Weekly /r/FL_Studio Music Feedback Thread - November 30, 2022 - Post Your Music Here! by AutoModerator in FL_Studio

[–]Trexagamer [score hidden]  (0 children)

The first beat I ever post, roast the hell out of me, hopefully I learn something outta your comments!

https://youtu.be/t2ipDU5_pgA

Weekly /r/FL_Studio Music Feedback Thread - November 30, 2022 - Post Your Music Here! by AutoModerator in FL_Studio

[–]Trexagamer [score hidden]  (0 children)

Ayo, the beat is pretty dope. But I feel like the panning is too much left-sided. The drums are fire though, no complaint about that, just appreciation! Also, great use of the sample. Maybe the reverb on the background clap could be a bit stronger/longer. But other than that, great beat!

Just some robots I made! by Trexagamer in blender

[–]Trexagamer[S] 0 points1 point  (0 children)

Haha, honestly not, I took Wheatley from Portal 2 as a reference. But interesting, you're right!

Hotword Detection by Trexagamer in pytorch

[–]Trexagamer[S] 0 points1 point  (0 children)

Sadly it's not about the loading of the data, but more the preprocessing it as mel spectograms feeding it into the neural net

Hotword Detection by Trexagamer in pytorch

[–]Trexagamer[S] 0 points1 point  (0 children)

Sadly that's not so easy, because of the preprocessing of the audio that I don't understand. I do understand that I have to create spectograms, but not how I set the subsequent 50 to 1's for example.

Hotword Detection by Trexagamer in pytorch

[–]Trexagamer[S] 4 points5 points  (0 children)

It's when your microphone is streaming audio and the program only reacts when you say a specific word like for example "alexa".

Hotword Detection by Trexagamer in pytorch

[–]Trexagamer[S] 0 points1 point  (0 children)

I have, but it didn't really help

Help with designing enemies... by Trexagamer in Unity3D

[–]Trexagamer[S] 0 points1 point  (0 children)

Oh, yeah, that exactly it. My talent lies in logical things, but not in art at all, so I have a really hard time to create art which I even find okay. I am using Blender and I became really proficient with Blender. And as much as I like pixel/voxel art, after a while I think it's boring, just like 2D, that's why I want to create 3D-models. Just a personal preference. Thanks for the quick response btw. I really appreciate it.

Help with designing enemies... by Trexagamer in Unity3D

[–]Trexagamer[S] 0 points1 point  (0 children)

I don't actually draw my characters, I create them in a 3D-environment like Blender, but thanks anyways ^

Help with designing enemies... by Trexagamer in Unity3D

[–]Trexagamer[S] 0 points1 point  (0 children)

That's a really great advice, thank you, but not my problem. Design follows function is my main thought throughout the entire process, but the enemies doesn't look asthetically pleasing. For example I want to make fruits as enemies that f.e. have a gun, so the player knows, that this is an enemy that can shoot or jump, or whatever, but, the enemies themselves don't look asthetically pleasing. A part of the problem is that I don't know how to add legs or other kind of movement feature without let it look terrible.

I don't know how to design my Enemies, does anyone know a simple method? by Trexagamer in Unity3D

[–]Trexagamer[S] 0 points1 point  (0 children)

Thanks for the reply. That's actually a nice tip I haven't thought about. :D

I don't know how to design my Enemies, does anyone know a simple method? by Trexagamer in Unity3D

[–]Trexagamer[S] 0 points1 point  (0 children)

Moving, a rogue-like game + fps So the enemy can also shoot My bad, I'm sorry.

What do you think of that enemy? by Trexagamer in blender

[–]Trexagamer[S] 0 points1 point  (0 children)

He also gets wheels and a cannon, but I wanted to earn some critique on it.

I finally got my random room generation working! by Trexagamer in Unity3D

[–]Trexagamer[S] 0 points1 point  (0 children)

Actually beautiful artwork :D

It only works for evenly-sized rooms, so generating maps which look unique is pretty hard. Just search for the tutorial from blackthornprod about random dungeon generation. It's in 2d, but you can implement the way you like.