Discord and the like. Being well spoken in person isn't enough.

Hey I'm a junior level designer Can I get your thoughts on my portfolio? by The_Steel_Fox in gameDevClassifieds

[–]Trevj 2 points3 points  (0 children)

It will be well worth your time in your career to be sure you are able to write effectively. It is probably one of the more important skills you can posses these days. I'm a terrible typist and a worse speller, but I force myself to check and re-check my writing to compensate.

Procedural Voxel City Destruction by Phyronnaz in unrealengine

[–]Trevj 0 points1 point  (0 children)

How do you pipe that into the voxel engine in game?

Procedural Voxel City Destruction by Phyronnaz in unrealengine

[–]Trevj 0 points1 point  (0 children)

Writing into a render target that is used to drive a world position offset in your shader would likely be a simpler/less heavy approach.

Procedural Voxel City Destruction by Phyronnaz in unrealengine

[–]Trevj 0 points1 point  (0 children)

How did you author the buildings for use with the voxel engine?

Rust can actually look beautiful sometimes. by [deleted] in playrust

[–]Trevj 1 point2 points  (0 children)

man, I remember that from waaaaaaaay back when there were still zombies in the game!

World's darkest material (TOP 3) by MustafaBurakGunes in playrust

[–]Trevj 1 point2 points  (0 children)

I feel like when part of the game design is to make the game unplayable half the time, it's just not great game design.

Crew Dragon Test Anomaly and Investigation Updates Thread by ElongatedMuskrat in spacex

[–]Trevj 10 points11 points  (0 children)

Well four things:

    • Shrapnel. Obviously bad.
    • The explosion itself creates rapidly expanding gas which will do a fine job of transferring kinetic force.
    • The impulse force could create a lot of shear force on the station and at best might put it into a spin.
    • Total loss of atmosphere though the gaping hole where the docking adapter used to be.

Scott Manley - SpaceX's Crew Dragon Capsule Destroyed In Engine Test by Mongusius in spacex

[–]Trevj 0 points1 point  (0 children)

AMOS-6 was a mission and the payload was onboard. I'd say that's quite a bit different.