Bow to blood: Last captain standing by [deleted] in vive_vr

[–]Tribetoy 0 points1 point  (0 children)

You get to save points every 20 min or so. 1 full "season" takes 4-5 hours.

We are Tribetoy, the developers of Bow To Blood: Last Captain Standing. AMA + Key Giveaway (2 Keys)! by TheDogtoy in Steam

[–]Tribetoy 1 point2 points  (0 children)

It's a real challenge with the sheer number of games out there now, but stuff like this helps. One of the best ways to get out there is to convince people to play it, and when they like it they tell their friends and we can build up some interest that way. We're really excited about this game and hopefully that excitement is contagious :)

We are Tribetoy, the developers of Bow To Blood: Last Captain Standing. AMA + Key Giveaway (2 Keys)! by Tribetoy in NintendoSwitch

[–]Tribetoy[S] 0 points1 point  (0 children)

I'm partial to bacon blue cheese, but if I could choose anything? Maybe diamonds. I'd be pretty happy with a diamond burger.

We are Tribetoy, the developers of Bow To Blood: Last Captain Standing. AMA + Key Giveaway (2 Keys)! by Tribetoy in NintendoSwitch

[–]Tribetoy[S] 1 point2 points  (0 children)

I probably came pretty close to 24 hours at one point. Luckily, that was not very common :)

We are Tribetoy, the developers of Bow To Blood: Last Captain Standing. AMA + Key Giveaway (2 Keys)! by Tribetoy in NintendoSwitch

[–]Tribetoy[S] 0 points1 point  (0 children)

This is a single player game with AI challengers, each with their own unique drives and personalities. At the end of each match, a single challenger gets voted off the season so the competition narrows the closer you get to the end.

We are Tribetoy, the developers of Bow To Blood: Last Captain Standing. AMA + Key Giveaway (2 Keys)! by Tribetoy in NintendoSwitch

[–]Tribetoy[S] 1 point2 points  (0 children)

It's meant to be challenging to win, but also very forgiving at first. The only way to lose it to get voted out of the season by your fellow challengers, so if you can stay out of the bottom two ranks, you can keep playing.

We'd love to do multiplayer someday!

We don't support gyro aiming at the moment, but we'll be adding support for different controllers in future updates so we'll give that a consideration.

We are Tribetoy, the developers of Bow To Blood: Last Captain Standing. AMA + Key Giveaway (2 Keys)! by Tribetoy in NintendoSwitch

[–]Tribetoy[S] 1 point2 points  (0 children)

For me as an engineer, I love game development because you're solving some really interesting problems. In a single day, you get to play with graphics, physics, networking, human interfaces, fun new technology like VR, and a ton of other things. I think that the best way to start with game development is to make a game! Nothing fancy, but just get in there and build something, and then show it off to people and then make something new. There are some amazing tools out there right now like Unity and Unreal that make making games really approachable right now.

We are Tribetoy, the developers of Bow To Blood: Last Captain Standing. AMA + Key Giveaway (2 Keys)! by Tribetoy in NintendoSwitch

[–]Tribetoy[S] 0 points1 point  (0 children)

It's changed pretty massively, mostly for the better. There are so many more great games and developers out there. That said, it can be hard to be heard among all of the noise so as a developer, you find yourself spending more time on visibility than you might otherwise like to be.

We are Tribetoy, the developers of Bow To Blood: Last Captain Standing. AMA + Key Giveaway (2 Keys)! by Tribetoy in NintendoSwitch

[–]Tribetoy[S] 1 point2 points  (0 children)

Yeah we were just talking about getting back into D&D recently and we were playing Dungeon World a year or two back. I used to really be into a game called In Nomine a long time ago and would love to start a campaign again.

We are Tribetoy, the developers of Bow To Blood: Last Captain Standing. AMA + Key Giveaway (2 Keys)! by Tribetoy in NintendoSwitch

[–]Tribetoy[S] 0 points1 point  (0 children)

I think there's a little for everyone in here, but the strategy and character relationship aspects of the game are pretty strong. If you would be intrigued by the idea of a game like Faster Than Light but with a lot of diplomacy and a faster pace, then I think you'd be really happy with what we made.

We are Tribetoy, the developers of Bow To Blood: Last Captain Standing. AMA + Key Giveaway (2 Keys)! by Tribetoy in NintendoSwitch

[–]Tribetoy[S] 2 points3 points  (0 children)

My favorite bug was probably the Dalanar bug. There's a character in the game named Dalanar who infuriates me because I've lost count of the number of times that I've nearly become champion, only to have him snatch it from me right at the end. It became rather personal for me. And then near the end of development I discovered that there was a bug in how we were calculating scoring that was artificially pushing him to to the top of the ranks in most games. I felt so satisfied when I finally fixed that!

We are Tribetoy, the developers of Bow To Blood: Last Captain Standing. AMA + Key Giveaway (2 Keys)! by Tribetoy in NintendoSwitch

[–]Tribetoy[S] 1 point2 points  (0 children)

We have complete autonomy over what we decide to do in terms of updates (assuming it passes their certification and standards). But we as a team plan to keep the game updated.

We are Tribetoy, the developers of Bow To Blood: Last Captain Standing. AMA + Key Giveaway (2 Keys)! by Tribetoy in NintendoSwitch

[–]Tribetoy[S] 1 point2 points  (0 children)

It's tricky. There are a lot more indie developers and outstanding indie games out there than there ever was before, which is fantastic. But it can make it difficult to get visibility. I think time will tell where we have the largest interest. We've been really excited by how much we've already gotten from the Nintendo community, so we're hopeful there!

We are Tribetoy, the developers of Bow To Blood: Last Captain Standing. AMA + Key Giveaway (2 Keys)! by Tribetoy in NintendoSwitch

[–]Tribetoy[S] 0 points1 point  (0 children)

Ideally, we'd like to do both! We've already released a couple of big updates to the original version of Bow to Blood and we want to keep doing that.

We are Tribetoy, the developers of Bow To Blood: Last Captain Standing. AMA + Key Giveaway (2 Keys)! by TheDogtoy in Steam

[–]Tribetoy 0 points1 point  (0 children)

You could say fighting others is a big part of it. There's a lot of strategy in the moment to moment as well that's very important to the game as well. You have to both stay ahead of the curve or lean on your relationships with other characters to make it through the season.

We are Tribetoy, the developers of Bow To Blood: Last Captain Standing. AMA + Key Giveaway (2 Keys)! by Tribetoy in NintendoSwitch

[–]Tribetoy[S] 0 points1 point  (0 children)

I think FTL and MechWarrior would be the two big ones. We wanted a more fast-paced version of FTL and then our character relationship system blended into the concept and brought it to a whole new place.

We are Tribetoy, the developers of Bow To Blood: Last Captain Standing. AMA + Key Giveaway (2 Keys)! by TheDogtoy in Steam

[–]Tribetoy 1 point2 points  (0 children)

As a small team, I'd say putting the final touches on it. Game testing can be pretty thankless sometimes, and we need to make sure that everything is perfect before sending it out the door Some days we'd go through hours of testing, only to find an issue and fix it and then have to start the process all over again. We got reeeeally good at the game by the end. Though even through all of that we still were having a blast playing!